killerwhale
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Everything posted by killerwhale
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Complaints about DOF/Blur/Bloom/HDR/Cholesterol etc.etc.
killerwhale replied to freeman23's topic in ARMA 2 & OA - GENERAL
ok I'm sorry but that blur thing really got to go -
Complaints about DOF/Blur/Bloom/HDR/Cholesterol etc.etc.
killerwhale replied to freeman23's topic in ARMA 2 & OA - GENERAL
Remove the blur:D or atleast add the option to turn off. If the game is so resource consuming and it's difficult to play without the blur, dont worry we'll upgrade our PCs -
Complaints about DOF/Blur/Bloom/HDR/Cholesterol etc.etc.
killerwhale replied to freeman23's topic in ARMA 2 & OA - GENERAL
remove the blur thing, it's sick and causes people to have headache especially when looking around. Ouch my head -
I have it also, my opinion? at the moment, it's unplayable. I'm sure when BIS releases new patches, it will improve alot. one thing I've noticed is the AI, it's way better. other than that, it's more like the old arma but retextured. nothing more new.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
killerwhale replied to EricM's topic in ARMA 2 & OA - GENERAL
in ArmA 2, if i'm not mistaking it's suppose to have full vehicle door opening and closing animations/none gunner positions which the player could fire from, why is it that none of these things were shown in any videos? or maybe I'm missing something -
I dont think it'll be that different, if you carefuly examined the video clips we've seen about ArmA2, the AI which was the main problem still behaves the same. As dumb as it was before. Good thing, OPF2 is there also. Atleast now we have alternative
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How many player will be able to play on XBox Live?
killerwhale replied to DWillyEfect's topic in ARMA 2 & OA - SUGGESTIONS
I'm not sure how the Xbox and the PC multiplayer differ but Bohemia Games are quiet useless on multiplayer. OFP was lagy and ARMA was even alot worse. ArmA2? pretty much the same. My Sysem OS : XP MCE CPU:QUADCORE @ 2.66 GHZ RAM: 2 GB DUAL CHANNEL HARDDRIVE: 1 TB INTERNET? : 20 MB COMCAST CONNECTION AND I dont even try playing on online. plays with the editor alot -
I would feel lucky if Bohemia fixes AI dying after re-loading is complete.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
killerwhale replied to EricM's topic in ARMA 2 & OA - GENERAL
Looks good, retextured arma with extra addons. Looking forward to it. but perhaps one addon the community needs extremely is the ability to transport Artillery,Vehicles etc. you know what I mean -
I'm sure Bohemia has alot of work to do before ArmAII release because what we've seen in the video is nothing different from the original ArmA, the so called micro AI is having difficulty finding targets with his PK in the middle of the road. when selecting and locking to targets with something like the javelin or even the helicopters, can it not be simulated as real life like.
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I just hope that we can make use of the Weapon-Bipod, like the machine guns to estabalize our gun and that the train should be made of rocky and tundra terrain instead of grass all over.
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I would also like to see weapon scopes to be very realistic, like the javelin, like Codemasters is doing now in OFP2. I would also like to see the damage model to be as realistic as possible. For example when you fire a hellfire missile at a tank, the tank immediately becomes like coal, I think this is very unrealistic, it should take sometime before the vehicle becomes like a coal.
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I'd like to see a cloud system like that of Microsoft Flight Simulator and the ability to rest your gun on walls for better accuracy like red orchestra especially the guns like m249 SAW with the Bipod. In ArmA, it seems the Bipod dont support the gun at all, they just sink. LOL
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Other than AI improvements, I really think from what I'm seeing now that ArmA 2 is being over textured. when you compare the Arma and Arma2 screenshots, arma feels more like real world than Arma2. but I know it's still under development so.............
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I'd rather not start a new topic, LOL
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does this command work with helicopters? it seems it doesnt and how do you tell a chopper like UH to land in a specific location without telling a unit to embark or disembark
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How's VBS2 related to our game. same engine?
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I have it solved but I got another one an AA soldier, in a script I wrote Here is the problem, the Ai quickly selects the strela but again selects his primary weapon which is the AK and selects the strela again and fires without aiming, shooting right above his head. I want a help with this
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how do I tell a unit to disengage after engaging in a script? rm disengage plane? something like this?
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i am new to scripting and still experimental so dont laugh at me, this is the script below and above is the error I am experiencing. this is SQF script.
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ok guys, thanks for the help, I have everything fixed. I was wondering if this code works with ArmA
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Can someone help me with 2 questions? 1) In a script, how do I give a waypoint to a squad of soldiers without having to write each and every unit in the squad, for example, I dont want to do this, I want to give the squad leader the waypoint so they all follow the leader2)lets say there are 30 enemy units, i wanted a code that counts them so that when they're down to 15, re-inforcements can arrive for them. Thanks in advance
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all failed, but this worked below!
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Thanks for your effort, but the problem still exists. same error
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and where do the semicolons go? be more specific