At first I thought you were talking about AA in this paragraph, with the part about being based on VBS1 and also the normal texture mapping. Â But then you start talking about OFP2. Â Is OFP2 also based on the VBS1 engine? Â It looks like a completely new engine to me. Â If so I hope they change to using bump mapping for the textures.
It sounds like you got a good look at the skill system. Â Im curious, is there anything like vehicle specific skills? Â It would be awesome if you could develop your character into specializing in different vehicle postions like helo pilot or tank gunner. Â Or is it more generic than that?A system like that would be sweet in MP, so that you wouldnt have guys flying their own helos to combat zones than ditching them and fighting on foot. Â One of the worse parts of current MP is having to wait for a vehicle to respawn because some idiot took the last chopper on his own and ejected over the combat zone so he can go rambo style.
Just a note, normal mapping is more advanced than bump mapping.