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klavan
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Everything posted by klavan
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Well, i think i need a step by step tut on how to get those transition textures..... Here's what i did: 1-Placed two .tga files in the same pal2pace.exe folder 2-Ran the tool (i double clicked on it and it works) 3-Wrote something like this in the pal2pace window after the click enter to continue line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> pal2pace -combine pt.tga ps.tga 12.pac After pressing enter the result is no result. @Snakeman Thank you for the hint. Klavan
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@blackjack[VS They are the "mixed" textures used in the maps with two or more different types of terrain. @Q OK i realized the pal2pace is already in my HD. However i'm not sure how to get it to work. If i write soemthing like this: Is the pal2pace called automatically? Where i have to store the textures before to make the transition? And where the textures are saved to? Can i do it only with notepad? Thank you very much. klavan PS PanTool seems to work but only if the texture have a two letters long name exclusively. So no transitions are possibile with more than two types of textures. Or am i missing something?
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I didn't understand a word, but i'm pretty sure i've seen a t72 (or a t80?) at the beginning of the footage with a mounted HMG on the top of the turret. Multigunner position? Klavan
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I've searched but i didn't find any direct link to pal2pace. However in the wgl nogova release topic i found you have credited Dschulle for PANTool and pal2pace help. Is it included in such tool? Klavan
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Army Technology Air Force Technology Naval Technology Lot of usefull infos about civil/military systems, included support and logistical techonology applied to these three branches. Klavan
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Army Technology Air Force Technology Naval Technology Lot of usefull infos about civil/military systems, included support and logistical techonology applied to these three branches. Klavan
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The best way to close his mouth is to ignore him. Let the mods decide the fate of this topic and maybe ofp-fan's one too. Klavan
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"Under construction" houses and bulidings. Warehouses and hangars of various size and shape. Small/medium industrial buildings (double size of BIS Tovarna for example). I suggest tan/grey as main colours , so that they can be used in different environments, like middle east like islands. Keep up the good work! Klavan
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PedagneMOD Total Pack Release!
klavan replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
No need to ask! Klavan -
PedagneMOD Total Pack Release!
klavan replied to arremba_san_zorzo's topic in ADDONS & MODS: COMPLETE
The links on the Pedagne website redirects the user to the OFPEC where my missions were uploaded and made available. Unlucky, with the OFPEC still down the links are dead. Klavan -
Hi all I'm currenltly editing a new map of the area around an-Nasiriyah. The region is crossed by rivers (and these are not a problem) and by some canals (these are a problem). Map makers, but not only, well know how this aspect of island editing can be a pain in the a** so i decided to ask for your opinion on this. Here's what's came up after some hours of editing: And here how it looks in the reality: So what's your opinion? Can be this result acceptable? Better to turn those canals into rivers (other two similar canals will be present in the map)? Or better to delete 'em from the map? Thanks Klavan
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Some new buildings A bunker Another Underground fuel tank Another bunker! An house A shed where the sheeps and the cows can rest and eat! All the objects are beta. Klavan
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True, but sometime this message pop up even with MLODs. I don't know what's the cause, but by hitting the "Replace" button the textures paths appears anyway and i'm able to repath 'em. Klavan
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My brain is quite overloaded these days. Sorry, i get confused. Klavan
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Thank you for the suggestion Sniperwolf, i will try. But i'm curious about how this affects the lighting of an object. Sorry but i'm noob on modelling...... Klavan EDIT Nevermind, i quick search gave me the answer.
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The textures are part of the nogova's bridge so no problem with 'em and the structure is substantially a big box. I think it's caused by a combination of DXDLL and the LLaumax sky addon. Klavan
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A little update for those who are eventually interested: Some infos. The map size is 25x25 km but it covers a double area (50x50 km). It's scaled down +/- 1:2. Due to the well known limitations i was forced to change the orientation of the airbase and of the canals. The map will also include the towns of Suq al Suyhu and Karuk. Note that the objects above are beta. The needed addons will be cut down respect to the amount needed by Umm Qasr. I'm looking forward for Afghan Everon 2 and Bahadur for object and texture packs. Klavan
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The switching thing is a great opportunity for mission makers: i can't remember how many times someone (me included) opened a thread at the OFPEC asking if there's a way to change the player model and side, without anyone bitching and moaning about how many archadish such feature would have be but all praying for the day a script hero would had find a solution. As for the SP campaign that will be part of ArmA, well, the SP campaign that came along with OFP was all but realistic altough i recognize it succeed to get the player in the "right mood". The best missions/campaigns we played in OFP was made by the community and i'm sure the same will happen for ArmA. Try to think about the already mighty Abandoned Armies by Thobson with the switching thing..... Klavan
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Only to say that this is a great addiction to OFP. I admire the entire development staff for the efforts they put in creating somethig as close as possible to the real tank within the actual (and they're many) OFP engine limitations. I'm not usual to comment such kind of releases, because i'm not usual to download an addon just to play around with it for 5 minutes and then forget it in a hidden addon folder. But i fell in love with this jewel the moment i've seen it. I must say that this stuff is amazing. It's a pity to see this thread ruined by all this flaming useless posts. I really understand all the addon makers who left OFP to something else. Please show 'em respect for their hard work and the (i'm sure) huge amount of time they spent on it. Inquisitor, Fischkopp, T_D and King Homer: my respect and admiration are yours. Klavan
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Tha link works for me. @Walker Finally you have released it! Great job as usual! Klavan
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Silly me! Klavan
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@Sanctuary & Placebo Tell me it's an April fool please! Klavan
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I'm quite confident that will be possible to turn-off this feature by scripting. BTW i'm sure that mission makers will be able to handle it in a proper way. Imagine you're a mission maker and you're going to create a scenario where the player is involved in a combined arms attack (army mechanized infantry + airborne marines troops for example), where he can choose to play the role he prefers..... Not so bad after all, isn'it? The mission will be longer, dynamic and immersive than now. Klavan
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I love the new buildings/objects. Finally mapmakers will be able to create ME style islands without the need for dozen addons. Klavan