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kittycat

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Everything posted by kittycat

  1. kittycat

    Fire stuff (coop)

    I don´t get it.. I want a trigger to fire a script for the player that fired the trigger. How can I get the whole script to fire only on the specific players machine?
  2. I want a trigger that fires the setcaptive true/false whatever for the unit that touches it. How can I do this?
  3. kittycat

    Fire stuff (coop)

    I want a a trigger to start a script that will have sidechat/hint stuff inside for the player that walked into the trigger. How can I make a whole script start on the players pc? (v1.46)
  4. I want to remove every dead unit on the field when a triggre is fired? (v1.46)
  5. kittycat

    [SP] Missing in Action

    The briefing says I rigged this with the tent because in v1.46 the radio thing had no wreck so this is not a bug ITS NOT A BUG! I want my 8/10! 7.5 would be 8 anyway 7.4 would be 7
  6. kittycat

    [SP] Missing in Action

    Hi My new mission is now final.. http://www.tr-racing.de/flashpoint/mia/ Mirror by W0lle ***UPDATE*** 31.12.03 Mission now exclusively for resistance because Ballistic decided to throw away the v1.46 Littlebird so I have to replace the v1.46 with v1.85 Littlebird. I hope I will get a review...now...after 8 months..... :crazy_o:
  7. kittycat

    [SP] Missing in Action

    7/10? fuk I wanted 8/10... anyway thx for the nice review... *dances*
  8. thx I´ll check this out
  9. kittycat

    Mission questions

    If you set put "this setcaptive true" to make enemies ignore that target. If it is that want you want
  10. kittycat

    Helicopter pickup

    thx I will check this out
  11. I want a AI blackhawk to land and wait for different squads (all human players) to get in and then fly away How can I make this?
  12. kittycat

    [SP] Missing in Action

    thx.... Â btw I have set the skill of Us soldiers to very high except a few First time that someone says its too easy... more? what do you want?
  13. kittycat

    Helicopter pickup

    I can not use a a get in waypoint because it will screw some things in the mission like if I get into a car it shows the get in thing even before the player should know about the helicopter. I want the helicopter to move to waypoint, land and wait until all surviving members of different squads are in. That radio call would be nice but how can I make sure that the group leader can call it (the 2nd leader too if leader dead)
  14. kittycat

    [SP] Missing in Action

    Well for me the link works
  15. kittycat

    Unscripted war

    Where can I get unscripted war?
  16. kittycat

    [SP] Missing in Action

    for me the link works... If you get a window with language selection instead of the download page, choose language and try again. The first time you visit the site may go to the start page with language selection...
  17. I have a pilot that gets a m16 and flares with extra script in init field. However this never works in coop. Just me (host) gets the extra stuf if someone else plays pilot he gets standard gear <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; *********************************************************************** ; **** Custom unit script for Operation Flashpoint ; **** Generated by Chris's OFP Script Editor ; **** Custom Unit Wizard 2.0 ; **** ; **** ORIGINAL FILE NAME: CUSTOM_UNIT.sqs ; **** INSTRUCTIONS: Run script from the INITIALIZATION box of the unit ; **** RUN CODE: [this] Exec "pilot.sqs" ; *********************************************************************** ; Get the unit parameter given _unit = _this Select 0 ; Strip the units current gear RemoveAllWeapons _unit ; Add the new gear to the unit _unit AddMagazine "M16" _unit AddMagazine "M16" _unit AddMagazine "M16" _unit AddMagazine "M16" _unit AddMagazine "M16" _unit AddMagazine "M16" _unit AddWeapon "M16" _unit SelectWeapon "M16" _unit AddMagazine "SmokeShell" _unit AddMagazine "SmokeShell" Exit btw if I want th mission to end if pilot reaches trigger what to do?
  18. I have a little mission that I want to convert to coop. Its a very large mission so dead players would have to fly around as bird or get respawned. Both thing are shit. So I want to ask if there is a spectating script that works with v1.46.
  19. kittycat

    Scripts/triggers in coop

    I make a new mission put 1 pilot and group with end1 trigger.... and it works If I do the same in my mission it never works. Just the loose trigger works... wtf is that?
  20. How can I get a car to advance to next waypoint when a squad (or the members still alive) gets into car?
  21. Hi I get this shit in the mulitplayer briefing. The objectives for res appear for east too. How can I fix that? <html> <! ******************************************************************* > <! **** Multi-sided briefing file for Operation Flashpoint > <! **** Generated by Chris's OFP Script Editor > <! **** Create Briefing Wizard > <! ******************************************************************* > <head> <title>Briefing</title> </head> <body bgcolor = "#FFFFFF"> <! ****************************************** > <! **** Notes section in handwriting > <! ****************************************** > <! **** Mission plan East **** > <h2><a name = "Main.East"></a></h2><h6> Defend trucks </h6><hr> <! **** Mission plan Resistance **** > <h2><a name = "Main.Guerrila"></a></h2><h6> Kill trucks </h6><hr> <! ****************************************** > <! **** Plan section East > <! ****************************************** > <! **** Mission plan text **** > <p><a name = "Plan.East"></a> Defend trucks </p><hr> <! **** Objective 1 **** > <p><a name = "OBJ_EAST_1"></a> Defend the fuel trucks </p><hr> <! **** Objective 2 **** > <p><a name = "OBJ_EAST_2"></a> Kill the guerillas </p><hr> <! ****************************************** > <! **** Plan section Resistance > <! ****************************************** > <! **** Mission plan text **** > <p><a name = "Plan.Guerrila"></a> Kill trucks </p><hr> <! **** Objective 1 **** > <p><a name = "OBJ_RES_1"></a> Destroy 2 fuel trucks located in <a href = "marker:sainte">Sainte Marie</a>. </p><hr> <! **** Objective 2 **** > <p><a name = "OBJ_RES_2"></a> Kill all defending soviets. </p><hr> <! ****************************************** > <! **** Debriefing > <! ****************************************** > <! **** End #1 East **** > <hr><br><h2><p><a name = "Debriefing:End1.East"> Mission Failed </a></p></h2><br><p> The fuel trucks have been destroyed. </p><br> <! **** End #1 Resistance **** > <hr><br><h2><p><a name = "Debriefing:End1.Guerrila"> Mission Successful </a></p></h2><br><p> The fuel truck hev been destroyed. </p><br> <! **** End #2 East **** > <hr><br><h2><p><a name = "Debriefing:End2.East"> Mission Successful </a></p></h2><br><p> The Guerilla Squad has been killed in the assault. </p><br> <! **** End #2 Resistance **** > <hr><br><h2><p><a name = "Debriefing:End2.Guerrila"> Mission Failed </a></p></h2><br><p> Your team has been killed in the assault. </p><br>
  22. kittycat

    Spectating script v1.1

    Does the script work with 1.46?
  23. kittycat

    Unscripted war

    How can I get the squads to get in vehicles? How can I rearm squads or do they get ammo on their own? If I request vehicles some of them never show up?
  24. kittycat

    Unscripted war

    If I request armored vehicles with crew they never appear. Only empty vehicles. If I have six squads then I do not receive any squads when I request. There is a message that they are on the way but they just do not appear
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