killerclick
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How to get soldiers to disembark?
killerclick replied to killerclick's topic in OFP : MISSION EDITING & SCRIPTING
Yes, well when I disembark, the chopper just flies off. I want to order them to disembark while I'm in the chopper, and if I remember correctly, I was able to do it before the Resistance add-on. Stupid game. -
I order them to enter the Blackhawk which is supposed to carry us accross the island. However, while in transit or even when the chopper goes in for a landing, I can't order my troops to disembark! Why is that?! I can order them out anytime when one of my squad controls the chopper. Also, the script works fine with AI controlled squads, their squad leader can order them out no problem.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ April 09 2003,04:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (killerclick @ April 07 2003,18:21)</td></tr><tr><td id="QUOTE">1. The ability to command an entire company (of soldiers, armor, etc). Divided into 3 platoons, each platoons into 2 sections, etc. This would add a great strategic element to OFP without subtracting anything! 2. Larger, more detailed maps with actual villages. As it is, most of the maps in OFP are the size of a single village, and most of villages and "towns" in the game are nothing more than 5-6 houses. 3. An open ended campaign. For example, you've got two companies + some armor + some helicopters and you're tasked to mount an assault and destroy such and such force. 4. MUCH more detailed characters and character animations. 5. Artilliery (sp?) without having to resort to shell spawning scripts. Artilliery is one of the most important aspects of combat. 6. APCs that are a bit more resistant to RPGs. As it is now, my APCs and more of a liability than an asset in combat. Ok, a RPG should disable it, but not kill everyone inside. 7. More ammo! How can you lay down supressing fire when you've got 200 rounds or so?<span id='postcolor'> 1. COC....as already mentioned. 2. Make your own, or download some user made islands that have this. There are some EXCELLENT islands out there (Skye, Greece, Hellden...too many to mention actually) 3. If it isn't already out there....make it 4. Make them 5. This is getting closer I think..if not already out. Or make it. 6. Make it 7. Make it Easy.....thread solved  <span id='postcolor'> Yeah, I've already made an arty script, so now AI units have the ability to call in fire on certain enemy units if they spot them. I don't know how to provide the player with the same ability but hey, I'm just getting started ;-) As for the other stuff that's out, like expanded command, I can't wait to try it, as soon as I find it. As for the other stuff that's not out yet... although I'm a programmer, I don't really like to work for free, so if one of you lazy unemployed teenagers would be so kind... ;-)
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Some games are made for the widest audience possible. By widest I mean all the stupid, shallow, unimaginative, boring people that clutter our planet. The fact is that OFP is not for everyone and it shouldn't be. If you have a great game to play with, who cares about what your friends think? It's not like it's your girlfriend. ;-)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CoolCarlos2002 @ April 07 2003,21:09)</td></tr><tr><td id="QUOTE">Very few games support 12km square of island in good graphics with more then 50 ai<span id='postcolor'> Certainly. But this is the part of the whole battlefield experience. It's a great technical feat to be able to show so much terrain in such detail. But compare it to Morrowind or Ghost Recon, screenshot by screenshot and you'll see that while those two games don't have huge environments as OFP(Morrowind does but it stops to load sometimes), they DO look better. And to clarify, I don't think OFP graphics are BAD, I just think they're not the selling point of this game.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ April 08 2003,03:31)</td></tr><tr><td id="QUOTE">Six and seven are a bit farce don't you think?<span id='postcolor'> What do you mean? Do you agree or disagree with me? I think you should have at least 8 clips, 10 probably, with the ability to carry extra. A rifle soldier without ammo is armed with nothing more than an expensive club. I also think that while APCs should be vulnerable to RPG fire, not every person inside should get killed if the APC gets hit. Same goes for trucks and tanks. Disable it, yes. Destroy it, yes. But not kill everyone inside, it's not like they're riding a fuel barrel.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ April 08 2003,06:36)</td></tr><tr><td id="QUOTE">To all the dummies here saying OPFs graphics are not great. Go to page 40 of the OPF photography thread and look at Lee Harvey Oswalds post of the pic of the desert troops in the desert with the yellow tanks and hummers. Then you can come back here and eat your words about OPF having not great graphics.<span id='postcolor'> Yes, very nice, but how does it compare to... say... Morrowind? Or even Ghost Recon? Character models (with the exception of the faces) are catastrophic. Trees and plants are also pretty basic, but I don't blame the dev team for this, no doubt they had to compromise. And I DO think OFPs graphics are pretty good, ESPECIALLY with the large playing area involved. However that is NOT what sets this game apart, and it's not the major selling point for this game.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lee_H._Oswald @ April 07 2003,18:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It's not the graphics, definitely.<span id='postcolor'> I really don´t know what you are talking about! MfG Lee<span id='postcolor'> It's very simple. There were a lot of games with graphics of similar or better quality than OFP. So this doesn't set the game apart from the others. Glad I could help!
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It's not the graphics, definitely. Or the weapons. Or the missions. Or the campaign. It's the whole battlefield experience, the ability to lead units into combat and include all elements of a military force. Airborne units, armor, utility vehicles, infantry. And all this in a sort of realistic setting that spans for miles. So, OFP should have all this and more of this, in order of importance! 1. The ability to command an entire company (of soldiers, armor, etc). Divided into 3 platoons, each platoons into 2 sections, etc. This would add a great strategic element to OFP without subtracting anything! 2. Larger, more detailed maps with actual villages. As it is, most of the maps in OFP are the size of a single village, and most of villages and "towns" in the game are nothing more than 5-6 houses. 3. An open ended campaign. For example, you've got two companies + some armor + some helicopters and you're tasked to mount an assault and destroy such and such force. 4. MUCH more detailed characters and character animations. 5. Artilliery (sp?) without having to resort to shell spawning scripts. Artilliery is one of the most important aspects of combat. 6. APCs that are a bit more resistant to RPGs. As it is now, my APCs and more of a liability than an asset in combat. Ok, a RPG should disable it, but not kill everyone inside. 7. More ammo! How can you lay down supressing fire when you've got 200 rounds or so? You might notice that I'm very much into the strategic aspect of this game. This is because that there are a lot of great tactical shooters out there (Ghost Recon comes to mind), and frankly as a pure tactical shooter, OFP doesn't cut it at all. HOWEVER, as a completely integrated battle field SIMULATION, it has much more to offer than any other game I've played. Sorry if I'm being presumptious, please add your own two cents but remember what sets OFP apart from other games!