jack_oneill
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Sadly, I'm at the point where I don't care if resources were moved to day z. It doesn't look like A3 has any more of a hope of being a fun multiplayer game than OFP, Arma, or Arma 2 were. Although I haven't played day z yet, it looks like it might actually be fun to play with and against human players. Who would have thunk it would ever happen. Sent from my SCH-I535 using Tapatalk 2
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What happen to those 80 peep Team vs Team PvP servers?
jack_oneill replied to Eotore's topic in ARMA 2 & OA - MULTIPLAYER
Yeah, I'm assuming a full server. Of course it wouldn't be fun with only a few people. It would be nice if a full server wasn't far too much to hope for. I dont imagine that bc2 or mw2 would be very much fun on an empty server either. The long respawn thing would be an effort to make dying something to avoid. Revival or instant reinforcement at the base works for me. I just dont want people to be able to instantly respawn on their squad 10 seconds after they die so its as if they never died in the first place, like in BF. -
What happen to those 80 peep Team vs Team PvP servers?
jack_oneill replied to Eotore's topic in ARMA 2 & OA - MULTIPLAYER
What I'm looking for is something that resembles BF2/BC2's "conquest" mode only much much better. Sort of like how I remember Warfare being except with no AI, just like 80 to 100 human players in squads of 4 or 5, with long respawn times. I dont understand how that wouldn't be more appealing to arma players than all the coops. -
What happen to those 80 peep Team vs Team PvP servers?
jack_oneill replied to Eotore's topic in ARMA 2 & OA - MULTIPLAYER
can you actually play with 80 people without huge lag? If so, it would seem pretty easy to make PVP missions that would actually be far more fun than COD/Battlefield crap. Especially if you can round up 80 people that are not idiots. -
What happen to those 80 peep Team vs Team PvP servers?
jack_oneill replied to Eotore's topic in ARMA 2 & OA - MULTIPLAYER
Well, that answers the question that I returned to the forum for. I was considering checking out OA after skipping arma2 because the PvP still sucked in arma. hopefully someday they turn this game into a game that people actually want to play, where you can play against actual people. -
Anyone heard if arma2 will have any new options for respawns? The one I've been waiting for since OFP is where you group respawn until everyone is dead, and then you respawn at the base. As far as I know, no one was ever able to come up with a way to do it.
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'Island Wide Conflict' A Persistent CTI War
jack_oneill replied to Enigma's topic in ARMA - USER MISSIONS
I like Shwing's idea with the AI-controller supply line stuff. I'm really curious as to how the respawning is going to work, or how much AI soldiers are going to factor into the plan. It appears to me that the options for respawning are just as limited as they were in OFP, and apparently you still can't combine 2 of the options, ie, you start with respawning as one of your AI squad members, but when you run out of squad members, your entire squad spawns back at the base after a certain amount of time. Seems to me that would be the ideal system, if it was possible. I'd also like the ability to replenish your supply of AI squad members on the fly via AI-controlled choppers dropping fresh soldiers at your position to join your squad. -
Bullet Fire and Flight Model in 1.02
jack_oneill replied to Raz0rx's topic in ARMA - TROUBLESHOOTING
Well, I'm gonna go get an illegal version to see if it is in fact the copy protection. It will be funny if the illegal version is not affected by this, but the legal version is. -
Bullet Fire and Flight Model in 1.02
jack_oneill replied to Raz0rx's topic in ARMA - TROUBLESHOOTING
Yep, add me to the list of people having problems with this. If you reinstall it and play on 1.01, the accuracy of weapons is a hell of a lot higher and it may be my imagination but my framerate seems to be better too. So no one knows why this happens yet? Apparently it has to do with the copy protection then? Since they are asking you if it's legal. What a silly way to try to encourage people to purchase it if they are currently using an illegal copy. "Yes, let's make them think the game is really buggy and crappy, that will teach them". I don't see the logic. Why not just not allow the game to run at all? -
Well, the game ran pretty crappy for me and my gf 6600gt, even with everything set to low and only running it at 800x600. If I set the resolution any higher, it was pretty choppy, impossible to aim/shoot. Upon installing these "z-tweaked" 91.47 nvidia drivers, it runs pretty smoothly at 1280x1024 with everything still set to "low". I might be able to turn some of the stuff up even, but I havent tried it yet. I also replaced "32" with "16" in arma.cfg, and that seemed to help even more, but I could be imagining it.
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Making Respawn in MP work.
jack_oneill replied to stigern's topic in ARMA - MISSION EDITING & SCRIPTING
Anyone know if this has changed?: (Taken from that ofp tutorial) Q6 -- How can I combine two of the respawns? For example, doing the squad respawn, and once the entire squad is gone, you respawn at the home base. A6 -- This is where you meet the OFP wall. It can't be done, Sorry. You can only set one type of respawn for the entire mission and that has to apply to both sides as well. So when your squad has been wiped out, you're forced to end up with a flock of seagulls. -- I'm assuming that it's still the same as in OFP. If so, that would be a tragedy. Some pretty great possibilities would exist if that could be done, and I thought about it 5 years ago... -
How do i make soldiers eject from a helicopter?
jack_oneill replied to rullstolskalas's topic in ARMA - MISSION EDITING & SCRIPTING
ah yes Hah, it didn't even occur to me to use 2 triggers, one to move the chopper and one to execute the script. It would be nice if I could do them both with one trigger, but that works. thanks. Now my next problem is after I hit the trigger that executes the eject script, I want the chopper to fly back to the landing pad and then land. I suppose I can do that with waypoints though, since the landing pad will always be in the same position. -
How do i make soldiers eject from a helicopter?
jack_oneill replied to rullstolskalas's topic in ARMA - MISSION EDITING & SCRIPTING
So I've got a chopper on the ground, with a squad of 8 guys in it (grp1). I have a radio trigger that does the following: chopper domove getpos guy1; [chopper] exec "heloinsert.sqs" heloinsert.sqs being the script hoz had in his example, and "guy1" being a squad leader for another squad located miles away from the chopper. The heloinsert script works, but it seems to execute while the chopper is starting its engine and taking off from the ground instead of when it reaches "guy1". How do I make the script execute when the chopper make it to the other squad's location?