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Posts posted by jackass888
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Hei
I find it impossible to aim with the mouse. The mouse moves with UNLIMITED speed in the aiming dead zone and then stops to a crawl when it leaves the aiming deadzone.
I just shot 2 mags on an AI who was ~3m away from me. Also in distance sniping the aim seems to get stuck and then sporadically jumps distances... especially when holding breath.
I think I have tried all mouse settings... Aiming deadzone size, mouse acceleration off, smoothing off, sensitivity and the gpumaxframesahead settings. Turning completly off Aiming deadzone size helps, but I like that feature.
Arma2 mouseaim works perfectly.
Am i the only one and is there any solution?
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actually I have the same problem from the beginning. No servers are found in multiplayer screen. Address is internet and no filters. Also I get a ~1minute lagspike when i access multiplayer. Windows firewall disabled, comodo disabled, nod32 disabled...
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Thanks. But it is still not working. Btw im running latest OA beta... maybe something has changed. Ill add a mission file and the triggers from the mission file. In this example trigger3 is not activated. And also foreach isnt working either.
Mission: http://www.mediafire.com/?aopvpzrvkvyiudc
Mission triggers:
trigger1
interruptable=1;
age="UNKNOWN";
expCond="true";
expActiv="execute1=false;{_x setCaptive true; removeAllWeapons _x; doStop _x;} forEach units group capt";
trigger2
a=5;
b=5;
timeoutMin=5;
timeoutMid=5;
timeoutMax=5;
interruptable=1;
age="UNKNOWN";
text="exe";
name="execute1";
expCond="true";
expActiv="execute1=true;hintc ""execute1 should be true""";
trigger3
a=5;
b=5;
interruptable=1;
age="UNKNOWN";
expCond="!IsNil ""execute1"" || execute1";
expActiv="{_x setCaptive false; removeAllWeapons _x; doStop _x;} forEach units group capt;capt setcaptive false;hintc ""Execute1 executed""";
class Effects
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Hi
I cannot get trigger conditions to work, no matter how I try.
trigger1
condition: true
activation: execute1 = true
trigger2
condition: execute1 or execute1 == "true"
activation: dosomething...
Not working...
What am I doing wrong?
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Enjoying it! Noticed that the m3 37mm AT gun is making the view shake, like a close driving tank.
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The AI is much better. Thank you!
One thing i'm missing is that AI-s could garrison/search buildings.
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my coins for a scroll menu with submenus... if done rightly it will work. eg in plane: instruments->electronic jammer. the submenu opening on the right and the main moving to the left. scrolling out(up/down) of the submenu closes it.
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Yes please! The mission just have to be adapted to a more realistic AI, so that it doesn't become too difficult...
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bump... just because this is the only AI thread i can find :( Hard to believe that this aspect of the game is completly forgotten.
It doesnt matter how accurate and pretty looking my npcs are... if i can not rely on them or just mow them down by the dozens, what is currently the case. Hope that the AI is still in the making, so the devs will present it later. But a partially player centric AI would be acceptable if it has better survivability as a result.
Hope the AI will use buildings(interiors) this time without mods, maybe use vehicles for cover and that they are better at using the environment cover... especially in determining direction.
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Nothing should be limited!!! The only limit is the modders mind. Just include some smaller islands with the vanilla game, that have better performance.
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Nice little addon to speed up missionmaking. Thank you
Opfor would also be welcome!
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Hei
Where is SNKMAN? Seems like his last time online was ~2 months ago. Hope everything is allright!
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Arma 2 1.0-> current OA. Seen once that a enemy survived a 9mm to the head. Several occasions where enemy survived a 7.62. Never surived a 12.7! Its pretty good the way it is.
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No, you cant control them. They are automated defence systems.
And a patrial yes, they stop rockets... but the missiles have to be certain MMA generated missiles that are generated as targetable. The default smallscale MMA missiles are not set targetable. Ill try and make a missile interception demo mission.
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It is said that SSDs wear out faster when PF is on them. Eg MS says that. Havent heard of any real cases, but its a rather new tech and it would probably require 5+ years to noticable damage.
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Setfsb will do the job, if it supports your motherboard. But its highly advised not to OC laptop CPUs... these things are already running at their maximum cooling threshold.
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Thank you for the mirrors! :)
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Really like the campaign... thanks! This is something that OA should have shipped with.
In first mission couldnt destroy radioantenna, probably mods fault.
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MMA uses CBA-s extended event handlers... thats why. They will show up ingame w/o MMA, but will be useless.
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Released version 0.9 including new Seasparrow launcher!
V0.9-model fixes,added seasparrow,firing from ship fixes, binarized everything.
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Are those new animations? Anyway GZ on the best melee armaverse has ever seen :icon_eek:
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Also been stuck up to 5 minutes in dead mode.
The real problem here is that during that "dead mode" player input is disabled, if esc would work then it wouldnt be a problem. Mod/patch?
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Not really :(
You might be able to play on low/lowest settings but i wouldnt advise ruining your gameplay experience like this. Also the Intel Pentium D is just not enough.
Im afraid you need a new PC. For Arma2 something like this will do:
Any quadcore;hd4850+ or gtx250+ or 9800gtx+;2gb ram and a 500+ w psu
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All HT does is virtually split your cores so that the cpu can have 8 seperate threads. But almost no program/game benefits currently from it. Rendering programs that support 8 threads eg 3ds max, cinema4d probably gain speed.
Impossible to aim
in ARMA 3 - TROUBLESHOOTING
Posted
thanks for the reply! hadnt found that out bymyself