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johnwilso007

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Everything posted by johnwilso007

  1. johnwilso007

    Elevators?

    id seen a video at a game convention for the elevators in use in the hotel building. one one of the campaign missions i found this building but the elevators didn't exist? do the have to be enabled a different way or were they simply left out of the current version of the game? and will they be added later?
  2. johnwilso007

    possible arma DVD drive Bug

    for you does it only happen after you have played armed assault and attempt to play another game? that is what has lead me to believe it is arma and not the drive,it is defiantly software related it could be the device drivers but it is a coincidence that it happens every time i play arma. im thinking a protection bug? for you has this happened since 1.08?
  3. johnwilso007

    DVD drive being funny

    ok my DVD drive works fine, then i play a game such as arma. and change disk to another one but my drive doesn't read the disk, the laser hasn't gone. as i have used Norton go back to restore it to this morning and it works fine, but i don't want to have to do that every time i want to play a game, any ideas what the fault is?
  4. johnwilso007

    I want i Want I WANT!

    how cool is this dunno if it would work with arma tho http://www.ambx.philips.com/ambx/gb_en/index.asp
  5. johnwilso007

    I want i Want I WANT!

    lol that youtube vid does look really annoying.
  6. johnwilso007

    M107 Replacement

    so u could take out a UAZ with it?
  7. currently using the 1.08 patch, when i exit arma i get a blue screen of death, game runs 100% fine and is 115% better than previous patch. the Blue screen tells me something is wrong with the GPU, and i have the latest ATI drivers, any help, or anyone else have this problem system Intel Pentium D 3.4 Ghz 2gb Ram Radion X1650
  8. johnwilso007

    A-10 Mission from US release

    good mission, read the notes section, "Is sam really getting to old for this job?" reference to sam nichols frm ofp?
  9. johnwilso007

    Expansion: Arma: Queen's Gambit

    im not sure that you understand how buisnesses work, BIS can make engine fixes in patches, but who will make the patches if the company makes no money, the company makes money by relaseing games and expansion packs, as its only a small buisnes they only can work on one game at a time so they need to release expansion packs to make the money to keep the buisness going. a normal everyday gamer like myself wants a game that you can install and play imediatly without downloading addons, most players wouldnt buy a game that is just a engine or that fixes the engine, these should come free but for them to come free they need money, which comes from expansion packs. Â its a vicious circle, i am a mission maker, going to try my hand at addom making at some point but its a big learning curve for someone to buy it. people that are complaining that they need engine fixes need to think about one thing, if BIS was to go bust who would make the engine fixes they need? the answer no one. Just support BIS and they will support us in return! the things that you seem to want are in VBS2, if you want them get VBS 2, they wont be in ARMA cos noone would pay for VBS2 then would they. some nice bits and pieces would had to be left out of arma so that VBS2 would sell. most of these things will come from the community anyway.
  10. johnwilso007

    Expansion: Arma: Queen's Gambit

    true islands and campaigns and units can be made by the community, and the engine fixes can only be done by the developers. problem:- Developers need money, money equals games and expansion packs sold, sales means a good product, which means that they need to release new islands, units camapigns for the masses that dont use this site or know about hte mods. and the rest of us, engine fixes can then come along after in patches.
  11. in the mission i am making you have to infiltrate the ramadi island blow up a helicopter and then blow up a ammo dump. Now there are several patrols all patroling the island, what i want to do is when these places are blown up that the patrols break from their formations and Head straight into the town. can this be done?
  12. what system would hypothetically run arma with everything on high/Very High? at the moment i got Intel Pentium D 3.40 (2CPU) 2048GB Ram Radeon X1650 512mb Using XP i can run everything on normal and low Post processing effects with a decent play rate. to get the game to run everything on high/V high with a good frame rate would a build like this cut it? Intel Core 2 Duo E6600 (2.4ghz) 4096GB Ram 2x Radeon HD X2600 Using Vista not sure of the pricing of this yet most would depend on the R600 GPUs or is that a bit too extream?
  13. johnwilso007

    will BI add a functioning AN/PEQ-2

    do these things have the same functionality as the laser designator? woulds modeling it in game be a simple task off mregint the two weapons and allowing the laser to be seen thru NV?
  14. johnwilso007

    AI = joke

    i was impressed with the AI on a mission that i made as they followed me to a boat after i destroyed several enemy targets. i didnt even tell them to follow me.
  15. is it possible to force the Helicopters tail roter's to fail. ive done it with a M-Gun but i want it to fail so the chopper spins. and the AI would destroy it completly. any ideas?
  16. johnwilso007

    _x join command

    jsut a tip in armed assault theres also joinSilent command works the same but the units join without any radio communication
  17. johnwilso007

    Forceing Tail Roter Failure

    i set the setdammage to 0.8 the roter stops but the chpper also looses fuel this is not hte same as shooting the roter on it as it will spin and land still fulled up.
  18. johnwilso007

    setFriend?

    im making a mission where Two different fractions are meeting, boom a car bomb goes off and kills the leaders, the units of the two different fractions come in and start shooting each other. i used Resistance setFriend [East, 0] and they did start to shoot at each other, im using the 1.07 beta so it appears to have been fixed so far anyway ill continue to have a tinker tho. wanna make the civillians get shot too:D
  19. how can i get a trigger to detect that a building that is already on the map has been destroyed by my explosives. 3 satchels take out the warehouse on Rahmadi and its id is 486359. i had a go with GetDammage 486359 >= 1 but it didnt work any ideas?
  20. lol. sods law it now works. ha. thank you again.
  21. thanks w0lle that worked well. has the objective completed command changed also? as it doesnt seem to work?
  22. ignore that one they should only be allowed to vote if they comment on why. i dont have too many skills but i do want to learn alot. i was wondering if there was any groups like this already around that i could join. i understand why you want to keep it here, then only the serious makers would get involved.
  23. working on a mission at the moment and i must say that this is a excellent idea. i often find when making missions i need some help, and when ever i ask for voice actors people usually ignore the posts. Im in. Think u should contact a moderator to move this to one of the other forums however as few people come on here. maybe to the User missions side. unless you dont want the group to be too large
  24. In the mission i am making there are two one man teams Alpha and Bravo. Alpha Destroys Stuff And Bravo Secures the extraction. what i want to do is have the player who is Alpha to be able to listen to what Bravo is doing, so they can hear them report where enemy's are and the old "Ive Got Him" shout so that Alpha Knows that Bravo is still alive and that the Extraction is secured. how can you do this if it is possible?
  25. johnwilso007

    Weapon Swithcing Bug

    ok im using 1.07beta version and i just had a bug with the weapons. Im in a fire fight with enemy, M4 runs out of ammo, i switched to my pistol as i was under fire, dispatched the enemies, then when i switch back to m4 and as its being brought to its firing position i reload it. at this point the reloading anims happen but with a M9 and i end up using the M9 with 30 rounds where im supposed to be using the M4 with 30 rounds. Is this a common problem and a known bug?
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