jantenner
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Everything posted by jantenner
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as i heard about that swaying vegetation kind of thing, i thought: oh no not again all swaying plant stuff i have seen in games so far looked incredibly stupid (to me;) as if you on some weird drugs, which make all the plants do a bellydance. looked nothing like: oh theres wind there. so the current swaying stuff thing in modern games is just deplaced, as it looks always very unnatural. so better skip it, untill you really have enough processing power to simulate the effects of wind on 1 million tiny plant things.
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you find soldiers who can pose like that in any military facility i think.
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hi there i often play ofp singleplayer and i wish i could drive and move the turret of a tank at the same time without the stupid ai crewmembers. does someone know how i can implement this? maybe some script that, if you get in as gunner, maps the driving keys of the driver position and vice versa? or maybe you can emulate the same player sitting at both positions at once?
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as an addition: i bought ofp 3 times (once at first release and 2x goty edition) and the game is still on my harddisk after 4 years why? because theres the flashpointbeta 1.96 no cd exe so no steam, no copyprotection, no cd = happy customer other example: i installed hl2 once. took me 4 hours to get the damn game finally running. played once through it, then deinstalled. i probably never install it again.
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steam ist the second biggest crap after starforce. and no, i dont download pirated games.
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about swaying grass - hope you can turn it off
jantenner replied to jantenner's topic in ARMA - GENERAL
hmm, some points are good. the multiplayer issue with grass used as concealment disappearing at distance is definately gamekilling and should be avoided at all cost. and yes if nobody uses grass it will never improve. btw i just checked out that new arma screenshots. looks like grass is used quite sparingly, not as possible concealment which seems good. -
ok, but do you really need fuel to be taken into account when making strategical decisions? i just think that the fuel issue is for land vehicles not really worth the effort you have to put in to make it work without upcoming boringness. and scrub why do you say no ofp talk? the thing is cti was invented on ofp, and all current forms of cti run on ofp, so if you look for ways to improve cti you have to look at ofp cti versions. and btw cti was the thing that blowed me away again after the original ofp release 2001 by its possible gameplay potential. so yes this is certainly a gamemod with a big future.
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how can you make 1 AI vehicles?
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your chain of command and tactical warfare sounds good fuel usage is only good when the refueling is totally automated. nothing is as boring as to babysit run out of fuel tanks the medic thing, moving spawn locations and reviving i would let out too. it would be too much of a battlefield copy, and doesnt fit the fragging ofp has.
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you should definately check out KICTI it has many cool improvements to the whole cti style, but sadly there is no singleplayer coop kicti has: very cool looking base templates with regular incoming choppers that bring the resources (man) and (equipment) base feels actually like a "living" military installment insane amount of maximum troops available one player doesnt control 12 single ai soldiers, instead he controls 12 ai squad commanders, which each can have a complete 12 man squad with them. the player can select the "meta" formation of the 12 squads, set their combat behaviour and send them as a whole or individually to different tasks, all with the klick of a single button. so that kicti has many things improved that you should see before thinking about further improvement of this gametype. link to kicti: http://www.ofpec.com/yabbse....d=23097
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ah yes the 1 ai tanks. thx for the tip, but still the need to remap all tanks in a quick and easy way i hope this maybe is included as a global option for arma to have 1 player tanks. i know its not "realistic" ok but an option is always good
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ah wrong forum, sorry. should be in ofp general
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Armed Assault - should the name be changed?
jantenner replied to theavonlady's topic in ARMA - GENERAL
i also think that "armed assault" sounds quite cheap, like a low budget crap shooter. also confusing it with AA americas army... so my suggestions: point of flashes point flashbang oh, flash pigs! (>>ofp:) pigs of flash pigs of flesh kk -
hello all. i have tried to make cti conversions for desert island or pmc smallville with 4-6 flags. i wanted to have a small instant action cti with high framerate, all efx on, that you can play in an hour. but somehow it doesnt work right. mostly its the officers that dont build right and the squads not taking flags correctly. i dont know why does anyone have made a working conversion for a small map?
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hello i really like the ofp engine combat photo thread, but i have a shitty connection .. and load times are long. the thread is long too;) does anyone of you have some best of collection of ofp photos, that can be downloaded in a zip file or something? another question: i heard there was a contest, but i never saw the photos that won.. so is there a special site featuring these?
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source code must.. be free
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i agree with the first post.. sometimes you wish to do a quick evade move, and its not there. example: you lay prone in montignac near the corner of a house and an enemy bmp comes up.. you know he has seen you , he turns his turret and in a part of a sec you will be dead.. you can do: a: stay there, be dead b: try to stand up (slooooow) and go behind that corner fast .. too slow, you are dead c: crawl prone to that corner (slooow, you need 10 secs=dead) in real life the soldier would do a quick roll, jump whatever body movement to get himself in the matter of 0.5 secs behind that corner.. even with these 40kg(?) of equipment so ofp lacks a quick-evade-move which you can use in situations where you know you will be dead in a sec if you dont move NOW QUICK in whatever position you are
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hello, my question: is there an Ai addon/mod which change the ai vehicle gunner skill so he dont hits me always with the first shot? AI in fixed guns and tanks is much too good if you ask me. so at the moment, as soon as i get into any vehicle i get shot and most part of it i never see from where...
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is there any AI modification for vehicles?
jantenner replied to jantenner's topic in ADDONS & MODS: COMPLETE
thanks !!! -
is there any AI modification for vehicles?
jantenner replied to jantenner's topic in ADDONS & MODS: COMPLETE
what do you mean with hd? and ofpec addon is down -
yes, read our suggestions, but dont make up a stupid hype like all those other crap games do
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abrahams turret/head just looks a bit to big for me, otherwise it looks fine too ok you are right with the best looking tank, i was definately wrong with the word definately and what you say about missile jammers may be correct too in some way. but i thought missiles are always a bit ahead of jammers, and with a good combined force strategy and superior airpower you can easily aquire targets far away, which are still in missile range. a tank as a target can only defend itself then with missile jammers, and it cant attack. thats a bad situation and no jammer works always. try to think as this: if the key for succesful modern combat lies in air superiority, then the conventional main battle tank design is useless in both situations. if you got air superiority, you only need good fire and forget missiles, it doesnt matter if they are fired from an armored tank missile launcher, from ships or from aircraft. if you dont got air superiority, your mbts are even more useless, as theyll be easy targets for the missiles. but this consideration only works if both sides are quite equal equipped. if you look in irak, there is a very different situation - the war seems to go on, no matter how advanced the us troops are. so really, the last equal and balanced classic war i remember is ww2.. could be then that all this above is bs because there is no classic war anymore.
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and to the rpg launchers, i think whey are quite an old design.. i dont know if there is any munition improvement, but i think the effectiveness of these weapons depends quite much on the skill of the soldier who fires it. if he has good knowledge of the targets weak spots, and gets into a good position, has a good aim and a little luck then im quite sure it can be very effective to even modern main battle tanks. under circumstances that favor the usage of these launchers, and with a well trained soldier, i think a main battle tank would be probably disabled, and any light vehicle could be destroyed. but what im very unsure about is if these rpgs fly a straight bow like in ofp, or partially uncontrolled like i had the impression they did in the black hawk down movie. if they really fly that wacky, aiming precision would be a more matter of luck and it would lessen the overall effectivity of the weapon.
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leopard 2 a5 with the l55 gun is definately the best looking tank, maybe its also the best because the base design leo2 was constantly upgraded. but main battle tanks may be useless in future because of better and better fire and forget computerguided missile systems. most of these missile systems dont require a tank to be fired. and their max engagement range ist much higher as the tank main guns max engagement range and mostly they are deadly to any contemporary and even maybe future tank armor(range up to 8000m for missiles and only 3000m for tank gun projectiles) even foot soldiers and light armored vehicles can carry very effective anti tank missile systems, so the main battle tank design may become more and more useless in future.
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sorry, but this sounds still stupid and arcade, it doesnt fit into ofp. imagine someone running and suddenly fire is opened upon him.. first thing that comes to mind he JUMPS to evade the first bullets; this is ridicilous.. nobody jumps in a good war simulation. only exeption would be a light jump combined with going prone behind cover, but definately not a separate jump key