Nikopol
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Posts posted by Nikopol
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Hello, I have some questions about your mission
How to group with other players in patrol ops 4? I'd like to use Shacktac addon, but we have to be grouped for it to work.
How to active the missions who appear on the intel screen after gathering intel?
The central button is grey and not usable. "Command actions" or something like that. I tried to take the Squad leader slot for that but that doesn't work.
THx for the mission. ;) -
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Here's what I changed so far, but still no tasks:
Also I used some Apex units for inependent, might be the problem
Quote// ==== PO3 Side Configuration =============================================================================
PO3_side_1 = [ west, "BLU_F", "NATO" ]; // Player Side
PO3_side_2 = [ east, "OPF_F", "CSAT" ]; // Player Side 2 (TvT)
PO3_side_3 = [ independent, "IND_F", "AAF" ]; // AI Side (Tasks and Ambient)// ==== PO3 Enemy Unit Groups ==============================================================================
PO3_preDefinedEnemySquads = [
/* NATO Forces
["EN_GroupForce_0", ["B_Soldier_TL_F","B_Soldier_GL_F","B_Soldier_AR_F","B_Soldier_AAR_F"] // Fireteam 0
,["EN_GroupForce_1", ["B_Soldier_TL_F","B_Soldier_GL_F","B_Soldier_AT_F","B_Soldier_AAT_F"] // Fireteam 1
,["EN_GroupForce_2", ["B_Soldier_TL_F","B_Soldier_GL_F","B_Soldier_AT_F","B_Soldier_LAT_F"] // Fireteam 2
,["EN_GroupForce_3", ["B_Soldier_TL_F","B_Soldier_GL_F","B_Soldier_AA_F","B_Soldier_AAA_F"] // Fireteam 3
,["EN_GroupForce_4", ["B_Soldier_TL_F","B_Soldier_F","B_Soldier_AR_F","B_Soldier_AAR_F"] // Fireteam 4
,["EN_GroupForce_5", ["B_Soldier_TL_F","B_Soldier_F","B_Soldier_AT_F","B_Soldier_AAT_F"] // Fireteam 5
,["EN_GroupForce_6", ["B_Soldier_TL_F","B_Soldier_F","B_Soldier_AT_F","B_soldier_exp_F"] // Fireteam 6
,["EN_GroupForce_7", ["B_Soldier_TL_F","B_Soldier_F","B_Soldier_AA_F","B_Soldier_AAA_F"] // Fireteam 7
,["EN_GroupForce_8", ["B_Soldier_TL_F","B_Soldier_F","B_Soldier_GL_F","B_Soldier_A_F"] // Fireteam 8
,["EN_GroupForce_9", ["B_Soldier_TL_F","B_Soldier_F","B_Soldier_A_F","B_Soldier_LAT_F"] // Fireteam 9
,["EN_PatrolGroup0", ["B_recon_TL_F","B_recon_F","B_recon_LAT_F","B_recon_M_F"] ] // Fireteam Recon 0
,["EN_PatrolGroup1", ["B_recon_TL_F","B_recon_F","B_recon_LAT_F","B_recon_medic_F"] ] // Fireteam Recon 1
,["EN_PatrolGroup2", ["B_recon_TL_F","B_recon_JTAC_F","B_recon_M_F","B_recon_exp_F"] ] // Fireteam Recon 2
,["EN_PatrolGroup3", ["B_recon_TL_F","B_recon_JTAC_F","B_recon_LAT_F","B_recon_exp_F"] ] // Fireteam Recon 3
,["EN_PatrolGroup4", ["B_recon_TL_F","B_recon_JTAC_F","B_recon_LAT_F","B_recon_medic_F"] ] // Fireteam Recon 4
,["EN_Squad_Divers", ["B_diver_TL_F","B_diver_F","B_diver_F","B_diver_exp_F"] ] // Diver Team 0
,["EN_Squad_Sniper", ["B_sniper_F","B_spotter_F"] ] // Sniper Team 0
*/
/* CSAT Forces
["EN_GroupForce_0", ["O_Soldier_TL_F","O_Soldier_GL_F","O_Soldier_AR_F","O_Soldier_AAR_F"] // Fireteam 0
,["EN_GroupForce_1", ["O_Soldier_TL_F","O_Soldier_GL_F","O_Soldier_AT_F","O_Soldier_AAT_F"] // Fireteam 1
,["EN_GroupForce_2", ["O_Soldier_TL_F","O_Soldier_GL_F","O_Soldier_AT_F","O_Soldier_LAT_F"] // Fireteam 2
,["EN_GroupForce_3", ["O_Soldier_TL_F","O_Soldier_GL_F","O_Soldier_AA_F","O_Soldier_AAA_F"] // Fireteam 3
,["EN_GroupForce_4", ["O_Soldier_TL_F","O_Soldier_F","O_Soldier_AR_F","O_Soldier_AAR_F"] // Fireteam 4
,["EN_GroupForce_5", ["O_Soldier_TL_F","O_Soldier_F","O_Soldier_AT_F","O_Soldier_AAT_F"] // Fireteam 5
,["EN_GroupForce_6", ["O_Soldier_TL_F","O_Soldier_F","O_Soldier_AT_F","O_soldier_exp_F"] // Fireteam 6
,["EN_GroupForce_7", ["O_Soldier_TL_F","O_Soldier_F","O_Soldier_AA_F","O_Soldier_AAA_F"] // Fireteam 7
,["EN_GroupForce_8", ["O_Soldier_TL_F","O_Soldier_F","O_Soldier_GL_F","O_Soldier_A_F"] // Fireteam 8
,["EN_GroupForce_9", ["O_Soldier_TL_F","O_Soldier_F","O_Soldier_A_F","O_Soldier_LAT_F"] // Fireteam 9
,["EN_PatrolGroup0", ["O_recon_TL_F","O_recon_F","O_recon_LAT_F","O_recon_M_F"] ] // Fireteam Recon 0
,["EN_PatrolGroup1", ["O_recon_TL_F","O_recon_F","O_recon_LAT_F","O_recon_medic_F"] ] // Fireteam Recon 1
,["EN_PatrolGroup2", ["O_recon_TL_F","O_recon_JTAC_F","O_recon_M_F","O_recon_exp_F"] ] // Fireteam Recon 2
,["EN_PatrolGroup3", ["O_recon_TL_F","O_recon_JTAC_F","O_recon_LAT_F","O_recon_exp_F"] ] // Fireteam Recon 3
,["EN_PatrolGroup4", ["O_recon_TL_F","O_recon_JTAC_F","O_recon_LAT_F","O_recon_medic_F"] ] // Fireteam Recon 4
,["EN_Squad_Divers", ["O_diver_TL_F","O_diver_F","O_diver_F","O_diver_exp_F"] ] // Diver Team 0
,["EN_Squad_Sniper", ["O_sniper_F","O_spotter_F"] ] // Sniper Team 0
*/
/* AAF Forces */
["EN_GroupForce_0", ["I_C_Soldier_Para_1_F","I_C_Soldier_Para_6_F","I_C_Soldier_Para_8_F","I_C_Soldier_Para_5_F"]] // Fireteam 0
,["EN_GroupForce_1", ["I_C_Soldier_Bandit_1_F","I_C_Soldier_Bandit_2_F","I_C_Soldier_Bandit_4_F","I_C_Soldier_Bandit_5_F"]] // Fireteam 1
,["EN_GroupForce_2", [" I_C_Soldier_Bandit_8_F","I_C_Soldier_Bandit_7_F","I_C_Soldier_Bandit_6_F"," I_C_Soldier_Bandit_5_F"]] // Fireteam 2
,["EN_GroupForce_3", [" I_C_Soldier_Bandit_4_F","I_C_Soldier_Bandit_3_F","I_C_Soldier_Bandit_2_F","I_C_Soldier_Bandit_1_F"]] // Fireteam 3
,["EN_GroupForce_4", ["I_C_Soldier_Para_8_F"," I_C_Soldier_Para_7_F","I_C_Soldier_Para_6_F","I_C_Soldier_Para_3_F"]] // Fireteam 4
,["EN_GroupForce_5", [" I_C_Soldier_Bandit_5_F","I_C_Soldier_Para_3_F","I_C_Soldier_Para_2_F","I_C_Soldier_Para_5_F"]] // Fireteam 5
,["EN_GroupForce_6", ["I_Soldier_SL_F","I_Soldier_lite_F","I_soldier_F","I_Soldier_AR_F"]] // Fireteam 6
,["EN_GroupForce_7", ["I_Soldier_TL_F"," I_Soldier_LAT_F"," I_medic_F","I_Soldier_exp_F"]] // Fireteam 7
,["EN_GroupForce_8", ["I_Soldier_SL_F","I_Soldier_F","I_Soldier_GL_F","I_Soldier_AA_F"]] // Fireteam 8
,["EN_GroupForce_9", ["I_Soldier_TL_F","I_medic_F","I_Soldier_M_F","I_Soldier_LAT_F"]] // Fireteam 9
,["EN_PatrolGroup0", ["I_G_Soldier_M_F","I_G_Soldier_exp_F","I_G_Soldier_F","I_G_Sharpshooter_F"]] // Fireteam Recon 0
,["EN_PatrolGroup1", ["I_C_Soldier_Para_5_F","I_C_Soldier_Para_3_F","I_C_Soldier_Para_2_F","I_C_Soldier_Para_1_F"]] // Fireteam Recon 1
,["EN_PatrolGroup2", ["I_Soldier_TL_F","I_Soldier_GL_F","I_Soldier_M_F","I_Soldier_exp_F"]] // Fireteam Recon 2
,["EN_PatrolGroup3", ["I_Soldier_TL_F","I_Soldier_GL_F","I_Soldier_LAT_F","I_Soldier_exp_F"]] // Fireteam Recon 3
,["EN_PatrolGroup4", ["I_Soldier_TL_F","I_Soldier_GL_F","I_Soldier_LAT_F","I_medic_F"]] // Fireteam Recon 4
,["EN_Squad_Divers", ["I_diver_TL_F","I_diver_F","I_diver_F","I_diver_exp_F"]] // Diver Team 0
,["EN_Squad_Sniper", ["I_sniper_F","I_spotter_F"]] // Sniper Team 0
];PO3_CfgSpawner_PreDefinedSquads = PO3_preDefinedEnemySquads;
Quote// ==== PO3 Enemy vehicle Spawner ==========================================================================
PO3_preDefinedEnemyVehicles = [
/* NATO Forces */
/* 0 - Anti Air Vehicles ["B_APC_Tracked_01_AA_F"] */
/* 1 - Attack Helos ,["B_Heli_Attack_01_F","B_Heli_Light_01_armed_F"] */
/* 2 - Attack Planes ,["B_UAV_02_CAS_F","B_UAV_02_F"] */
/* 3 - Heavy Vehicles ,["B_MBT_01_cannon_F","B_MBT_01_TUSK_F"] */
/* 4 - Light Vehicles ,["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"] */
/* 5 - Medium Vehicles ,["B_APC_Tracked_01_rcws_F","B_APC_Wheeled_01_cannon_F"] */
/* 6 - Mobile Artillery ,["B_MBT_01_arty_F","B_MBT_01_mlrs_F"] */
/* 7 - Transport Helos ,["B_Heli_Light_01_F","B_Heli_Transport_01_F","B_Heli_Transport_01_camo_F"] */
/* 8 - Transport Planes ,[] */
/* 9 - Transport Trucks ,["B_Truck_01_covered_F","B_Truck_01_transport_F"] */
/*10 - Static Defence ,["B_GMG_01_high_F","B_HMG_01_high_F","B_static_AA_F","B_static_AT_F","B_Mortar_01_F"] */
/*11 - Boats ,["B_Boat_Armed_01_minigun_F"] */
/*12 - UAV ,["B_UAV_02_CAS_F","B_UAV_02_F"] */
/*13 - UGV ,["B_UGV_01_F","B_UGV_01_rcws_F"] */
/*14 - Support ,["B_APC_Tracked_01_CRV_F","B_Truck_01_ammo_F","B_Truck_01_fuel_F"] */
/*15 - Submarines ,["B_SDV_01_F"] *//* CSAT Forces */
/* 0 - Anti Air Vehicles [] */
/* 1 - Attack Helos ,[] */
/* 2 - Attack Planes ,[] */
/* 3 - Heavy Vehicles ,[] */
/* 4 - Light Vehicles ,[] */
/* 5 - Medium Vehicles ,[] */
/* 6 - Mobile Artillery ,["O_MBT_02_arty_F"] */
/* 7 - Transport Helos ,["O_Heli_Attack_02_black_F","O_Heli_Attack_02_F","O_Heli_Light_02_F","O_Heli_Light_02_unarmed_F"] */
/* 8 - Transport Planes ,[] */
/* 9 - Transport Trucks ,["O_Truck_02_covered_F","O_Truck_02_transport_F"] */
/*10 - Static Defence ,[] */
/*11 - Boats ,["O_Boat_Armed_01_hmg_F"] */
/*12 - UAV ,["O_UAV_02_CAS_F","O_UAV_02_F"] */
/*13 - UGV ,["O_UGV_01_F","O_UGV_01_rcws_F"] */
/*14 - Support ,["O_Truck_02_ammo_F","O_Truck_02_fuel_F"] */
/*15 - Submarines ,["O_SDV_01_F"] *//* AAF Forces */
/* 0 - Anti Air Vehicles */ []
/* 1 - Attack Helos */ ,["I_Heli_light_03_F","O_Heli_Attack_02_F"]
/* 2 - Attack Planes */ ,["I_Plane_Fighter_03_AA_F","I_Plane_Fighter_03_CAS_F"]
/* 3 - Heavy Vehicles */ ,[]
/* 4 - Light Vehicles */ ,["I_MRAP_03_hmg_F","I_G_Offroad_01_armed_F","I_C_Offroad_02_unarmed_olive_F", "I_C_Offroad_02_unarmed_F"]
/* 5 - Medium Vehicles */ ,[]
/* 6 - Mobile Artillery */ ,["O_MBT_02_arty_F"]
/* 7 - Transport Helos */ ,["I_Heli_Transport_02_F","I_Heli_light_03_unarmed_F"]
/* 8 - Transport Planes */ ,[]
/* 9 - Transport Trucks */ ,["I_Truck_02_covered_F","I_Truck_02_transport_F","I_G_Van_01_transport_F"]
/*10 - Static Defence */ ,[]
/*11 - Boats */ ,["I_Boat_Armed_01_minigun_F"]
/*12 - UAV */ ,["I_UAV_02_CAS_F","I_UAV_02_F"]
/*13 - UGV */ ,["I_UGV_01_F","I_UGV_01_rcws_F"]
/*14 - Support */ ,["I_Truck_02_ammo_F","I_Truck_02_fuel_F"]
/*15 - Submarines */ ,["I_SDV_01_F"]
];
PO3_CfgSpawner_PreDefinedVehicles = PO3_preDefinedEnemyVehicles; -
Hello, me again.
I tried to put the AAF as the AI enemy faction on a Patrol ops Nato
In patrol ops configuration.hppI changed;
PO3_side_1 = [ west, "BLU_F", "NATO" ]; // Player Side
PO3_side_2 = [ east, "OPF_F", "CSAT" ]; // Player Side 2 (TvT)
PO3_side_3 = [ guer, "IND_F", "AAF" ]; // AI Side (Tasks and Ambient)
But it doesn't work. Error undefined variable for guer, no task is launching. I tried also independent and resistance on the first entry instead of guer -
Hi all, Hi Blackheart_Six,
I'm working on a dedicated server intended to pass public in a few days with Patrol ops 3.1 on it.
I expect some problems with the visitors so I'd like to only give the admin the power to assign players as pilots, and not each squad leader. (if it's possible)
I looked in fn_setaspilot which refers to PO3_fnc_setAsPilot
But that type of scripting is way above my head.
Thank you in advance.
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L'organisation PMC Phalanx recrute des joueurs passionnés par Star Citizen, notre gameplay passera par tous les aspects du jeu, dans un emballage Militaire.IRL First: La vie réelle passe avant les activités IG, tant que nous sommes prévenus pour les longues absences, ce principe est primordial chez nous.
LEAD: Chacun aura la possibilité, après une instruction dédiée, et s'il le souhaite, de diriger une escouade, une escadrille, un vaisseau capital. Nous formons nos membres afin qu'ils soient prêts à toutes situation.
MILSIM: Certaines soirées seront signalées "sérieuses", on vous demandera alors de respecter le briefing initial, respecter votre lead, communiquer en suivant la procédure radio. Il y aura également un code vestimentaire à respecter durant les Missions et Opérations.
JEU EN GROUPE: Nous cherchons à créer un esprit de corps et à favoriser le jeu en groupe. Vous aurez la possibilité de vaquer à vos occupations, mais certains soir, on demandera une participation de tous aux Missions et Opérations de l'organisation.
Nous sommes joignables en chat ou en vocal sur notre serveur DISCORD
Ce que nous avons à offrir:
- Une organisation mature
- Une organisation structurée
- Un suivi personnalisé de tous nos membres. Nous formons un groupe soudé, on ne laissera jamais quelqu'un dans son coin
- Des évènements et une activité régulière dans et autour de Star Citizen:- Star Marine
- Dogfight
- Racing
- Univers Persistant
- Soirées Lore
- Instructions de pilotages de différents niveaux
- Instructions Marines
- Entraînement de l'équipe Racing
- Entraînement autour des instructions
- Soirées Missions
- Soirées Quartier libre
Exemple de Mission:





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These beauties could use an update after Arma3's visual upgrade (the sky is looking odd right now)...
I really hope you're still around, Bushlurker! ^^
+42
Had Patrol ops running on your map, with added POI, for my Star Citizen Org trainings.
If you have some time and information about the bug one day, it would be cool if you could update it. :)
See you in the verse. [NIKOPOL - PHALANX FRENCH ORG]
N.
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2
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Hey Mates, I'm using Patrol Ops 3 on my server.
Is there a way to deactivate the possibility to use 3D and 2D markers in settings menu, or deactivate settings menu entirely.
Thanks.
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do you have a clean map screen with yout terrain? This is my problem, the map, the terrain itself In game is ok with:
-Grid Size: 4096x4096-cell Size: 5m
-Terrain Size: 20480
-Size (px): 20480x20480
-Resolution (m/px): 1
Tiles size (px): 2048x2048
Overlap: 16
Layer size: 20x20
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Anyone else with 20480x20480 terrain working? (ingame and map screen)
I cannot reproduce your settings 1PARA{God-Father}, (thank you again for your help), as Tiles size 1024x1024 produce "default satellite file does not exist", even after restarting from scratch with a 4096x4096/5m horizontal xyz terrain from L3DT (tried it last night).
I guess i have to settle with the puzzled map screen, but i'm a perfectionnist, I cannot do that. :p
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Yeah i've edited my post last night, i figured out to change the horizontal scale of the heightmap to 5m in L3DT after first try.
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I'm maybe dumbnumb but what do you mean by 4096 x5? -> cell size 5m, ok got it!
I'll try to resize to 4096x4096, fortunately i bought the pro version.
Thank you for your help 1PARA{God-Father}
---------- Post added at 21:42 ---------- Previous post was at 21:24 ----------
Nope, "Layers generation - default satellite file doesn't exist" error again
For the records, i resized the heightmap in L3DT to 4096x4096, exported it as terrain.xyz, In terrain builder, imported, was 40960x40960 in properties windows (?), modified size in properties to 20480x20480
Then -> mapframe, rebuild terrain, Generate Layers (cold sweat), bam error.
Edit: Changed Horizontal scale also to 5 in L3DT, this make the xyz import in terrain builder in the right size 20480x20480, but can't manage to generate layers either.
I'll try tomorow to restart from scratch (import sat, mask and terrain from 0 and see what happend)
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Yes, they are, i just checked to be sure. Sat and mask 20480x20480
Heigthfield is not, based upon a L3DT 2048*2048 .xyz resized in terrain builder.
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hmmkay, do you think of something you made in other tabs?
1st Tab
Easting: 200000
Northing: 0
2st tab:
Did you put something in the advanced mode?
3rd:
Did you use create a config and internal MCE buttons? :)
it's so boring to loose time on that. :/
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Same here,
Tiles size (px): 1024x1024
Overlap: 16
This give "default satellite file does not exist" message while trying to generate layers.
@1PARA{God-Father} are you sure you used those settings?
I'll try to change the overlap, but to what?
Maybe resolution m/px 5 but will degrade the satellite texture. :/
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Some days ago a blue screen fucked up my terrain in progress so i have to restart from 0.
Does anyone have a terrain 20480*20480 working without overlaping textures in game and on map screen?
If yes, could you share your mapframe settings. :) thanks!
My map was as explained above:
-Grid Size: 4096x4096-cell Size: 5m
-Terrain Size: 20480
-Size (px): 20480x20480
-Resolution (m/px): 1
Tiles size (px): 2048x2048
Overlap: 16
Layer size: 20x20
with thoses settings, the terrain is fine in game, but the map screen show overlapings http://imgur.com/4FrfjI5 wich is not professionnal. haha
PS: i want if possible keep the 1px reolution to keep a good looking satellite image.
I know that switching to 10m/px resolution could cure the thing.
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Simply use flatten tool (hold left shift) with any brush size in buldozer, I find the result is very satisfying and you can adjust much more in Bulldozer than L3dt.
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Ah yes, was using a soft brush, some pixels are faded indeed.
i did not thought about that but it make sense. I was fooled by the hours of work on the sat image wich is a totally different approach.
Thank you Bushlurker !
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http://i.imgur.com/5TcyaDR.jpg
I don't understand why there's concrete here, as i painted only two colors at this place: the path with gravels and gravels+grass on the sides.
My guess is that there's is some config text that put random textures for a more natural feeling, in this case that doesnt fit and there is concrete at evrey border of the gravel. :/
Am i correct, and if so can you give me a hint of what file to modify?
I have to add that there is concrete painted on the mask elsewhere on map but not there.
Any help welcome. :)
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when exporting polylines to roads.shp i have thoses files in mymap/data/roads
http://i.imgur.com/bggXhIO.png (671 kB)
So i have no roads.shp to edit the config.cpp of the island with:
newRoadsShape = "\sfp_roso_c\data\roads\roads.shp";
Nevermind, got it sorted, just switched to "selection" instead of "current layer" in the export windows.
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Thx mate, i'll give it a try this night.
Merci compatriote. :)
---------- Post added at 22:12 ---------- Previous post was at 21:06 ----------
Bulldozer working. Thank you again!
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Bulldozer still close itself after few seconds.
New message: "can't load file /data_f/halfa.paa"
I take anything.
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Thx, but another problem showed up. Graaaouu!
First, Imagetopaa vanished from the tools... yep so bulldozer was not able to make his thing with the tiles (after refreshing the sat map AND regenerating layers). I checked the tools integrity with steam, and imagetopaa came back. ok nice but now bulldozer crash everytime.
here's the rpt.
== P:\Buldozer.exe
== P:\Buldozer.exe -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer\Buldozer.cfg -name=Buldozer -connect=pipe\403C0,8EDB
Original output filename: Arma3Retail_DX11
Exe timestamp: 2014/12/04 11:03:24
Current time: 2015/01/02 18:28:38
Type: Public
Branch: Stable
Version: 1.36.128579
Allocator: Windows
=====================================================================
18:28:38 ManagerConfig()
18:28:39 Error when creating WIC imaging factory:
Error: 0x80040154
18:28:39 Splash window: Empty image - unable to draw the splash window
18:28:39 Splash window: Empty image - unable to draw the splash window
18:28:39 Splash window: Empty image - unable to draw the splash window
I just want to place houses and plants, and a bit of carving too, but not that! please! xD
the island so far: http://i.imgur.com/gCBdBcH.jpg
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Yeah sorry it was like that with the addon folder, but i figured out what the problem was with MBG!
In P: it was
P:/mbg_generic_african_buildings/mbg/mbg_generic_african_buildings/data(etc)
And i changed to:
P:/mbg/mbg_generic_african_buildings/data
and it works fine, that is because when you unpbo, there's a folder created to the name of the pbo, and it's redundant for terrain builder. I think... Anyway it's working i'm happy, i can move forward. :p
[SP/MP][COOP] Patrol Operations - Official Thread
in ARMA 3 - USER MISSIONS
Posted
Thx for your answer Blackheart. Since the tank patch, it seems to be a bug when you try to treat a wounded. He can be treated, but when he stand his vision is all blurry, he can't use anything. Do you have some info about that? Sorry for my English I'm on a game. ^^