j-man
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Everything posted by j-man
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I'm making a new RPG/storyline mission . It's set on Nogova and it's about a guy who is sent to kidnap someone, but the police find out and he has to go on the run. At the same time, the East and West are fighting on the other side of Nogova. Later on in the mission. You get drafted into the resistance and have to run the East out of Nogova. Havn't figured out how he'll get drafted into the resistance yet. So far i have put standard RPG features like shops, odd jobs, ect... I have also put in things like being able to do jobs for doctors so they can train you to use medipacks, shops closing at certain times, and so on... But I really want my mission to kick some ass . So im asking everyone to post as many cool ideas as possible and i'll see if I can put them into my mission. Ps. If anyone can think up a name i'd like to hear it
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I'm almost done with my mission. But i'm still trying to think of a name and other samll things like that I'm gona start a topic in the 'user missions' forum. So chek there in a couple of hours. Ps. Thanks for the help RED
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Is there any way to detect what time it is? I'm gona put this a RPG mission i'm making and I want to make it so the some of the shops close at certain times.
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Thnx I dont know why i missed the 'daytime' command.
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I know it possible but I dont know how to do it . But is there a way to simulate using a human shield . Like when the player came within a certain distance from behind another soldier it could start a script that placed the victim 2 meters infront of the player. And is it possible to make it so that the victim would always face the same direction as the player? I tried putting in a script with something like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_hostage = _this select 0 #loop _hostage setpos [(getpos player select 0), Â 2,(getpos player select 1)] goto "loop" But hte victim ended up on the other side of the island insted of 2 meters infront of the player. Any suggestion ?
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Thnx all great scripts Now my mission is gona kick some a**
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Is there a way to simulate a repair kit? Like when the player has a repair kit and he is a certain distance to any vehicle then he has the option to repair it. Any ideas?
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I need this script for a mission i'm making. I checked out the script in TWMN and its exectly what I need, but it's bit too complicated ofr me I probably wont add a repair kit to my mission if it's this complicated. But thnx for all the help Ps. Great mission bn880
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All good sugestions, but couldn't you use a nearestobject command so that if the player is near any vehicle then he would get the repair option.
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Ok, this is probably really simple but I'm stuck. I have a loon named 'shop1' and when the player enters a trigger, 'shop1' is suppost to move to a marker called 'move1' using the setpos command. When the player goes into another trigger 'shop1' will move to another marker called 'move2'. My problem is that i dont know what to type in the trigger to make the guy move.
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Thnx i'll chek them both out
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Is there any way to get soldiers to rapel out of a heli with out having to d/L any addons?
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So simple!! Why the hell didn't I think of that!? Thnx
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Ok, here's my problem. I have a trigger that activates when west is present. It makes a certain loon change posistion. What I want to find ot is if there is a way to cancel a trigger if a certain unit is dead? Any ideas?
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I was wondering if there was a way to make every oe attack and  kill each other no matter wat side their on?