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james p

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Everything posted by james p

  1. james p

    BWMod Leopard 2A6 released

    Thanks. This tank is awesome. Â BWMod is probably my favourite, it's just a shame I always get CTD's with the MAN pack. Â Anyways, very nice tank.
  2. james p

    BWMod Leopard 2A6 released

    This looks absolutely awesome, but i've been having trouble with ofp since I got a new computer. Only select addons will work for me, most addons cause the old "cannot create 3d device" error. Hopefully this will work.
  3. Hey guys, nice addons. Â I especially like the "sumrak" units. Â I was wondering what unit the insignia represents on the Spetsnaz? Â Also, does anyone have any info on Russian army organisation, at squad/platoon/company level? Thanks.
  4. james p

    Nogovan Armed Forces Project

    What do you mean? What about the t-55 screens posted 2 months ago? It would be a real shame if these units never see the light of day, as I think the infantry units are amongst the best infantry i've ever seen in OFP. Anyways, as far as i'm aware, NAFP is a side-project. All the member's of the team belong to other mod's, that's right yeah?
  5. james p

    Nogovan Armed Forces Project

    Hey, I hate to be the one to ask this, but I was wondering if you guys have made any more progress? Â Or are you busy with other projects? I'm itching to create some missions with these bad boys. Thanks. (i have a new found obsession with this mod, after downloading mapfact nogova for the first time )
  6. james p

    Pukf dpm pack 1.0

    Nice pic Lee_H._Oswald. Seriously, when I was scrolling down and I first saw it, I thought you were comparing a real photo and one from the game. I thought it was a real photo.
  7. james p

    Pukf dpm pack 1.0

    Hey, nice avatar. They make some great bikes.
  8. james p

    Pukf dpm pack 1.0

    Works now, thanks!
  9. james p

    Pukf dpm pack 1.0

    Is anyone else having trouble changing the color of the berets? Â I tried making some KORBR troops, who have green/khaki berets, but the beret color stayed dark blue/black. Â They also stayed the same color when trying to add a plain khaki beret. Brilliant units though!
  10. james p

    U.s. army special forces

    Create a profiel on www.picturetrail.com. It only takes a few minutes.
  11. james p

    U.s. army special forces

    Create a profiel on www.picturetrail.com. It only takes a few minutes.
  12. james p

    PMC_Euro 25km Terrain + Campaign

    I had a quick go on this island last night, and it's exactly what I was waiting for in OFP. A decent map where I can have large scale tank battles. Great job so far. The one thing I think that would make it perfect would be to make it like FDF east border, so it gives the map the illusion that it is actually inland, instead of an island. But that isn't really important. Nice work.
  13. james p

    Falklands mod progress

    Yeah sorry, my post made me sound like an arse. Â I only mentioned it because earlier today I was wondering if one was in production by anyone. The wee boat that it is.
  14. james p

    Falklands mod progress

    Are you making this? You should release it as a single add-on.
  15. james p

    Falklands mod progress

    If I could make a trailer it would include the historical scenes of the war. The old footage what everyone has seen. The Marine POW's, the marines marching to Stanley, all those historical scenes mixed together with some badass combat.
  16. james p

    Ofp combat photography 2. no pics over 100kb

    That guy on the left looks abit like Chris Ryan, the SAS guy. [Please remove image tags when quoting - Fubar]
  17. james p

    Bas pavehawks

    What the hell.... do you have the blackhawks? did you read the readme?
  18. james p

    New bas thread

    Think about time zones. If theyre not online when I go to bed, i'll just check before I go to work in the morning. Hopefully they'll make me cream my jeans.
  19. james p

    Namoneonethree

    Yeah I agree this is very good. Does anybody know the code for the door anims?
  20. james p

    Trenches

    whats that pack? i would like to check out these trenches... http://malvinas.cazadoresdemonte.com.ar/ I think theyre in the demo. It's been a while since I used the trenches.
  21. james p

    Trenches

    The best "trench" I seen came with the Malvinas demo. It's only a really small section of one though. I dont have a link for it though.
  22. james p

    For those of you

    I'm joining the army soon. I'm not in the best shape ever, and i'm not totally unfit, but i'm going to apply when I feel ready. My brother wanted to be an ammunition technition when he was in the army. Â But he went to their workplace to see what kind of stuff they done and he said it seemed pretty crap, so he didnt do it. Â He was a supply controller in the Ordnance Corps.
  23. Okay, so I am making a mission set in Tatu on Tonal Island. It's loosely based on a story some guy from the airforce told me about Baghdad. Anyways, the amount of units i'm using is gonna cause some serios lag. So I want to create some units, including people, LAV's, APC's, Hummers etc etc, simulating a convoy that has just been ambushed, when I enter a trigger. But when I leave that trigger I want the units to get deleted. So whenever I drive back through the area there is no-one there anymore. If that makes sense. Example, What would I put into a script to create an M113 and 4 men from scratch, in pre-determined positions, when I enter the area surrounding the trigger. And when I leave the area, only the M113 and 2 people get deleted. So when I go back to that area, there are only 2 men there. Please take into account that I am pretty amatuer at scripting. So it might not make much sense to me. Also, sorry if it's been answered before. But I done a whole bunch of searches and nothing came up. I'll stop babbling now. Cheers.
  24. I got it working so when I enter a trigger it creates the units. But I need to know what to do so the units are deleted once I leave the area. Also, when the men are created, they all have those beard faces. What should I do to make sure they all have different faces? Heres a bit of my spawn script. usmc1 & usmc2 are the unit names. usmc_1 & usmc_2 are the game logics. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">usmc1="SUCHpatrol_des" camcreate [(getpos usmc_1 select 0), (getpos usmc_1 select 1), (getpos usmc_1 select 2)]; usmc1 setdir 205 usmc2="SUCHftlead_des" camcreate [(getpos usmc_2 select 0), (getpos usmc_2 select 1), (getpos usmc_2 select 2)]; usmc2 setdir 125
  25. james p

    Modern usmc marpat

    Oh my, I can't wait for them craaazy russians. I have a few missions lined up for them. All I really need is a decent storyline as to why the russians would be on the islands. I remember when I first found out about this pack I wasn't too interested . But now I think it's awesome. Same thing happened with the BAS rangers when they were first being made. I just shrugged them off and didn't think I'd use them. That was when Bibmi was making some rangers and delta, I was gonna use them instead. Oh i'm stupid. Enough of my banter.
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