jollyreaper
Member-
Content Count
31 -
Joined
-
Last visited
Never -
Medals
Everything posted by jollyreaper
-
If it is too smart for Americans then you Euro's better pick up the damn slack and start buying more Flashpoint.
-
My suggestion was only so BIS could ensure that the majority of players would be happy. I haven't tried out mutliplayer yet. The gamespy crapware tried to hose my system and I think I need to get Resistance before I can do decent multiplayer. If there's such a demand for realistic servers and keeping the gameplay "in character", why don't you setup servers for just this sort of play? It'd take a bit more coordination if you make the server invite only but then again, you'd likely want to know your teammates at least in passing so that you can form up and coordinate your strategies. I mean hell, there are people out there who live for pissing people off. I can't think of anything that would make them happier than entering into a realistic OFP multiplayer, sneaking into an enemy base with their team, and chucking a frag grenate right into the center of the soldiers. Invites would exclude jerks like that. If the twinks have their OFP: Counterstrike servers and you have your realistic servers then what seems to be the problem? Everyone is happy, right?
-
The story is damn important. The original Flashpoint doesn't have as much compared with games like Max Payne and Half-Life but for a "sim" it actually sports a very good one. I'd say it's more along the lines of TIE Fighter in that regard, a great way of unifying the storylines of the various battles. Flashpoint's lineage is a bit more from the military ground vehicle and aircraft sim school than the traditional shooter. Those games have tended to be notoriously lacking in storyline. I gues the real question is what the majority of gamers are interested in seeing. The bulk of the purchasers, are they single player or multiplayer? Me, I'm almost exclusively singleplayer. None of my friends have the hardware to mutliplay these games or if they do they lack the interest. (sigh) Playing against random people online is just begging for disappointment. I'm going to have to dig up Resistance after all the bugs are patched. From the sounds of it that's the next step BIS is taking in terms of story developmen. I'm interested to see where they go with it. Should be a sign of what to expect for Flashpoint 2.
-
Don't think anyone mentioned "speed of sound" yet. When an explosion is far away, you see it before you hear it. Little details like this just really make the game stand out. Now if only my troopies were a bit smarter. By the end of a damn mission I'm about ready to shoot the survivors.
-
Those mods sound good but there's always the matter of professional games having just a bit more polish. Just finished playing the downed pilot mission, escape and evasion. Holy shit! All that mission would have needed is more ambient sound effects to put me in full Blair Witch freakout mode. Hooting owls, snapping twigs, etc. I think it'd be highly cool if mission planners kept the psychological element in mind when putting these things together. There's no scarier feeling than being hunted in the dark. What would be a really interesting twist for a game like this, anyone here ever hear of Delta Green? It's a modern update of the Call of Cthulhu role-playing game. Part of their history is battling the occult forces of Nazi Germany. One of the nastier tricks the Germans discovered was the secret of reanimation fluid. Dead animals and soldiers injected with such fluids attained a state of homicidal unlife. Man, could you imagine a night patrol through a heavily wooded area, no moon, and coming face to face with something like that? Aliens vs. Predator was the first shooter that had scared and a lot of that was thanks to the excellent lighting effects. Flashpoint has that and more. Personally I can't wait to see what people come up with for this.