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jojimbo

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Posts posted by jojimbo


  1. yeah if a shot had hit his spine, he would go down like that, its natural for the body to correct itself, but if you lose sensations, you could end up like that.

    also soldiers train to hit the body midriff = spinal column.

    also the bullet physics, as in the body falls to the impact and lift = good

    as long as its done good, ie kinetik helpers which do not allow the

    body to defrom in a wierd way its all good so bring ragdoll to ArmA?

    it's about time imho


  2. At first I was shocked to hear Libmod had gone commercial,I love the name Iron Front-dunno about the 1944 bit tho :)

    But as you take that journey from modding obscurity to the real world of cut-throat game design and publishing,

    lets hope these first few steps,will eventually lead to better and greater things, jobs, dreams, hopes and aspirations.

    Sometimes you cantake the moral high ground,but in this day and age, ekeing out a living making a ww2 game is every modders dream,

    and although in the past (both i44 and lib41-45) with 9 years modding alongside eachother we probably haven't seen eye to eye at times,

    I always have a deep respect for you,so I would like to say, good luck to all of you, the Iron Front team.


  3. I don't investigate every model offered for my mod.

    Thats why people are too overly concerned, BIS has a serious policy about intellectual rights I suggest you read it, seein' as you're meant to be a mod leader;)

    Maybe the same mentaility should be shared community wide and then, maybe then we could all get along.

    I would never plagarize anyone elses work or ever share the mentality you suggest, taking on board any addon as a dumping ground is not acceptable.


  4. CO-OP? Are you serious?

    Go back and read all the threads dealing with this mod and you will see everyone wants to play PvP.

    The M42 wasn't "Khaki." That was a mistake I made until one of the devs in DH corrected me with his source he even cited.

    yes , the only thing the us war dept made that was khaki was a shirt and a service uniform

    the m42 was infact olive drab no3, the m43 olive drab no7,

    not all m42's looked worn, or dare i say it "khaki-ish" and one of the suppliers of reenactors has a great website worth checking out,the guy is pretty funny,

    http://www.atthefront.com/us/uniforms/whatiskhaki.html

    lol check out the german helmet page :)

    Q: "I want a perfect specimen, with no dings, blemishes or wear of any kind.

    I do not understand why you morons don't have anything less than pristine specimens.

    That's what I WANT and the customer is always right. Don't you inbreeds know that???"

    A: Nearly all of these have dings or small dents. We have complained bitterly to Reichminister Speer's office,

    but have as yet to receive satisfaction. There is no reason that a military helmet should acquire any imperfection over such a short period as 55 or 60 years.

    Until Mr. Speer gives us an answer, we'll have to resign ourselves to the sad fact, boys and girls, that these are original steel helmets,

    that happened to go through something called a "war". Now, since many of you don't seem to comprehend just what a "war" is, let us give you a very basic idea.

    People from different countries, do their utmost to hurt each other very badly... sometimes they even kill each other.

    They use a variety of devices, including guns, cannons, bombs, chemicals (nasty ones), and occasionally they still throw rocks.

    Helmets are used to protect the participants' (soldiers') skulls from damage from flying metal, debris, bricks, stones,

    tree limbs and sometimes parts of small animals or other participants. As one might imagine, with this many bad things flying around during a war, s

    ome evidence of use is inevitable.

    http://www.atthefront.com/german/headgear/aboutgermanhelmets.html


  5. Yes, both my Arma 2 and OA are from Steam. But they installed into two separate directories. Now what do I need to do to have one path that gives me the "Combined Ops" option? (I already had Arma 2, then bought Combined Ops. Steam didn't give me any option for the installation path, just two checkboxes, one to install Arma 2 and one to install OA. I checked only OA, since I already had Steam's Arma 2. But Steam installed OA in its own directory, separate from Arma 2, and there's nothing called "Combined Ops" that I can see).

    sound like it installed a stand alone version of OA,

    dunno what to recomment tbh:(


  6. i did the same as you broadsword,

    i already had arma2, but bought OA.

    when i installed OA it became CO (lol)

    so you dont have to install arma2 again unless the version

    of arma2 you have is not steam.

    i would recommend if you dont have arma2 in your steam games list

    and only OA, to go ahead and install the steam version,

    only so all the directories are in the same path


  7. Could you checkout the stairway opening in the floor of the attic in the three story buildings on Omaha, i always get stuck going down through it and have to go prone and wriggle about to get to the next level even though its fine moving up through it.

    i know of this annoying infraction, luckily i know this bloke from down the pub,so ill get it fixed up asap

    anyone got stuck in a shed yet:rolleyes:


  8. I'm not sure if this was mentioned BUT west of Coellville (not sure of the spelling) at the beginning where the town starts, theres a plank leading up to a nice sniping spot to snipe intruders from the west. Only problem is the shots barely go through the hole and constantly hit the wall. This goes for the other spaces to the left while sitting. Can this be fixed? if you need a better understanding i can get a screenshot!

    I'll send the boys round, have them pay a visit ;)

    i know this bug ill sort it


  9. Ok sorry for being hmmm... inaccurate.

    SO:

    CBA compatibility is a basics I guess, especially I44 goes CO (+ old XEH is, well, old)

    but then, that's not what I meant - I was pretty sure they'll go for CBA. (many ppl use it to run I44 on their CO, as old XEH brings up errors, in mine case for example)

    I meant the ACE features like weaponrest, CSW, towing, shells 'n' stuff. If I could kill the barbed wire around the field with ACE Wirecutters, it'd be great too...

    Dunno, that'd probably need a different config, maybe an optional one. But it'd be great and would make both sides happy.

    Oh and also for I44 team: We were really annoyed by the (almost?) bulletproof fences, which You also can't step (jump) over. Running all the way around because of the small fence You could even destroy with a simple kick is a real buzzkiller. As well as weapon dexterity - did You changed it\plan to change it, so the guns don't act like they all weight 15 kg's? Not being able to quickly sway gun isn't realistic in any matter.

    I really hope Hotfix for CO is coming anytime soon, as we'd really like to have it on our dedi. We don't care for SS troops, we can live without them ;)

    lowering height of some fence parts was discussed fully and we are definately going to do somwthing aboout that. you will be able to move from house to house without going round :)

    the hedges now feature in the map properly so you can plan better tactics.

    map loading time is much better, and the weapons are being discussed too.

    unfortunately though, the waffes ss are done ready to go, but there are other units in the works already;)


  10. Little bit of news...

    Map restored fully and a brand new hedgerow,

    so the shining hedges is now fixed,

    super load time, 4 seconds to load the map in the editor (was 1 minute+ )

    clutter dispersed correctly, (you can lay prone in green grass and still see to shoot)

    new lighting on some addons, ie wheat, hopefully released soon.

    More pics over at our forum

    http://ofp.gamepark.cz/invasion1944/public/index.php?topic=274.0

    a7.jpg


  11. I isolated the bug that causes the omaha map to load slow, hope to have it sorted asap.

    always thought something was amiss, but i put it down to objects, but it didnt figure out

    right.finally nailed the little bugger.

    my new 10k restored omaha map loads in 4 seconds, gonna try and find an older version of the release 5k map, not had much luck tho :( but will be working on fixing it up along with the halloweeny glowing bushes ooooh scary stuff


  12. Thanks for your hard work and perseverance in bringing this to ArmA2 guys, very, very much appreciated.

    Were the long grasses deliberately removed from the map?

    :yay::bounce3::yay:

    The map kinda went throiugh some permutaions, and that lovely grass mikebart made seems to have gone awol :(

    trouble is, if your playing MP grass is a pain in the ass,

    1. you cant see f*** all if your prone, and in MP you need to be prone alot of the time,

    2. alot of it adds to the desync and "lagggg" especially if Macolik want to put a cap in your ass :)

    However I do have some good news..

    I shall put the nice tall yellow grass back as it is a "field" object and keep the short arma2 clutter

    also i might have nailed the reason why it takes so long to load, because it should be loading alot faster than chernarus imho.

    the only thing is...i can only find a clean 10k map so it would mean having to make a whole new load of omaha, namely Vierville, which i dont really want to do tbh

    we will see

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