joltan
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Everything posted by joltan
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Ok, I just played a mission where there were several ammo crates and due to all the weapons lying outside the box, my framerate droped so much (GForce 2 Ti 64MB ddr, D3D Hw T&L), that it was absolutely unplayable. In V1.46 I got around 30 Frames/sec with everything at max, and with V1.55 it drops to 1-2 frames (same settings, same mission). Many old mp missions won't be playable anymore with this. Of course this isn't really an error caused by the new version, but by mission designers putting too much stuff in the boxes. Still a workaround for old missions (like just deleting all weapons someone tries to put in an already filled up box) would help a lot.
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Hi there, Just a few minutes ago I went to test V1.55 (using sockets) on the server Espectro announced earlier in this forum. First everything went well, they were already playing so I (player name Daddldiddl) waited in the lobby. We all had pings around 200. After listening to the chat for about 3 minutes suddenly my screen went black, then blue (first time I had this happen to my XP prof. installation), and the system rebooted. No rpt-file was created (I checked). When playing solo (just starting a game and trying it out alone) it worked fine. System: XP prof., Athlon XP 1700+, 1GB ddr ram, Gigabyte VIA KT266A mobo, Hercules 3d Prophet II (Geforce 2 Ti w/ 64MB ddr), latest official detonator (23.12), dsl connection.
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Can't find the servers any more - this afternoon I could connect to Espectros server without problems (these came lateron), but now I can't find them anymore. Are they down?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ May 16 2002,20:19)</td></tr><tr><td id="QUOTE">The problem is that Windows XP will reboot automatically by default when a system failure occurs, so you can't read the screen. There should still be an entry in the Event Log, though.<span id='postcolor'> Ok, tnx. I did that and found the following report. Seems that the detonator caused the problem. I wonder why that never happens with 1.46? And it was in the lobby, not during gameplay... The driver is the latest official driver you can get at Microsofts update site, not a newer beta. The driver is tweaked (forced FSAA, forced anisotrophy, forced negative mipmap detail), but no overclocking or something like it. And as I said, it didn't happen before 1.55 and I didn't change anything about it during the last weeks. I played 1.46 nearly every day for the last two - three weeks. Rock stable... Then I played the whole afternoon with 1.46, and no problems again. What's that infinite loop? If it's really a driver problem, shouldn't it happen with the old version, too? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">// // Watchdog Event Log File // LogType: Watchdog Created: 2002-05-16 13:48:22 TimeZone: -60 - Westeuropäische Normalzeit WindowsVersion: XP EventType: 0xEA - Thread Stuck in Device Driver // // The driver for the display device got stuck in an infinite loop. This // usually indicates a problem with the device itself or with the device // driver programming the hardware incorrectly. Please check with your // display device vendor for any driver updates. // ShutdownCount: 281 Shutdown: 0 EventCount: 14 BreakCount: 14 BugcheckTriggered: 1 DebuggerNotPresent: 1 DriverName: nv4_disp EventFlag: 1 DeviceClass: Display DeviceDescription: NVIDIA GeForce2 Ti HardwareID: PCI\VEN_10DE&DEV_0151&SUBSYS_00501681&REV_A4 Manufacturer: NVIDIA DriverFixedFileInfo: FEEF04BD 00010000 0006000D 000A0908 0006000D 000A0908 0000003F 00000008 00040004 00000003 00000004 00000000 00000000 DriverCompanyName: NVIDIA Corporation DriverFileDescription: NVIDIA Compatible Windows 2000 Display driver, Version 23.12 DriverFileVersion: 6.13.10.2312 DriverInternalName: nv_disp.dll DriverLegalCopyright: Copyright © NVIDIA Corp. 1996-2001 DriverOriginalFilename: nv_disp.dll DriverProductName: NVIDIA Compatible Windows 2000 Display driver, Version 23.12 DriverProductVersion: 6.13.10.2312 <span id='postcolor'> Edit1: I just downloaded the newest Detonator (28.32), let's see if it works better with that one. Edit2: it didn't happen either when I was playing 1.55 solo (coop with ai). Worked fine.
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None - well, I got a tv set, but it's only used to view DVDs. Hell, I haven't even connected it to the antenna. Wouldn't know what for. I get news and music via internet (dsl) & radio, and movies I prefer to see in the cinema or on dvd.
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About your question #2, most maps I like to play are in german (there are some very good ones like Anhoehe 87, Everon War, Grenzstation or Arudy LT - Anhoehe at least has an english briefing). So they might not be of much use to you. An english CTF map I really can recommend (especially if you have only 10 players) is the CTF-St.Pierre map. I't very intense, as the gaming area is limited striktly to the town of St. Pierre. Other good map is Street Fight (occupy & hold the center of a village, also very intense). If you can't find the map on the net, give me your email and I'll send it to you. Edit: About the DSL router. I have a SMC router which offers the posibility to function as a virtual server on certain ports. If your router has the same capability you should route all nescesary ports (see Avon's FAQ for details) directly to your intranet server.
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29, environmental scientist, specializing in the interpretation of satellite images and geographic information systems.
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Get them here: Gamezone.cz, look under Addons/Misc
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What about "Brazil" (with Robert DeNiro and Michael Palin) or "Delicatessen" (french movie, it's from director Jean-Pierre Jeunet who also did "Alien 4" and "Amélie"). Good movies, dark future (well, the later one isn't really science fiction).
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Don't have oxygen, but your problem doesn't seem to be related to this, so I hope the following might help you. Well, I got a GF2 Ti (64MB DDR) and an Athlon XP 1700+, mobo w/ VIA 266A chipset, 1GB DDR ram, Win XP prof. and I play usually in 1280x960 at 32 bit with DirectX hardware T&L enabled. Works fine, even in Multiplayer, WITHOUT overclocking (default: 250/401MHz)! I use the latest detonator version supplied by microsoft (23.12 - the one that you get from the update site, not the one shipped with the OS). To tweak the graphics settings I use the GeForce TweakUtility (doesn't work with more recent detonator versions). I don't see the point in using newer drivers that might destabilize my system and in addition only provide new features for the new cards (GF3/GF4), but not for something as "outdated" as mine. The driver settings I changed are the following: FSAA is turned off (not really nescessary at this resolution), but Anisotrophic Filtering is 16-tap and MipMap Detail is -1.0. Also 256Burst is enabled, the card runs at AGP 4x with sideband adressing enabled. Fastwrites are not enabled (caused me some instability, still activated in the bios though). In OFP everything's enabled and quality/framerate maxed out. Can't see a difference in enabling/disabling w-buffer though. Also in the advanced preferences Auto Drop-Down is disabled, Objects LOD is set at 0.01 and Shadows LOD at 0.05. Works fine, looks good, no overclocking needed. Most important set the AGP transfer rate as high as possible (2x or 4x), use sideband addressing, try fastwrites. About the antialiasing... think about what you prefer: FSAA and lower resolution or no FSAA and higher resultion. I prefer the latter one. Anisotrophy makes textures look very nice, so set it as high as it is possible without loosing much performance. Do NOT disable support for enhanced CPU instruction sets - that only costs you performance. If you have enough memory reserve up to 128MB for textures (the more the better, but I doubt that this much is really nescessary). I would leave the other settings at their default state - they don't really influence the performance and might only lead to instabilities. Good luck! Edit: Just read that reserving memory for textures is futile if you have an AGP card. So just leave the setting at its default value.
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Hi there! I'd like to host games on ASE, but I'm not sure if it is possible with my configuration. Any help, hints and tricks would be appreciated. I'm connected to the net using a SMC barricade dsl router which also functions as print server and switch for the lan. No chance I'm going to change that (OFP is fun, but not the reason I set up the net). In addition a local firewall is up and running (the nescessary ports for the OFP executable are open - playing as a client on the net works very well). This firewall can't be shut down either. Currently local IPs are fixed but still supplied by the router, access control is disabled (that's what the local firewall is for). Of course the inet IP is not static, but as I only want to be able to host a game for some friends once in a while that's not important I think. I'm not planning to run a dedicated server round the clock. Now my router has a special function called "virtual server". Using this function local servers can be accessed from the internet using the routers inet IP. Would that work for OFP, too? Are the ports 2200 - 2300 sufficient for hosting a game on ASE (or do I need such a wide range at all?)? BTW: Host OS is XP professional.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ May 01 2002,19:53)</td></tr><tr><td id="QUOTE">It should be pretty simple to set up your system for hosting. Go to WhatIsMyIP.com to see what your external IP address is, and make sure that the ports required by OFP are open in the firewall, and forwarded to the XP host: ... That's all there is to it.<span id='postcolor'> I see my IP in the router's config. I found the "bug" (me of course ) - I had the right ports open (thanks to Avon's faq), the router was setup and ... well, all but one ports were forwarded. Guess which one I forgot in the settings? Right, 2234... ARGL! Â Now I have only two problems - I need someone to test it with me, and I have to find out how I can make it show up at ASE ("host game" doesn't seem to bring it up on ASE's list)...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ May 01 2002,16:27)</td></tr><tr><td id="QUOTE">No. You do, however, have a future potential as a neuro-surgeon. Remember, you heard it here first!<span id='postcolor'> Dammit, now you tell me! I obviously choose the wrong career - it could have been a sportscar, a golf club membership and maybe a nice "secretary", but no, I had to learn how to handle a chainsaw and become a... wait, now I see some potential there! Â
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ May 01 2002,16:03)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ May 01 2002,16:47)</td></tr><tr><td id="QUOTE">I'm more Agnostic than anything else, does that count as pagan or not?<span id='postcolor'> Here's a simple test. If you just eat chocolate bunnies without sacrificing them, you're not a Pagan.<span id='postcolor'> I always crack off their head, sometimes I even cut them open with my pocket knive - does that count as sacrifice? Am I a pagan?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ April 29 2002,09:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">So it would be good if the server could recognise these players as inactive and kick them automatically, not depending on the admin or the players (most of them just don't know that they still have to kill the process).<span id='postcolor'> Or they cant. You cannot kill it in win9x <span id='postcolor'> No, you'd have to restart the computer.
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How and where can I define the custom face I want to use in multiplayergames?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Dan_Sweden @ April 12 2002,16:21)</td></tr><tr><td id="QUOTE">Yes I recognise the probelm of ghost players, not kickable by Admin. It does not have to do with ADD-ONs missing, it has to do with the player crashing, which can happen, and does happen, even though the MAP is an original. The Dedic server code should be fixed so these players can be kicked. The server players should be dependent on whether or not the person, know how to kill the ghost Process or reboots. As you know the server is unasable when this ghostplayer cant be kicked and doesnt Green-Up/press Start.<span id='postcolor'> Yesterday I had this happen with two public servers (same mission: "eSp4all-Duell"). One addon ("streetlamp.pbo" - I assure you, the most nescessary addon ever ) was missing and of 10 players 9 got thrown out, including the admin. Well, we couldn't vote a new admin (max. 14 players allowed on the server and 8 of them were "ghosts"), so much for kicking the inactive players. So it would be good if the server could recognise these players as inactive and kick them automatically, not depending on the admin or the players (most of them just don't know that they still have to kill the process). Edit: Mission name corrected
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ April 23 2002,13:45)</td></tr><tr><td id="QUOTE">The smoke dissolves in about 90 seconds, I have not yet tested if the AI gets blinded by it, but it does work in multiplayer so you can make human opponents blinded.<span id='postcolor'> If it would work on the ai that would be really cool! I remember some older posts where someone from BIS (Suma?) was stating that they had some problems implementing this in OFP (probably too heavy on the cpu to determine for each ai unit if it can see something through the smoke or not) - so smoke grenades and stuff won't work on the ai. If smoke worked on the ai, there would be many very ( VERY! ) interesting uses for it. Anyways - multiplayer is also good. :-)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ April 23 2002,13:35)</td></tr><tr><td id="QUOTE">I made a new unofficial addon, this time a Lynx Smoke Generator, which is used to produce large white clouds of fog oil vapor which blinds all visibility.<span id='postcolor'> Nice. Apart from the fact that it won't affect the AI and that it might be a bit heavy on slower machines, it look very, very nice. How long does it take for the fog to dissolve again? Does it work in MP?
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Suma - multiplayer feature wanted in next release
joltan replied to Lt_Dan_Sweden's topic in MULTIPLAYER
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ April 23 2002,09:26)</td></tr><tr><td id="QUOTE">"Downloading mission and addons file 64kb/235783kb" please stand by.<span id='postcolor'> Yeah, that would suck. Especially as the player might have the addon needed already on his harddisk (hell, I got 1Gig+ of addons on my disk and only a handfull of them installed in my addons folder). Even with dsl downloading something like the winter islands plus the ranger addon would definitely take to long to be fun (and the players with 56kbps would probably just bail out anyway). Better: give the player a list what addon is needed and thus the chance to install it for the next time he wants to play it. -
Well, if they go to solve the objectives seperately anyway, why not just compare the highscores? (Semi-)Permanent highscores, now that would be nice. Usually after finishing a mission, people skip the stats so fast that you have no time to really apreciate your kills... And during a match there really isn't much time for that. Maybe the client computer could log the highscores of all matches a player participates in? That way the servers wouldn't have to keep the highscores themselves.
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"Daddldiddl" - started playing online with that name only a few days ago, just to test MP (that's why I didn't use my usual nick "joltan"). I never liked those Quake deathmatches and stuff, so I didn't expect to like OFP MP either. Well, I was wrong - OFP CTF and COOP are really cool. Now that I played some cool games with some nice people knowing me under that name, I'll keep it. BTW: "Daddl(n)" is german slang for gaming on a computer (usually shooting things up) and "Diddl" is a white cartoon mouse that is VERY popular with small children. They got fluffy Diddl figures, stickers, calenders, pens and stuff... Horrible! Maybe you see now, how "high" my expectations were, when I was about to try playing MP and had to choose a nickname. Â
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* Bump * Can't somebody help us out?
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Tonight I played on a british server (client 1.46, server 1.49, ping betwen 80 and 100, dsl connection) and went off in a m2a2. After a while I wanted to get out, but I couldn't. I still could change between driver and gunner seats, I could turn out, everything but leaving the tin can.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ April 21 2002,23:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (joltan @ April 21 2002,08:46)</td></tr><tr><td id="QUOTE">Ah, and Gerd Fröbe was the best "bad guy" that Bond ever had to fight.<span id='postcolor'> what about blowfeld? He was a classic. So many spy movie spoofs are based on him.<span id='postcolor'> Fröbe aka "Mr. Goldfinger" was cool and coldblodded (the quote says everything about the role), his clever character didn't fit as well into the cliche of the super-mad megalomaniacs that Bond usually had to fight. And of course Fröbe was a damn good actor. Blofeld was the guy with the cat, right? Well, he IS the stereotypical villain and was therefore copied a thousand time. He's good, but Goldfinger's unique. But then everybody has his personal favourites...