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jverhaak

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About jverhaak

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  1. How do you create the text bexes which appear on the top left of the screen??? It is probably very very easy. thnx
  2. jverhaak

    script activasion

    Thnx Damage Inc!!! It works
  3. jverhaak

    script activasion

    It is in the mission folder. that's the strange thing.
  4. I want to activate a script called Eagle2Exit.sqs when i trigger it with the command player1 exec "Eagle2Exit.sqs" I get the message Eagle2Exit.sqs was not found. How is that possible? Should I place a line in description.ext and if so what line then? Please help Thnx
  5. jverhaak

    MUSIC.....

    Please send me a sample RED. Mine still doesn't work. e-m@il: jv5032@hotmail.com Thnx a lot JV
  6. I am still unable to use the music i want. I placed the ogg files in a map called Music. It is in the Directory of the mission i am making. Then i used this description.ext file: class CfgMusic { tracks[] = {title}; class title { name = "title"; sound[] = {"\Music\title.ogg", db, 1.0}; }; and yes i replaced tytle with the name of my music. Nothing happens. I have treid more then 20 different scripts from the entire internet, but none worked. Please Help me. What is wrong or does someone have the working script. Or is my music in the wrong directory? heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp Thnx
  7. jverhaak

    music

    I want to place my own music in the mission. I have seen the tutorials about it so i wrote this in description.ext class CfgMusic { tracks[]={music}; class music { name = ""; sound[] = {\music\music.ogg, db+30, 1.0}; }; }; why doen's he recognize the music, or how do i trigger the file?? please help thnx
  8. jverhaak

    hlp with scripting pleezz

    Thank you 4nfita
  9. untis = units ofcourse, LOL
  10. How do you get units start to move to their waypoints when you pass over a trigger? Plz Help Thnx
  11. I have 2 questions and i hope you have some nice info for me. 1) how do you add your own music 2) In my mission i have a lot of units which should start moving as soon as you paas over the trigger. I use the yesgoahead== 1 and so one. But i am afraid that if i use it on a lot of different units spread over the map, they all start to move when i just trigger 1. I have tried to type things like heli1 yesgoahead== 1 to assign a single unit for that trigger but doesn't work. Sorry for the long question And Thnx a lot
  12. Please help. When is order a chopper to land. It lands then goes back in the air turns of his engine and comes crashing down. This doesn't look like a normal chopper landing. can someone please advice what to do. Thnx a lot!!!
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