jverhaak
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bexes = box
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How do you create the text bexes which appear on the top left of the screen??? It is probably very very easy. thnx
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Thnx Damage Inc!!! It works
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It is in the mission folder. that's the strange thing.
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I want to activate a script called Eagle2Exit.sqs when i trigger it with the command player1 exec "Eagle2Exit.sqs" I get the message Eagle2Exit.sqs was not found. How is that possible? Should I place a line in description.ext and if so what line then? Please help Thnx
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Please send me a sample RED. Mine still doesn't work. e-m@il: jv5032@hotmail.com Thnx a lot JV
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I am still unable to use the music i want. I placed the ogg files in a map called Music. It is in the Directory of the mission i am making. Then i used this description.ext file: class CfgMusic { tracks[] = {title}; class title { name = "title"; sound[] = {"\Music\title.ogg", db, 1.0}; }; and yes i replaced tytle with the name of my music. Nothing happens. I have treid more then 20 different scripts from the entire internet, but none worked. Please Help me. What is wrong or does someone have the working script. Or is my music in the wrong directory? heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp Thnx
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I want to place my own music in the mission. I have seen the tutorials about it so i wrote this in description.ext class CfgMusic { tracks[]={music}; class music { name = ""; sound[] = {\music\music.ogg, db+30, 1.0}; }; }; why doen's he recognize the music, or how do i trigger the file?? please help thnx
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Thank you 4nfita
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How to get untis moving with a trigger???
jverhaak replied to jverhaak's topic in OFP : MISSION EDITING & SCRIPTING
untis = units ofcourse, LOL -
How to get untis moving with a trigger???
jverhaak posted a topic in OFP : MISSION EDITING & SCRIPTING
How do you get units start to move to their waypoints when you pass over a trigger? Plz Help Thnx -
I have 2 questions and i hope you have some nice info for me. 1) how do you add your own music 2) In my mission i have a lot of units which should start moving as soon as you paas over the trigger. I use the yesgoahead== 1 and so one. But i am afraid that if i use it on a lot of different units spread over the map, they all start to move when i just trigger 1. I have tried to type things like heli1 yesgoahead== 1 to assign a single unit for that trigger but doesn't work. Sorry for the long question And Thnx a lot
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Chopper doesn't want to land
jverhaak replied to jverhaak's topic in OFP : MISSION EDITING & SCRIPTING
Thnx Guys -
Please help. When is order a chopper to land. It lands then goes back in the air turns of his engine and comes crashing down. This doesn't look like a normal chopper landing. can someone please advice what to do. Thnx a lot!!!