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i0n0s

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Everything posted by i0n0s

  1. Hi, first I missed warning about that his addon requires 1.09b to work right. The second thing is about the init by placing an ammocrate. Why don't you use extended eventhandlers and place an init into men class. For example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">PINGU_CLAYMORE_INIT = "if (isNil ""PINGU_CLAYMORE_INIT_VAR"") then {PINGU_CLAYMORE_INIT_VAR = true; [] execVM ""\claymore\scripts\init.sqf""};" This code will run once on every computer to init your claymores. Even more: As fore me the init doesn't run on non dedicated server like single player. Is this true or just an issue of mine because of the later time?
  2. i0n0s

    [CO 8] - OPERATION TROJAN

    Still crashing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">15:43:09 Roles assigned. 15:43:09 Reading mission ... Bad animation file format in file ''.
  3. i0n0s

    SQF revive script

    Is it possible to add requiredVersion in the init of your script? This will solve problems with stupid persons which take 1.09-Version for 1.08 like me Took a while to found where the error came from. Thanks
  4. i0n0s

    Lada 1200

    The images seems to be nice, but the public key is missing. Where can we obtain the key, so we can verify the signature?
  5. i0n0s

    [CO 8] - OPERATION TROJAN

    We're using a linux server in the latest version. Installed addons are: <ul> [*]at_napalm [*]at_rockeye [*]dmsmokegrenadevb [*]editorupdate_v102 [*]extended_eventhandlers [*]map_air [*]map_air_weap [*]map_basic_models [*]map_misc [*]q11_wind [*]rh_de [*]rhs_hind [*]sdp_vehicles [*]vfai_equipment [*]vfai_smokeshell And I found two other maps which have the same problems on our server: <ul> [*]Spec-ops-silva [*]Maria The same error as your map. Edit: Those two maps are also revive missions.
  6. i0n0s

    [CO 8] - OPERATION TROJAN

    I've tried it again today and it the result was the same. I'll wait for the next version of your map and will look again.
  7. Suma has writen the answer: ArmA is able to read UTF-8 files. If you're files will be saved as unicode the characters will be shown up correct.
  8. i0n0s

    Coop 12 Dynamic Sahrani: SABOTAGE

    Was the basic-version. But maybe an issue with addons on our server. We will look if it will happen again if we're playing your map.
  9. i0n0s

    [CO 8] - OPERATION TROJAN

    Mission doesn't work for us: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">16:30:49 Mission [QG-co-8]-Operation-Trojan read from bank. 16:31:00 Roles assigned. 16:31:00 Reading mission ... Bad animation file format in file ''. WATCHDOG (30708): [Sun Feb 3 16:31:06 CET 2008] Server died, waiting to restart...
  10. i0n0s

    Coop 12 Dynamic Sahrani: SABOTAGE

    We have played it now and completed two missions: Default is to easy, there will be only two squads in the area which were no match for us four. Also when we jumped to target, squad bravo was also brought to that location. The Pick-Up is nice, but an option to say "We're all in" would be nice so we don't have to wait 2 minutes. And now to something strange: Our weapons became silenced while this mission. When a player fired a weapon the others only could see the impact, but no bullet, no flash, nothing. And this was really you're mission because after switching the mission everything works fine again.
  11. i0n0s

    Trigger height

    Condition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">((vehicle player) in thisList) and ((getPos (vehicle player) select 2) < 2) The trigger will be activated if height of player is below 2 meters. You have to check how high the fence is.
  12. i0n0s

    ArmA: Queen's Gambit "Meeting"

    There is a jeep heading to paraiso airport. Just head to the airport on the fastest way.
  13. -window has the effect that there will be no Alt+Tabs required. I had had problems with crashs when I had set the textures and models to very high because my card runs out of memory. After reducing to normal/high I can play for hours without issues. But if I get once back to desktop I will have a crash in the next hour. If I continue to switch between ArmA and desktop it will crash even faster. For me it looks like an nvidia issue because it happens to no ati-users.
  14. Are custom skins and custom sounds working? If not look if the armaserver is owner of the temp folders or has at least read and write rights.
  15. i0n0s

    Server side addons

    For Coops I recommend DurgsVegetationFix and DMSmokeGrenadeVB (even the last one seems not to work all time). These will reduce the "cheating" of the AI and will give more tactical options.
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