ht-57
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Everything posted by ht-57
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[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Mark. Yet another request- Would it be possible to add custom weapon/ ammo boxes to the west. Even if it doesn't make sense for the mission as it is for the general public. I would like to add RH_MGS weapon pac. Is there a place in one of the scripts I could add the class name to the array to make that happen? -
Hi Mikie, tyvm for your efforts Question- Its seems as tho most everything is working with the exception of one item. If I run over the ied with a vehicle or walk/jump on or shoot at it, the ied doesn't detonate. Is it supposed to? I was playing the "west" in said mission.
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[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Hey fen , Capture all the camps on the island/map. that's the idea. The more camps ya capture and the more enemy's ya off the more support points ya get. May I suggest this, "kiss" Keep It Simple Stupid- Instead of trying to control a whole squad or worry bout any reinforcements, just lonewolf it for a while. Then add one guy to search buildings for ya {150 points}, or call in one piece of armor or CAS{350 points} to help if you see you are outnumbered when trying to take a town. You can also start with a MHQ which is a lav and one squad member {no charge}. Then give yourself 1000 points to start. {This btw is more then enuff 4 me to take most any island as long as I don't get smoked from enemy air power} when you get wounded or the lav gets damaged and your stuck in the middle of nowhere you can then upgrade your MHQ to a Field hospital or a repair depot. But most of all have fun! I hope some of this helps ya out cheers -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Came across a script that randomly places IED's along roadsides near towns and cities. they can be disarmed aswell. Could add a nice lil twist to the Apoc missions, If its not a big hit on performance that is. It uses a game logic and a function module. here's the link- http://www.armaholic.com/page.php?id=17260 Your thoughts? -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Mark u r awesome ,but I've always said that 'bout u! tyvm 4 the quick fix! Hazar-kot is ready for inspection sir! -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Houston I have a prob w Apoc 2.6- Game hangs on faction initiation screen. Whats dif on my end- I upgraded to BIS 1.62 official patch. That said, I tried the "new" BIS patch unmoded, also went back to previous beta 95208 no joy. So I tried previous APoc Mis v2.5 with BIS OP 1.62 w/ all me mods and Apoc loaded np! Any Ideas? -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
hey Mark,. Working on Hazar-kot. Doesn't seem a whole lot bigger then utes. Its also a mtn/valley type island making some areas real hard to place a camp. However soon as I think its close I'll send it to ya. btw I'm not a fan of the respawn. the save is cool when ya have to put the game down n such. but kiber is right it changes your style of play when dead is dead! -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
I like the mobile HQ. After 3 hours and forty five minutes, just about to cap the last camp on huertgenwald map and wouldn't ya know it I met a bullet w/my name on it! Fookin enemy. They had the nerve to damage my LAV as well! I used 1 friendly to 3enemy ratio @150% strength, good times! Would it be possible to make the mission start time selectable? -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Hey Roadkill, Gonna sound like stupid questions but I'm going to ask any how. 1-Do you have the .pbo file MARKB50_Apocalypse file in a mod/Addons folder and running the mod? If you answered yes to this, Are you starting the mod via the target line in the shortcut? -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Hey Mark, U have mail. Apocaylpse in Huergenwald is ready for inspection. Has 60+ camps all totaled, It plays between 25 to 50 fps depending on area and situation @ 100% strength setting on my rig. One thing I like about this map is that it has a Chenarus kinda feel with mostly buildings/bunkers you can enter. A dislike for me is when you are in map mode and ya zoom out the fps drops off. guess its do to all the stuff on map. however when you zoom in the fps increases, Definitely not a game breaker. Over all Very playable for me, I'm having some really gr8 fire fights on this one. That's me story n I'm stickin to it! cheers! -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Hey Mark, Started work on Huertgenwald, Albeit a selfish endeavor. I just figured out that I can copy n paste locations into the int file...Never said I was the sharpest tool in da shed! Anyhow should have it toward the end of the week with RL getting in the way. cheers -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Awesome you Are quick! Question- In what .pbo would I find this config "cfg vehicles/fiji_soldier" ? -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
So I fell short a bit short, What happens without enuff locations? I don't recall utes having a truck load. Anyhow Your intel will help me out on the next island sir. -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
My Pleasure! You are the one who did the real grunt work! Is it possible to add a "back" selection on the comms menu? Lets say I hit the general tab and meant to hit support, I could then step back to the previous menu selection instead of starting from the begging of the menu selection process. -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
You should have mail. First pbo I sent was nfg. This un should work. Can you forgive me 'bout the markers? It turns out that I'm running an AI suppression mod that had a debugging feature turned on, hence showing all the markers all the time. -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
You ...YOU are Good! Tyvm I've been adding "static" camps have a few more to add then a lil play testing.. I'll have a Apocalypse Aliabad map 4 ya In a bit. Would like to send u the mission to see if its up to spec, I'll need some info as to where to send the file. -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
So I have Aliabad running. The camp icons show up and work in so far as changing control, but no static defenses/ammo crates or vehicles show up @ camps in game. If it is a matter of putting locations in the int_island sqm, would you be so kind as to share the bit of script to make that happen? I have no prob gathering an entering all said locales. I unpacked a few other maps looking 4 examples but there is only a weather snippet in the int_island sqm, -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Ty for the reply, Turning off all markers would work, having the enemy markers takes away the fog of war and the anticipation of what and how many are there @ location x... Could you recommend a .pbo unpacker? I haven't used one since the original arma. Would love to try my hand @ creating a mission on some different maps with your Apocalypse! -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Mark gr8 job and TYVM 4 all your efforts! Is there a way to not show enemy units in map view, not the high command nato symbols but the lil triangles denoting where each unit is? Suggestion.. Is it possible to put out a "template" of the mission so we can make our own maps? If not then would you be so kind as to put Aliabad and Huergtenwald on the list as I'm sure its not long enuff! -
[SP] Apocalypse - Invade. Control. Conquer
ht-57 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Map idea, Huertgenwald? -
urban partol script issue
ht-57 replied to jptiger's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi Jp, I have used both ups and upsmon w/o issue. First thing - min 30, max80? if you placed a group of 3 units, that means you would have between 90 and 240 units patrolling the area..then you tried a small area with many units? (min and max being a random amount of clone units/groups being spawned) Second thing- ya had a lil something wrong in your script call, try this nul=[this,"foxtrot","RANDOM","MIN:",3,"MAX:",8] execVM "ups.sqf"; Keep in mind that each of of these arguments (MIN & MAX) actually consists of TWO parameters that are given to the script: "MIN:",NUMBER and "MAX:",NUMBER. If you don't use the "MIN:"# it will default to one unit/group and give you up to the "Max:"# of units/groups you have chosen ..Only the lead unit of a group needs the script call in the init line. Its a gr8 script hope u get it to work.. happy holidays -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
ht-57 replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
TYVM for quick response. My apologies for not being on point to begin with. I am running A2OACO ver 1.59.7984 with cba ver 7.10.167 The RH pac is "RH Mgswp1.0 OACO" The firearm in question is the "RH_Scarh_gl_eotech" ammo type "20rnd_762x51_B_SCAR" The rifle that will work after some cycling of weapons for me was the stock variant of the scar 5.56 w gl and eotech I will have to get back to you with the proper classname for that. Again TY for any assistance! -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
ht-57 replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
I concur. Even after update to 1.035. With the "RH mgs " mod even after cycling I can't fire rifle or load it for that matter, but the grenade launcher works fine. The Rh mod works fine if you add it via the stock editor btw. gr8 effort on this addon! it has a huge potential as something that should have been incorporated into this sim from the get go. -
How 'bout an environment where I don't have to apply mods to make it look right? ie "no Blur"
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For myself I Hate steam, If I want to use the sim/game in a sp mode I don't want to have to Be online to do so. I also Don't want to have to repurchase the key to the sim again if I decide to uninstall then reinstall. Really what was the sense of buying the software to begin with? I also don't want patches being downloaded when I start a game, I much rather read the feed back about the latest patch and decide if I even want to patch. These things all happened to me with steam and after talking to thier customer service dept, Every title I had that was connected to steam went in the GARBAGE!!!! I will NEVER BUY another steam product again!