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Posts posted by h -
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That trailer was horibble, made me decide not to watch that movie, ever.
If a 2 minute trailer has all stupid horror movie cliches ever made and gets boring after 45 seconds I wonder how mind numbingly boring the 2 hour movie itself will be.
And oh the originality, they even ripped off Carpenter's music...
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Real Virtuality is also going to be used in upcoming titles such as ArmA III, Carrier Command: Gaea Mission, and Take On Helicopters (All developed by Bohemia Interactive).Except not in Carrier Command, it uses it's own engine..
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I might be blind but I didn't see one of my my pet peeves about the current editor mentioned:
When you insert a trigger and "open" it you have to manually go and click on the X-axis box to be able to change the value. In OFP and A1 the cursor was there by default, please fix this bug for the A3 editor.
;)
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I think its effing hilarious that after 10 years BIS STILL patched the ORIGINAL game, and yet CM can't even do their first patch right...Talk about dedication, BIS you are THE BEST, barring NONE. Period.
Plus two. :)
And they're even fixing issues caused by the patch....
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What annoys me is people using TKOH when the game is infact TOH, as in Take On Helicopters, not Take K On Helicopters..

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I've tried to get both Ravenshield and Rogue Spear (never tried either) on my Win 7 64, but neither demo have ever worked. Tried compatibility mode -still no luck.:(
If you have Win 7 Ultimate you could try downloading the "XP Mode" (which is a virtual PC with XP) and install the game on that..
Haven't tried that myself though so don't know if it helps, it might not use the main PC GPU..

Never completed Thief III and it doesn't work in Vista or Win 7 (ladders from all things don't work :D ) so I've been meaning to try that even though the game is kinda sucky.
And this reminded me of all the great old games like GR and Rogue Spear I have somewhere collecting dust.. :o
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Hey I object to that! I may be sick but Im not weak! ;):D
Well, they chose their prey unwisely as can be seen.. :p
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What a bunch of throbbers.Scavengers of human sorrow.
Beasts that pray upon the sick and the weak.
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There is a picture of what appears to be ragdoll.Which is funny because if it is infact ragdoll it clearly demonstartes why it always sucks, and has sucked in every single game using it; 95% of the time ragdoll ends up in very silly and rediculous looking poses for the dead bodies.
The only game this far having right looking ragdoll was MW1 and it uses the combination of ragdoll and static anims, Blended ragdoll I think it's called.
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There should be a map of Shapur, Proving Grounds and Takistan in the Reinforcements DVD box.
It even says on the cover "Includes authentic map". At least it does on mine..
So not a Sprocket exclusive, the map of Chernarus/Takistan was.
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I'm one of the few that read rambo and rambo 2 before I watched the movies, maybe I'm the only one?And I too have read both, although only the first one before seeing the movie.
Kinda silly that Morrell wrote Rambo 2 since he had to write it based on the movie
since in the First Blood novel Rambo dies at the end.
I like the Rambo movies, the first and last the best, the two in the middle are a bit weaker but still great enterntainment. And certainly better than the Vin Diesel or Michael Bay retardness HW spews out nowadays.
The extended cut version of the last Rambo is a bit better than the orginal cut.
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The latest Steam Hardware Stats [March 2011] beg to differ...And Steam somehow collects stats on every PC ever sold on earth ???
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Got the "pleasure" to play RR a bit more today (just to see if there was anything that would redeem it) and I have to amend a couple of things from my original (and maybe stupid) rant:
- Aim over cover is still there, just didn't notice it earlier
- The are some "ballistics" to the projectiles but somehow it feels to be quite off of what it should be. The weapons are way too inaccurate IMO.
But there really is nothing awesomelly good in the game, although it appears to be a tad better than DR just because it doesn't even try to be a real OFP, it's just CM's shooter using the DR mold. Lenton's "more focused" is quite correct in that regard.
But the game is dumb, dull and boring. I guess the only positive thing is that it doesn't have aliens in it :rolleyes:
Still wouldn't buy it, or recommend anyone to buy it either.
Although what does that matter, CM is probably already "coding" the next one...
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Not calling anyone out for fibbing but how is that you all have friends and roomates who went out and bought the game immediatelyWell, dunno how the guy got it to be honest (never saw the actual game covers :p), all I know he told me that the game has actually a product key this time..
I can understand that he got RR because he kinda liked DR no matter how I debated with him..
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It's not that bad.Exactly, it's not as bad as anyone makes it out to be...

It's even worse than DR and that has to be an achievement.
Had the "pleasure" to play the "PC version" a bit (no, not on my PC, I will never install another CM product on my PC again)..
Honestly, it's PC version; it says in the starting screen the following "When the spinner appears don't turn off your PC" and "Press Return"....
I was awestruck, I set the graphics settings (yes, it has some of those, more than Crysis 2) to highest possible and the game had stuttery FPS in the first mission which you begin after the butt-awful intro (you can't skip) because it has like 10 tents showing. It had like 1/84649 of the object count and 1/8736489324658734587 of the poly count of Chernarus and they manage to make it stutter FPDR
Oh, and do I need to mention that the graphics are hideous. So it's like Crysis 2 in that regard, xbox360 textures and models.. I think the first Hitman looks about the same (if not better). I think even DR looked better than this one.
I wonder how they got the stuttering achieved..
What they achieved next was that I want to strangle the hollywood actor who has loaned his face and voice to the staff sergeant/leutenant/general/god/president or what ever the hell he is (it seems to change every other minute) because he rants constantly something about some motherfuckers fucking something up his motherfucking SOB's ass for motherfucking all fucking day fuck SOB (I have no idea what he's talking about, I had to watch some TV while he was ranting because I just couldn't take it).
Every single time you're in transit, and sometimes while during a mission (I have to admit though I didn't play very far).
Which by the way is really annoying because you can't issue any orders while someone is speaking some scripted dialogue, or if anyone else is speaking into the radio, period. :rolleyes:
Radio chatter also gets cut-off constantly, dunno why, maybe some radio messages have higher priority than others or something..
Also, you all have seen the intro video posted by the guy who couldn't hit anything. Well, seriously, the in-game dialogue is the same embarrassing crap.. "Douchebags, 9 o'clock", "dropped that fucker" "Taji asshole down" type of stuff.
I don't mind swearing myself but somehow they have managed to make it so incredibly cheesy it's just .. well... embarrassing really.
By the way, can't understand why the guy couldn't hit anything. While the game seems to have bullet drop (which is mentioned by the staff godsergeantgeneral and some text between missions) it doesn't have any other ballistic properties so you don't need to take much of advance when firing at moving targets ([edit] well, it after all has these properties but not very well done [/edit]). I could just point in a vicinity of a target I saw, fire and there would be a 78 gallon blood cloud and some remark of a dead motherfucker on the radio (I'm beginning to think that Sion or someone else on the dev team has Oidipus complex).
And I had sticky aim and aim assistance turned off.
What the hell are these even, some console lameness? I guess with those enabled you only have to run and press the "fire-weapon" button and the "game" does everything else for you..
The AI is just laughable both friendly and enemy. Even worse than in DR..
I think the friendly AI is even scripted not to die, not sure..
And I think the bullet cone around the player is at least twice as big as in DR, I couldn't get killed by enemy fire even if I tried (I played on higher than normal diffculty).
The AI even bugs out which I find peculiar since it's not at all complex, not in any way. For example at one point I couldn't continue a mission because for some reason one of my AI guys wouldn't board a vehicle because he was determined to defend a building no matter what I ordered him to do. Then I healed him with the "press-enter-magic-heal-bag" and after that he slowly started to give up on the house..
I know BIS AI does similar buggin's as this but it is about 800 times more advanced AI so one shouldn't be surprised..
The missions have completely rediculous limits, like we had to fight a endless spawning enemy at some bridge and I went and walked along the bridge and suddenly the camera I'm apparently looking the game through started to pixelate and I died without any message as to why (and layed there for like a minute before the "death screen" came up). Apparently I walked along a wrong bridge, I should have crossed a smaller bridge next to the one I tried to cross....
Seriously, CWC and Resistance looked better and had larger areas and better AI than this rediculous piece of software. In the videos CM has released prior to the release of this game not one spoken word is true, except maybe the MP parts because didn't test those (not my cup of tea). I don't get how that is even legal...
Even though I'm not a "graphics whore" this game is really something, the only thing that has some detail to it is the weapon that is stuck to your eye. Everything else is straight from the games of the year 2000.
Note that this has nothing to do with them using the OFP name, it is just the fact the game is simply pure feces. Under any circumstances DO NOT BUY RR.
Never.
Not even from a discount bin.
Lenton talked about fun in many of the interviews and videos, well I'd hate to see what is not fun to him because RR certainly is boring..
Now, on to the few positives :p
- It seems you're no longer a midget so the FOV is a tad more reasonable.
- I could swear I saw this happening once: when a team mate of mine moved across my LOF he actually said something like "Moving into your line of fire" before doing that. Although better would obviously be if the guy wouldn't even move across your LOF (*hint hint* BIS ;) )
- The three last bullets in your assault rifle magazine are tracer bullets so you know you have run out of ammo. Dunno if that's realistic at all but it's kinda clever. Then again it doesnt really matter because the weapons auto-reload..
- Possibility to order the AI team to do specific things like "defend that building". They would (occationally) actually do pretty believable stuff, as in set themselves up quite nicely to good firing positions etc. (again, *hint hint* BIS)
- Even though this was clearly scripted behaviour for a specific mission setting exiting a vehicle under fire was pretty good, the AI would not just jump to wedge formation but they would actually cower behind the vehicle (in regard to the in coming fire). Again, *hint hint* BIS..
One big minus is they removed the pretty nice feature of being able to aim over a cover (of appropriate height). One thing from DR that I wish was in Arma 2/OA (*ducks and covers form the flak*)
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It would matter if blue wasnt hiding behind an object the AI fucking cant see through. Its not magic: viewblock lods block the AI's viewDunno about A2 but in A1 I tested this once and the AI could actually see through an object that had view geo but transparent texture.
Same object with non-transparent texture and it couldn't see through it..
Obviously I might have f'd up something but it was the same model just with transparent and non-transparent texture (for the two test classes I used).
The object had heavy geometry mass so dunno if it was because of that it didn't shoot me until I came out from behind the object but it's knowsabout raised to 4 when he arrived near the object..
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I believe that registered owners, of which I am, should get a price break for Reinforcements.Where it says you have to buy Reinforcements? :rolleyes:
If you already have PMC and BAF there's no need for you to purchase Reinforcements, unless you wanna support the developer (like I did)..
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"Finally, for the true Flashpoint veterans out there, there’s no need to fear the accessible reaper, as we were told there’s a full hardcore mode which supports a zero HUD and brings back the series’ mil-sim roots"
After reading that I'm so buying the game...
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Place yourself in a tank against an enemy infantry squad without a waypoint order and they dont do so well for themselves.While they don't really move with much intelligence (as in just lay down instead of finding cover etc) at least they fired an AT at me within a few seconds after they saw me (all AI was in the default skill when you set a group in the editor).
Which the DR "AI" does not do unless you go through all that echelon crap..
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I've had Steam for ... well how long has it been out? I have NEVER had an issue. I have reinstalled countless times, on different hardware and never had an activation issue ever.So your saying that if you have never been, say, shot at (in real life) that means no-one else in the entire world has been either. :rolleyes:
I voted no.
I "have" Steam and a few games on it but would not want it to be the sole way to get a game.
I have Arma2 and OA + the DLC from Sprocket and to me that's just fine, no need/don't miss Steam..
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I lol'd. I really did.Ditto..
Funny as the patch for that one game that just basically fixed credits..
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:eek:
A had to see it to believe it.
Welcome back! :partytime:
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you guys seen this yet?So is that the 'start' button the nanosuitguy presses at the end of the video :rolleyes:



Realtime immersive - Militar simulator cryengine
in OFFTOPIC
Posted
Quite.
And also love the term 'in-engine' :rolleyes:
Shouldn't that then be a video of massive amounts of code... :confused: