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h -

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Everything posted by h -

  1. Quite... There're only the Mods that have the main config altered that don't match together and cause those errors... And usually the Mod's readme clearly state that... Some rare AddOns may collide, but I have not experienced that but once or twice... I use mod folders for everything so the main AddOns folder(s) are vanilla....
  2. May I ask why donwloading them is 'not good for the computer'?? Last I checked I have all those and more and no harm has come to my dear 'ol pc yet...
  3. h -

    Project mcar public beta release

    Ok, I'm 'flooding' our own thread, but anyhow: I just received a word from our MP testing 'horde' and we are having greenish light on MCAR Beta 2.5.1 in MP... (so the latest patch is needed)... The light is 'greenish' because no insanely extensive testing has been done (I mean no redicilous amount of players etc etc etc) but the basics are covered... So this does not guarantee 100% functionality... Also, no respawn behaviour has been tested but this should not pose a problem if init eventHandler is run (by OFP engine) when a vehicle is respawned... The missile guidance code are quite vulnerable on lag/desync, and the 'Real' variant Humwees as well as the various Gaskin codes are very heavy and may cause that lag/desync themselves as OFP netcode is probably not meant for moving that much extra calculations all around... So we are eager to hear all the bugs that may (and most likely will) lurk in MP realm, so do test this... (pretty please )
  4. h -

    Project mcar public beta release

    Coming up next: Hi Res M1025 HMMWV with Mk19 Powered by Project MCAR Features this far: - Fires 'real' grenades instead of explosive bullets - Custom grenade model - Simulates the grenade arming range (grenades explode/are lethal only after reaching a certain distance...) - Empty grenade casings and chains are ejected from the weapon... (this is the crap you see on the passenger side of the vehicle in that pic ) Humwee model by FischKopp
  5. Yeah, but adding some velocity scripting could cheat the eye to think the static anim is moving... Perhaps...
  6. h -

    Project mcar public beta release

    Yes it is, but this needs MCAR because you can't fire 'real' shells (like tanks do) from a car class vehicle, and this uses the same method as the missile stuff to get the firing direction (among other things) and creates a 'real' shell instead of using a slow flying explosive bullet... This was done mainly just to make people realise that MCAR is not just for missile use... If you mean why the MCAR Beta is needed it's because a) this is an advertisement scam and b) we are lazy and don't want to rename/partly rewrite bunch of scripts...
  7. h -

    Project mcar public beta release

    Yes, insane amounts stuff to do and so insanely little time to do them all... So this comes up after the new patch (and the correct one )?? Odd, it should not have had any effect on the missions, because that's a description.ext error caused by the 'add graphics' we have going on in the missions... But, I'll look into that... If I can't find a 'cure' I'l post 'add' free versions then... EDIT: I did not have this problem with the 2.5.1 patch... All missions worked fine...
  8. h -

    Project mcar public beta release

    Like I cared... I think the more important thing is the functioning weapon Altough that can be 'fixed' if there's some horrible bug that requires fixing too...
  9. h -

    Project mcar public beta release

    I have to say I find it very strange... But, you can try this instead (unless the ISP blocks the whole Finland ) Yeah, it can be hard...
  10. h -

    Project mcar public beta release

    If you downloaded the patch before this post, please redownload... The file was a wrong one... Sry for any inconvinience...
  11. h -

    Project mcar public beta release

    Ok, here's a small patch for Project MCAR Beta 2.5... MCAR Beta 2.5.1 patch This fixes a couple of issues that made the TOW 2B humwees completely disfunctional...
  12. h -

    Project mcar public beta release

    Yes it is Takes helluva shooter to get even close to their 'skill'... I personally just love the HEP... It's pure mayhem... I laughed my ass off when testing the demo mission as one HEP jeep engaged a far away BMP that was close to a cliff; the HEP missed it just a bit but knocked the BMP down the hill and eventually into the sea...
  13. h -

    Project mcar public beta release

    Thanks! Altough the quality of the weapon is far from 'top notch'... I actually was going to make the gun un-mountable so that you could un-mount the weapon and deploy it somewhere near the jeep, and then un-deploy it and mount it back on the jeep, but I never got around to actually doing this... Would be quite easy (maybe) on player(s) but for AI to use this it would require 'a bit' more work... And work I already have more than enough If someone want's to apply actual textures (instead of the colored squares) on the weapon be my guest... And hopefully someone tests this in MP as well, would be fun to know if it works with more than two players...
  14. h -

    Project mcar public beta release

    Well, 'shortly' is a bit relative term, but anyhow : M151A1C released. Grab it here Includes a demo mission. Consult the readMe.txt for information. Requires the Project MCAR Beta 2.5 This is also a multiplayer beta, so all reports on that particular behaviour are welcome... !!NOTE: The 'multiplayer compatability beta' is available only for this Recoilless Gun Jeep, NOT for the earlier MCAR Beta 2.5 vehicles!!
  15. h -

    JOHN's Winter island! (ardennes pack)

    The eventHandler.scope error is caused by the Nebelwerfer... There's one closing bracket in a wrong place It closes the Nebelwerfer class before the eventHandler definitions and mucks it up...
  16. h -

    Nanuchka-3

    And of course, you can find the proportional navi guidance code in the latest MCAR Beta... http://www.flashpoint1985.com/cgi-bin....38;st=0 One of the various Gaskins include that code... There are also excellent manuals that will most likely help you... My advise is do not worry about that data Sa8Gecko mentioned just yet, better to make the scripts work on yer vehicle first and then start correcting the values... And as always, when problems arise we will try to help... And, if you did not mean these scripts, then I apologize
  17. h -

    ROFLcopter

    Does it come with a dust script? Maybe you should consider making omg pilots as well...
  18. h -

    Horse with rider

    Eh... Correct me if I'm wrong but this thing still does not dig holes in OFP terrain...
  19. h -

    Soldier weapons on tanks/apcs

    Well, isn't there a mp-5 on some BAS chopper which the pilot can fire...
  20. h -

    Klinks Utilities

    Great! When will we see Colonel_Klinks OFP drop[] Tool Would come in handy you know...
  21. h -

    Project mcar public beta release

    Ok... I'll mod it then... The current sound is actually Flak 88 (if I remember correctly) Or maybe let someone else do them Actually, I was concidering this when I started this project, so that all sides (not civs ) would have some sort of vehicle using similar weapon... You never know... But I do have other projects going on... If only there was 36 hrs in a day Yeah, I think I'll loose the trail... And that short lasting smoke is a bit weak statement, the M40 (so I'm told) has a huge smoke blast coming from the rear.. Also, the muzzle exhaust needs to be added... what do you mean? Do they zoom the view when put on or is the view zoomable(?) Unfortunately the latter is not possible... Car class vehicles don't support optics fully in the first place... But, the view is zoomed of course when you put on the optics, and as Sa8 said it's calibrated realisticly... Sure... I would think 75mm would not have much different characteristics than 106mm... So Sa8 probably wouldn't need to write a completely new code for it To make something clear on MCAR: You can fire anything (with geometry, or which can have it's velocity set) from the weapon... (at least you should) In our test in the beginning Sa8 fired Cessnas from the Gaskin ...
  22. h -

    Project mcar public beta release

    Well, not much to say, Sa8 has covered all already ROFL Uhh... Now you are putting some pressure on me... Actually, much of the feature scripting is done by Sa8, I have just modded them here and there a bit... I knew this was coming Actually, a 'Technical' would have a different weapon... Russian stuff is so much more in 'common' use.. Dunno.. Never heard/seen one being fired... Yeah, the trail disturbs me too a bit... I have not decided yet whether it will be included in the final thingy...
  23. h -

    Project mcar public beta release

    @Thud...: Here're the pics as links... Weird that the won't show... http://www.sunpoint.net/~wrathchalice/HTR_ofp/pics/m151a1c_001.jpg http://www.sunpoint.net/~wrathchalice/HTR_ofp/pics/m151a1c_005.jpg http://www.sunpoint.net/~wrathchalice/HTR_ofp/pics/m151a1c_006.jpg http://www.sunpoint.net/~wrathchalice/HTR_ofp/pics/m151a1c_007.jpg Well, I'm not a 'modeller extraordinaire' so the model may not be perfect... The weapon is modelled completely from scratch based on some quite poor plastic model kit pics, none of which showed the whole weapon without it being in some sort of angle... (so no background images used...) But if what you are after is that does this vehicle look better than those showcars, I think it does Only the texture(ish like mass/crap/vomit) department sucks quite a bit... Great... That's what this is for Altough the sad thing is that we have still not been able to get the MP combatability up and running...
  24. h -

    Project mcar public beta release

    Next up in Project MCAR developement: In the (somewhat crappy) pics above you can see a M151A1 Jeep with 106mm Recoilless Gun obliterating enemy targets, first an armored target with HEAT round, and then some enemy infantry with APERS round... Note that the weapon fires 'real' shells (currently HEAT, HEP and APERS), not explosive bullets... This will be released shortly with the intention of demonstrating that MCAR is not just for missile use...
  25. h -

    COMBAT! HMMWV Pack Released

    Ok, I've got a question from MCAR point of view When firing to the opposite direction from where the car is 'pointing' (so if car points to 0, you fire at 180... firing to the rear so to speak...) the HMMWV blows up... So I'm just curious whether that is some reality feature, or a bug...
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