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hcpookie

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Everything posted by hcpookie

  1. hcpookie

    Battle Bus

    Published to Steam in the post-Armaholic world we live in... https://steamcommunity.com/sharedfiles/filedetails/?id=2621169015 "New" for this version - bus is found in FIA factions for all sides (no more dependencies) Improvements: - plow can be raised/lowered to clear low obstacles - improved armor plating - skulls can be hidden via user selection - more color selections (all user selectable) - fixed driver view enables first-person driving with clear vision - better horn... let them know you're coming!
  2. This worked for me! In the Arma Launcher, click the ellipsis (the "..." icon) and select Repair
  3. hcpookie

    Dune Buggies - M1161 and FAV

    FIX: M1161 windshield now has armor NEW: Added "flip vehicle" function to M1161
  4. At long last this made it into Arma 3! This mod was originally started in 2012 for Arma 2 (!!!), and has finally been converted to support Arma 3. Yep, it took me that long to get around to it! Remember this?!? ( downloads: https://onedrive.live.com/?id=5B54FC51A7917265!159236&cid=5B54FC51A7917265 also: https://steamcommunity.com/sharedfiles/filedetails/?id=2611302684 Includes: ---------- RPO-A thermobaric (FAE) launcher M-202 thermobaric (FAE) launcher AT soldier units for the launchers: "Rifleman (M202)" and "Rifleman (RPO)" Flare pistol (flare and smoke rounds) GM-94 launcher (and pistol version) RGM-40 launcher (and pistol version) Mk-13 pistol M-79 pistol 12ga shotgun pistol Ammo backpacks for M202 and GM94 Details: --------- - Thermobaric warheads(aka Fuel-Air Explosive, or FAE) uses an aresol-spreading warhead to create a massive blast concussion and thermal damage which is especially effective in confined areas against infantry and light structures. The thermal effect can also cause severe burns in the target area. - The grenade launchers in the pack can be carried in the pistol slot, enabling more versatility in loadout planning. - The GM-94 and RGM-40 are also available as standard "primary" weapon slot configurations. - The 12ga double-barrel shotgun "pistol" has a wide spread that is incredibly effective at short range, but rapidly loses effectiveness as range increases. - RGM-40, Mk-13, M-79, and shotgun all support BIS/CUP/CBA ammo specific to their types. - All weapon sights are fully animated and properly calibrated to real-world ranges. - Thermobaric launchers are configured for AI use against infantry as well as vehicles! - Ammo packs for GM-94 and 12ga shotgun - makes for easier deployment and reloads! - Dedicated ammo crates
  5. hcpookie

    Pook Heavy Weapons Pack

    IMPROVED: Removed AI ability to use RPO and M202 against infantry
  6. hcpookie

    Pook ARTY Pack

    Another small update! Added support for: CWR3 mod CSLA DLC Global Mobilization DLC
  7. Some pics! The "standard" T91 rifle... this is a design based on the M16 rifle that uses a piston upper which puts it on par with the HK416 and other piston-driven variants. M110 230mm artillery... arty is supported by my pook_ARTY firemissions! So you can call a fire mission and they will respond. Added the "AT Direct Fire" magazines to all artillery. In this pic you'll see the M14 EBR isn't that strange off-white color...
  8. hcpookie

    Pook ARTY Pack

    Small update: Added support for Republic of China (RoC) mod M-110, M-119, M-242 https://steamcommunity.com/sharedfiles/filedetails/?id=2594797324
  9. hcpookie

    Soviet AF Pack

    Texture: "\a3\data_f\clear_empty.paa" Selection depends on the plane. Since you mentioned Mig21: hiddenSelections[] = { "camo1","camo2","camo3", "num1","num2","num3","num4" // number panels 3-6 (scripted) }; They are all in the config
  10. hcpookie

    Soviet AF Pack

    You can use SetObjectTexture on the numbers to blank them out.
  11. hcpookie

    Soviet AF Pack

    Minor Update: IMPROVED: Field Manual references This will be the last update for now, unless bugs are reported
  12. hcpookie

    Soviet AF Pack

    Small update: FIX: Weapon popup errors (how did I miss this?)
  13. hcpookie

    Pook BOATS pack

    Update: FIX: Indestructible gunners on some boats FIX: Incorrect penetration rvmats
  14. hcpookie

    Soviet AF Pack

    Update: FIX: missileExplosion popup error FIX: Sonic boom sound popup error FIX: Typo in weapon classnames causing some script misbehavior FIX: Config issue limiting weapon explosion damage FIX: Su22 preview pics FIX: An-22 RPT error FIX: Sonic Boom effects calibrated to in-game boom speed (1188kph) FIX: Missing eject action in some planes FIX: Numerous AGM missile behavior errors FIX: Errors in some loadout menu descriptions FIX: Errors in TASM script FIX: Sonobuoy script errors FIX: Ka27, Ka29 turrets and gunnerviews FIX: Ka29 cockpit texture error FIX: IL-76 control animations FIX: IL-76 texture maps IMPROVED: Hardpoint loadout settings IMPROVED: Sonic Boom behavior synched to Jets DLC settings IMPROVED: Removed keyboard shortcuts for ARM (ELS scanning) user actions IMPROVED: Air-Air missile performance IMPROVED: Updated in-game Field Manual entries IMPROVED: Radar detection settings IMPROVED: Eject script now adds inflatable raft for water landings - raft spawns at pilot location - raft only spawns over water, not land - raft contains first aid kits IMPROVED: Sonobuoy behavior NEW: Rescue raft! NEW: Instruction sections added to Field Manual NEW: Yak-38 VTOL aircraft NEW: Mig-21 aircraft
  15. hcpookie

    co10 Escape

    Does the evac icon on the map change if the chopper can't make it? We noticed yesterday that after throwing smoke it changed to a red circle-X... wondering if we missed the target area when throwing smoke.
  16. hcpookie

    co10 Escape

    QUESTION: We just received "Angel 1 is down" and "Angel 2 is down" but no other prompts... what is the next step? Do we need to hack another terminal? Or go back and hack the same terminal again? (just tried searching the topic and didn't find any other hits)
  17. Now THAT is a great idea!
  18. Nice! I have signal panels in my camo nets pack and have different designs from Real-Life ground-to-air signal conventions. Might want to add some different ones? One could always just stack them up, but I have found the pre-configured ones work better to avoid having to memorize the entire list 🙂
  19. hcpookie

    Statement Regarding CSLA Iron Curtain

    Point taken... wasn't intending to "white knight" the discussion. My main intent is to illustrate the Entitlement that the current crop of "paying customers" expect. As has already been stated.
  20. hcpookie

    Statement Regarding CSLA Iron Curtain

    This x1000 Most people on the Interweb are whiny entitled man-babies that think like this. So, In My Opinion Only, I would adopt this mindset. Comments like "this looks like CUP it sucks" should just be acknowledged to come from the aformentioned whiners and taken with the appropriate grain (or grains!) of salt. But then again I'm used to hearing the "your mod sucks you should remove it from Steam" comments so there you go... I for one didn't even know this DLC was available; I'm adding it to my cart right now and letting my "squad mates" know about it too! 😉 Congrats to the team on the release!
  21. I have permission to finally release the An-28! The author (Nightintruder) has indicated this must NOT be published on Steam, period. It CAN be published on Armaholic or "any other means". So you must know how to properly install mods 🙂 If you do NOT know how to install mods, please consult the sticky posts in this forum. Copyright 2020 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie From Nightintruder: And now, to the download: https://onedrive.live.com/?id=5B54FC51A7917265!158884&cid=5B54FC51A7917265 Features cargo PARAJUMP script - open the rear doors to enable the action! Seats 12 cargo. LESH towing compatible Multiple skins available for both military and civilian factions Support for default vanilla factions, both military and civilian. Future updates may include CUP, FAP, or other factions depending on feedback. Some of the skins...
  22. Yes, the issue has been resolved. Your response is completely understood and appreciated!
  23. It would appear that the mod is once again "Public" visibility. https://steamcommunity.com/sharedfiles/filedetails/?id=1562282342
  24. I'm awaiting a response from steam support. Until then, Armaholic has us covered: https://www.armaholic.com/page.php?id=26957
  25. Hello, Could a mod please assist? I received the following emails from Steam tonight: and this: Mods, could someone please explain why this happened? I have received no other notifications in any fashion as to why this mod is now "incompatible"... I just fired up my local copy and it runs fine... help????
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