hamis
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Everything posted by hamis
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Well,looks like it's working!Very big thank's for you.
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Well,i have been working with my own replacement mod for long time,but there is one problem.I get missing addon messages for about all addons i am using.Do you have this problem,if not how did you do it?I am using ECP 1.085.
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Well,i can't find your Nogova Nature Replacement Pack anywhere!
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Well,i tried to apply forest(every kind of them)with WRPTOOL but all textures were missing.Also some objects were hanging at about 1-2 meters from the ground.What's wrong?
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Hi.I have replaced resistance t-54 with RHS T-55 AM2.There are scripts for ramdom numbers in EECP,but they don't work then the tank is on resistance side.Could someone make working script?
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Where are all the talented scripters then you need one?
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Thrustmaster topgun afterburner II has software where you can specify  individual controls for every game you have! With this stick(software) you can reverse throttle for games of your choice!
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Hi.I have replaced resistance t-54 with RHS T-55 AM2.There are scripts for ramdom numbers in EECP,but they don't work then the tank is on resistance side.Could someone(EECP Team?) make working script?
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Well,then you play with this addon on east side,there is numbers and unit marking on the turret.I have replaced original T-54 with this tank and numbering does not work because it is on resistance side.I don't know much about scripts,so i need instructions to make it work.
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Here is RAE_numbers.sqf: private["_path", "_pathNum", "_tank", "_name1", "_name2", "_name3", "_type", "_typeBeg", "_var", "_num1", "_num2", "_num3", "_gvardA", "_emb", "_gvard", "_rnd", "_leaves", "_net1", "_net2", "_typeBeg"]; _path = "\RHS_T55Pack_Scripts\"; _pathNum = "\SIG_T55\Nums\"; _tank = _this select 0; _type = _this select 1; _name1 = "n"; _name2 = "in_"; _name3 = "g"; _typeBeg = "none"; if (_type == "random") then { _typeBeg = "random"; _var = random 1; if (_var >= 0.5) then { _type = "randomArabic" } else { _type = "randomNormal" } }; if (_type == "randomNormal") then { _typeBeg = "random"; _type = "normal"; _num1 = random 9; _var = _num1 mod 1; if (_var >= 0.5) then { _num1 = (_num1 - _var) + 1 } else { _num1 = _num1 - _var }; _num2 = random 9; _var = _num2 mod 1; if (_var >= 0.5) then { _num2 = (_num2 - _var) + 1 } else { _num2 = _num2 - _var }; _num3 = random 9; _var = _num3 mod 1; if (_var >= 0.5) then { _num3 = (_num3 - _var) + 1 } else { _num3 = _num3 - _var }; _emb = _this select 2; _gvardA = _this select 3; }; if (_type == "randomArabic") then { _typeBeg = "random"; _type = "arabic"; _num1 = random 9; _var = _num1 mod 1; if (_var >= 0.5) then { _num1 = (_num1 - _var) + 1 } else { _num1 = _num1 - _var }; _num2 = random 9; _var = _num2 mod 1; if (_var >= 0.5) then { _num2 = (_num2 - _var) + 1 } else { _num2 = _num2 - _var }; _num3 = random 9; _var = _num3 mod 1; if (_var >= 0.5) then { _num3 = (_num3 - _var) + 1 } else { _num3 = _num3 - _var }; _emb = _this select 2; _gvardA = _this select 3; }; if (_type == "randomResi") then { _typeBeg = "random"; _type = "resi"; _num1 = random 9; _var = _num1 mod 1; if (_var >= 0.5) then { _num1 = (_num1 - _var) + 1 } else { _num1 = _num1 - _var }; _num2 = random 9; _var = _num2 mod 1; if (_var >= 0.5) then { _num2 = (_num2 - _var) + 1 } else { _num2 = _num2 - _var; }; _emb = _this select 2; _gvardA = _this select 3; }; if (_type == "none" || _typeBeg != "random") then { _num1 = (_this select 2) select 0; _num2 = (_this select 2) select 1; if (_type != "resi") then { _num3 = (_this select 2) select 2 }; _emb = _this select 3; _gvardA = _this select 4 }; if (_emb == "random") then { _rnd = random 3; if (_rnd < 1) then { _emb = "emb1" }; if (_rnd >= 1) then { _emb = "emb2" }; if (_rnd >= 2) then { _emb = "none" } }; if (_emb == "none") then { _emb = format ["%1no.paa", _pathNum] } else { _emb = format ["%1%2.paa", _pathNum, _emb] }; _gvard = _gvardA select 0; if (count _gvardA != 1) then { if (random 10 > (_gvardA select 1)) then { _gvard = "none" } }; if (! (format ["%1", _gvard] in RHS_T55s_Possible_Gvards)) then { _gvard = format ["%1.paa", _gvard] } else { if (_gvard == "none") then { _gvard = format ["%1no.paa", _pathNum] } else { _gvard = format ["%1%2.paa", _pathNum, _gvard] } }; if (typeOf _tank in RHS_T55sWithResiSpecials) then { _var = random 2; if (_var < 1) then { _leaves = "\o\tree\borovice01.pac" } else { _leaves = format ["%1no.paa", _pathNum] }; _var = random 2; if (_var < 1) then { _net1 = "\data\mask_sit_2x1_ridka.paa" } else { _net1 = format ["%1no.paa", _pathNum] }; _var = random 2; if (_var < 1) then { _net2 = "\data\mask_sit_2x1_ridka.paa" } else { _net2 = format ["%1no.paa", _pathNum] }; _tank setObjectTexture [2, _leaves]; _tank setObjectTexture [3, _net1]; _tank setObjectTexture [4, _net2] } else { _tank setObjectTexture [3, _emb]; _tank setObjectTexture [4, _gvard] }; if (_type == "normal") then { _tank setObjectTexture [0, format ["%1%2%3.paa", _pathNum, _name1, _num1]]; _tank setObjectTexture [1, format ["%1%2%3.paa", _pathNum, _name1, _num2]]; _tank setObjectTexture [2, format ["%1%2%3.paa", _pathNum, _name1, _num3]]; } else { if (_type == "arabic") then { _tank setObjectTexture [0, format ["%1%2%3.paa", _pathNum, _name2, _num1]]; _tank setObjectTexture [1, format ["%1%2%3.paa", _pathNum, _name2, _num2]]; _tank setObjectTexture [2, format ["%1%2%3.paa", _pathNum, _name2, _num3]]; } else { if (_type == "resi") then { _tank setObjectTexture [0, format ["%1%2%3.paa", _pathNum, _name3, _num1]]; _tank setObjectTexture [1, format ["%1%2%3.paa", _pathNum, _name3, _num2]]; } } }; Could someone try to make it work?
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Well,you should compare original ofp config with some replacement configs.There are many like ffur,eecp and others.
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Thrustmaster topgun afterburner II has software where you can specify individual controls for every game you have!
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Here is EECP_RAE_init.sqs: _path = "\RHS_T55Pack_Scripts\" _tank = _this select 0 _line = "T55" ? format ["%1", RHS_T55_NoScripts] == "scalar bool array string 0xfcffffef": RHS_T55_NoScripts = false ? format ["%1", RHS_NoScripts] == "scalar bool array string 0xfcffffef": RHS_NoScripts = false ? RHS_T55_NoScripts || RHS_NoScripts: exit ? format ["%1", RHS_smokeOff] == "scalar bool array string 0xfcffffef": RAE_smokeOff = false ? format ["%1", RAE_serverCount] == "scalar bool array string 0xfcffffef": RAE_serverCount = 0 ? format ["%1", RHS_T55_FctLoad] == "scalar bool array string 0xfcffffef": RHS_T55_FctLoad = false thisIsServer = true thisIsMP = false ~(random 0.5) + 0.5 #afterMPCheck ? ! RHS_T55_FctLoad: RHS_FctLoad = true; RHS_T55_Numbers = loadFile format ["%1RAE_T55_Numbers.sqf", _path]; RHS_T55_MPN = loadFile format ["%1RAE_T55_MPN.sqf", _path]; RHS_countedCargo = loadFile format ["%1RAE_countCargo.sqf", _path]; RHS_T55_MPNumberFct = loadFile format ["%1RAE_T55_MPNumbers.sqf", _path]; RHS_TriggFct = loadFile format ["%1RAE_TriggerFct.sqf", _path] RHS_T55_throwOff = objNull RHS_T55sWithNormalNumbers = [""]; RHS_ExportT55sGDR = [""]; RHS_ExportT55sCz = [""]; RHS_ExportT55sChina = [""]; RHS_ExportT55sIraq = [""] RHS_T55sWithResiNumbers = [""] RHS_T55sWithResiSpecials = [""] RHS_T55sWithoutCargoProxies = [""] RHS_T55s_Possible_Gvards = ["russ", "czech", "finn", "gdr", "none", "resi"] RHS_T55s_Possible_Embs = ["random", "emb1", "emb2", "none"] ? ! (typeOf _tank in RHS_T55sWithoutCargoProxies): _tank exec format ["%1RAE_T55_check.sqs", _path] ? typeOf _tank in RHS_T55sWithNormalNumbers: _array = [_tank, "randomNormal", "random", ["russ", 3]] ? typeOf _tank in RHS_ExportT55sGDR: _array = [_tank, "randomNormal", "none", ["gdr"]] ? typeOf _tank in RHS_ExportT55sCz: _array = [_tank, "randomNormal", "none", ["czech"]] ? typeOf _tank in RHS_ExportT55sChina: _array = [_tank, "randomNormal", "none", ["none"]] ? typeOf _tank in RHS_ExportT55sIraq: _array = [_tank, "randomArabic", "none", ["none"]] ? typeOf _tank in RHS_T55sWithResiNumbers: _array = [_tank, "randomResi", "none", ["none"]] ? ! thisIsMP: _array call RHS_T55_Numbers; goTo "loop" #loop ? isNull _tank: exit ? format ["%1", RHS_T55_throwOff] == format ["%1", _tank]: [_tank] exec format ["%1RAE_T55_throwOff.sqs", _path] ~0.5 goTo "loop" I'm sure someone can edit it to make it work!
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You can also use @ECP 1.085 config.
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im using the nvg from lluma sky pack, they are also great, but i have also a question, can u download only NVg replacment or u have to go with packmod ?
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There are good nvg's in latest EECP.Also dxdll have some option for nvg effects.In ECP 1.085 you can select from many nvg's. ************************************************** * TO THE END USER (choose you Night Vision view) * **************************************************/ // The following comments describe the available NV screen layers. // In order to select your favourite model, you may comment out // the current uncommented definition and then remove the double // slash from the definition of the model you want to choose. // You can add different screens. All you have to do is defining // the macro "NVGMODEL" with the path of the respective model. // NV screen with statics and sharp edge shadow //#define NVGMODEL "\ECP_Effects\models\optics_nv_stat" // NV screen with statics and faded edge shadow //#define NVGMODEL "\ECP_Effects\models\optics_nv_statF" // NV screen with sharp edge shadow and no statics //#define NVGMODEL "\ECP_Effects\models\optics_nv_shad" // NV screen with faded edge shadow and no statics //#define NVGMODEL "\ECP_Effects\models\optics_nv_shadF" // clear NV screen with statics //#define NVGMODEL "\ECP_Effects\models\optics_nv_stat_ns" // clear NV screen //#define NVGMODEL "\ECP_Effects\models\optics_nv_clear" // Monocular NV screen (for realism maniacs) //#define NVGMODEL "\ECP_Effects\models\optics_nv_mono" // BIS' default NV screen //#define NVGMODEL "optika_night" Just remove // before one line(lower)and try it!
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Are you sure you have g36a.pbo in res/addons?
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Well,i tried to apply forest(every kind of them)with WRPTOOL but all textures were missing.Also some objects were hanging at about 1-2 meters from the ground.What's wrong?
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If you want lots of shooting videos,go to this site:http://www.aardvarkfirearms.com/
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Hi!I played pmc_heros path campaign,it didn't go to next mission,i used "campaign" cheat but mission didn't end!Since then @ecp version have started about every fourth time,but normal resistance starts always.What could cause this?
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I think your cd have scratches or fingerprints.Try also to clean your cd-drive.
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Hi!I played pmc_heros path campaign,it didn't go to next mission,i used "campaign" cheat but mission didn't end!Since then @ecp version have started about every fourth time,but normal resistance starts always.What could cause this?
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Hi!I played pmc_heros path campaign,it didn't go to next mission,i used "ccampaign" cheat but mission didn't end!Since then @ecp version have started about every fourth time,but normal resistance starts always.What could cause this?