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Everything posted by hoz
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
hoz replied to EricM's topic in ARMA 2 & OA - GENERAL
paragraphic please don't quote pics. -
Asked, answered, closing, with... Rest assured if there is an announcement you won't have to look far.
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Ask your question in that thread mandoble will respond and help you sort it out.
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Check Mando's thread at OFPEC I know 1 was recently asked and answered.
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moving to AD & M Discussion
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moving to AD & M Discussion
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Description Disarm the bomb. A ready to serve objective. This script is to simulate a 4 wire bomb. You must choose the correct wire for cutting. Install Copy all the contents from the init.sqf and description.ext and the HOZ_dabomb folder to your mission folder & mission files. Open the editor and copy the addaction commands from the Bomb and the Police vehicle to appropriate objects in your mission. If you want to avoid having to find the bomb first, then set HOZ_dabombFound = true  in the init.sqf file. This will allow the player to skip that objective. If you want to disable the timer then simply change HOZ_TimerEnabled to false. Wire Color choices are: "Red", "White", "Gray", "Blue" and can be configured manually by setting HOZ_dabombWireC = "colorchoice". Be sure to disable HOZ_dabombRNDWires = false; if you want to manually specify the color. Default will be to randomly choose the color. Demo Mission In this demo mission you must go find the bomb instructions. These instructions will tell you which wire you need to cut. Once you have figured out the wire then goto the bomb and disarm it. Careful! A wrong wire could mean death! You must do all this in 90 secs. Hehe Note: if you cannot get to the bomb in time, simply increase the time in the init.sqf file. I tried to make the mission fun. Many thanks to plancks dialog and image skillz! Ver 1.1 * Fixed the missing action if dialog was closed accidentaly with esc. * Added new option: HOZ_LimitUnits = false - you can now be selective of which units can disarm the bomb. tx Mandoble & Spooner * Overlapping buttons some times caused a boom! * Added random delay after the wire is cut to stimulate suspense. was it the correct wire? * Locked the hatchback in the demo mission. * Note: Any player can find the bomb instructions. Ver 1.0 * Initial release OFPEC
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HOZ_dabomb - Mission Objective Script
hoz replied to hoz's topic in ARMA - MISSION EDITING & SCRIPTING
Pic added. The forums were at a crawl when I opened the topic so I avoided the image. -
How to Make a Simple Mission Guide
hoz replied to mattxr's topic in ARMA - MISSION EDITING & SCRIPTING
There is also the Respawn tutorial at OFPEC -
You have no control over which unit you respawn to using the default respawn, the default respawn will respawn you to I think the 0 position of the group and move through the group slots until they were used up. .... that said you could create a custom dialog, something like norrins revive/respawn scripts then you could maybe control it.
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This is a first for me, moving something to General from OT
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This is a first for me, moving something to General from OT
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Pulverizer If you have nothing constructive to add then don't post at all. Hoz
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Moving to Mission and editing.
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Moving to Mission and editing.
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Kolt & SNAKEMAN Don't post comments without posting pictures.
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We have a bit of a problem folks. OFPEC has been around for a while, and has gone by different guises over the years. For a short time it seems our forum system permitted members to have one name for logging into the site, and use a different name for display on the forum. In the past whenever problems occurred due to this we'd eventually manage to find a way around them, but tackling the symptoms over and over have not dealt with the underlying dilemma, which persists. OFPEC is about to undergo some pretty major changes, and we'd like to remedy this issue now before we go any further. We have 139 members whose login name and username don't match. What we propose is that we convert the login name to be the same as that used in the forum. We're giving the members concerned the opportunity to get in touch and let us know if there is an alternative name they would like used (their login name for example). The main thing is that both names will be the same - we're not really concerned what that name ends up being, so long as it's not already in use. If we don't hear from the members below within 2 weeks, we'll assume you're fine with the changeover. Emails will be sent to the relevant members to confirm the change of details. The rogue's gallery can be found @ OFPEC
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New build available on the share. 531 MB CWR_FullOct16.rar, build is mostly for people converting missions and the campaign. Share Folder
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I uploaded a full build CWR-Full-Sept142008.rar Last night. Available Here
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Moving to a more appropriate place...
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Moving to a more appropriate place...
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Creating custom unit animations in ArmA
hoz replied to chris330's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Moving to Configs & Editing -
Moving to Configs & Editing
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OFPEC has to templates in our Face Library and Editors depot for making custom faces. Custom Face Template
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Look through OFPECS Faces Library. Most of these submissions are from Wipman.