-
Content Count
107 -
Joined
-
Last visited
-
Medals
Everything posted by gms
-
I had no this trouble... I'd like see the config and screenshot of the memory lod from o2, then maybe i'll can help...
-
All names of memory axis defined in the config. i think what trouble in the config or in a error names of points.
-
ArmA2 Modding Toolbox for 3ds max V1.1
gms replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
It's not interesting export to arma that already have in. Only making the new model :) -
ArmA2 Modding Toolbox for 3ds max V1.1
gms replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
It is very hard to learn all features. I have no project which I'll can try :D -
ArmA2 Modding Toolbox for 3ds max V1.1
gms replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Great work! I'll see it tomorrow :) 3dsMax 10 (aka 2008) is supported, isn't it? I hope :) -
ArmA2 & ArmA1 Models Size comparison
gms replied to bravo 6's topic in ARMA 2 & OA : MODELLING - (O2)
Has he used a proxy? -
View Pilot lod - weapon problem
gms replied to sakura_chan's topic in ARMA 2 & OA : MODELLING - (O2)
Sakura_Chan, Try to use DXT1 with alpha channel textures instead of DXT5. -
units[]={}; weapons[] = {}; requiredAddons[] = {"CAair"}; I think what some [] must be there. Indeed I don't understand what your config does. If it not completed then show to us the full version. Look your Arma.rpt to know more about errors.
-
WIP: Stuff you are working on 2!
gms replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Why so much polys at the flat surfaces? :) Why do you not made a more simple mesh in the begin? -
"Движение КраÑной Звезды" is :) "КраÑное движение звезды" is "Red Movement of Star" :D In European letters : "Dvizhenie Krasnoy Zvezdyi" or "Dvizhenie krasnoj zvezdy"
-
You need a Alpha Channel in _ca texture, where the black color is 100% transparent and the white color is 100% opacity. the Grey color is % opacity (depending on the brightness).
-
Using the "Super" Shader (RVMAT material)
gms replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
This is important. If the red and the blue channel have any data then the result will be another. Add The most simplest way to swizzle is: 1. Open c:\Program Files\Bohemia Interactive\Tools\BinMake\Pal2PacE\TexConvert.cfg in Notepad. 2. Edit value "B" to "1" : class specular_diffuseinverse_map { name = "*_smdi.*"; format = "DXT1"; enableDXT = 1; channelSwizzleR = "1"; channelSwizzleG = "G"; channelSwizzleB = "[color="Red"]1[/color]"; channelSwizzleA = "1"; dynRange = 0; }; 3. Enjoy without Photoshop and 3dsMax :D TexView or PalToPac does it automatically, don't forget about the prefixes _smdi during saving of file and always have write extension .paa by manual. -
Using the "Super" Shader (RVMAT material)
gms replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks for the explanation, values in the example are default. In mentalray usually i increase the samples only. -
Using the "Super" Shader (RVMAT material)
gms replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
Soul_Assassin, I though with Max but I prefer to Scanline. -
Using the "Super" Shader (RVMAT material)
gms replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
or :) -
WIP: Stuff you are working on 2!
gms replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Most likely. With optics or red dot sight. -
WIP: Stuff you are working on 2!
gms replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I doing a small addon for a2. I hope very soon finish it. Basic textures from my old M60 with changes. Now i have hard work with axis and some bones (so far ammo's revolving are orderless, but work correctly.) -
Good job, Rocket. steady as you go' :)
-
WIP: Stuff you are working on 2!
gms replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i return to ww2 theme :) MG34 -
ARMA2 updated rvmat for vehicles
gms replied to soul_assassin's topic in ARMA 2 & OA : MODELLING - (O2)
I tried it on weapons, but the reflections and AO in the game was not ... i will try with your material. -
I think the twist in the new animations is happening because infantry models of arma1 is low-resolution of polygons compared with arma2 *waits for unbinarized models from BIS*
-
Yes, yes, it is necessary. and new model of head too :)
-
Have not bevels. The model implemented by all the rules of low-poly. But there are 16-24 segments in cylinders of barrel&etc, and lot of holes in mesh, what don't want make with Alpha.
-
What do you think 12000 triangles for the infantry weapon that's OK?
-
vilas, may be... http://www.flashpoint.ru/forum/showthread.php?t=49744 :)