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goliath86

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Everything posted by goliath86

  1. CorePatch This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors. Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly. Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can. If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them. In the first version 1.0.0.0 I had fixed two common errors: 1. The Functions Module error relative to the BIS_fnc_init variable not initialized; 2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu. HOW TO TEST FEW FIXES: To try out the the above two fixes, first launch ArmA 2 OA (1.63) without mods, without this addon and with the -showScriptErrors launch command line. Enter the editor, place a unit and a Functions Module (F7) and click Preview. You will see one error throwed by the function module. Then press the gear menu key (usually "G") and you will see another error (even if you click on an item inside the gear menu). Then launch ArmA 2 OA (1.63) with only this addon and the -showScriptErrors launch command line and repeat the above test. No errors appears! Here it is the file in form of an addon. !!! DO NOT USE COREPATCH IF YOU ARE USING THE 1.63 BETA VERSION OF ARMA 2: OPERATION ARROWHEAD BECAUSE IT IS ALREADY INCLUDED INSIDE THE BETA PATCH AND UPDATED TO A MAJOR VERSION !!! DOWNLOAD CorePatch v1.0.0.24 NEEDED ADDONS: This addons need the ACR Compatibility Patch (ACR Lite) to fully works IMPORTANT NOTE FOR MP GAMES: For some fixes (like the Fire-In-The-Sky Bug fix) to take effect, it is mandatory to install this addon both server and client side CHANGELOG: v1.0.0.24 (13/03/2015) - Better explanation here - Fixed few "Undefined variable.." remaining bugs - Fixed the Bitter Chill mission lag - Changed Garbage Collector Module behaviour: now it doesn't automatically collect not-alive objects when it starts, for default. If you want to activate the "auto-collect" feature you have to set the "auto" variable of the module itself (ex. BIS_GC setVariable ["auto", true, true]) v1.0.0.23 (24/02/2015) - Better explanation here - Added CCP feature Nr. 63107 (thanks to defunkt for permission to use his Anzins mod) - Fixed BIS_MENU_GroupCommunication error on MP environment (thanks to Dimon) - Fixed BIS Garbage Collector Module error introduced with CorePatch (thanks to OpsuFmSPol) - Fixed some errors of MP Framework initialization with CorePatch v1.0.0.22 (14/02/2015) - Better explanation here - Really fixed "Bitter Chill" campaign mission bug (http://forums.bistudio.com/showthread.php?170392-Bitter-Chill-Mystery&p=2870710&viewfull=1#post2870710) - Fixed two "Undefined variable.." errors on Shapur_BAF and Zargabad intro scenes - Added CCP feature Nr. 67747 - Fixed CCP bug Nr. 69133 even relative to CIT bug Nr. 24844 - Added CCP feature Nr. 67651 - Fixed CCP bug Nr. 69186 - Fixed CCP bug Nr. 68114 even relative to CIT bug Nr. 15626 - Fixed CCP bug Nr. 66695 v1.0.0.21 (09/02/2015) - Fixed CorePatch error on accessing campaigns v1.0.0.20 (07/02/2015) - Better explanation here - Fixed some more "Undefined Variable..." errors of BIS Warfare Module - Improved Javelin CLU optics with improvements from Anzins mod with permissions by Defunkt - Fixed CCP bug Nr. 71144 - Fixed BIS SP Mission "Bear Rising" - Fixed "Bitter Chill" campaign mission bug (http://forums.bistudio.com/showthread.php?170392-Bitter-Chill-Mystery&p=2870710&viewfull=1#post2870710) even relative to CIT bug Nr. 10160 - Fixed main menu slow loading (thanks OMAC!) - Fixed CCP bug Nr. 69143 - Improved A2 M249: now it can use the "200Rnd_556x45_L110A1" magazine from BAF v1.0.0.19 (20/01/2015) - Better explanation here - Fixed few bugs of BIS SP Mission "Eye For Eye" - Fixed: Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss' - Fixed: Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000) - Fixed: BIS SP Mission "Littlebird" - Fixed optics modes of "M4A1_HWS_GL" and "M4A1_HWS_GL_CAMO" v1.0.0.18 (07/01/2015) - Better explanation here - Fixed two regressions from v1.0.0.17 version of CorePatch (thanks to OpusFmSpol for feedbacks) - Fixed CCP bug Nr. 67317 (more planes and choppers with RWR system) v1.0.0.17 (19/12/2014) - Better explanation here - Fixed BIS SP Mission "Trial By Fire" - Fixed BIS SP Mission "Eye For Eye" - Fixed CCP bug Nr. 70342 - Fixed CCP bug Nr. 68220 v1.0.0.16 (12/12/2014) - Better explanation here - Fixed many errors of BIS Warfare Module (a very big thanks to OpusFmSPol that provided me a good list of module's errors!) - Fixed SP Mission "War Welcome" v1.0.0.15 (05/12/2014) - Better explanation here - Fixed many "Undefined variable.." of BIS SOM Module - Fixed dialog error of BIS SOM Module - Added correct dialogs for "Transport" and "Supply Drop" support mission of BIS SOM Module (dialogs were deactivated!) - Improved CAS support mission of SOM Module v1.0.0.14 (28/11/2014) - Better explanation here - Fixed manu "Undefined variable.." of ACM Module - Fixed many "Undefined variable.." and other errors of Gita Module (Town Generator) - Fixed ArmA 2 Bootcamp missions: Parachute Jump Training, Armor Training, Helicopter Training and FixedWing VTOL Training. v1.0.0.13 (23/11/2014) - Better explanation here - Merged BIS Silvie Module from BIS Module Improvements Projects by Wolffy.au and zGuba - Further improved BIS Silvie Module so no more heavy damaged vehicle are spawned - Fixed "Duplicate item .." RPT entry by first training mission of ArmA 2 v1.0.0.12 (15/11/2014) - Better explanation here - Merged BIS Ambient Animals Module from BIS Module Improvements Projects by Wolffy.au - Merged BIS Jukebox Module from BIS Module Improvements Projects by Wolffy.au - Merged BIS_fnc_locations fixes from BIS Module Improvements Projects by Wolffy.au - Fixed BIS Zora (Zone Restriction) Module (removed "Known Bugs" reported even on BI Wiki) - Merged BIS Ambient Civilian (Expansion) Module from BIS Module Improvements Projects by Wolffy.au v1.0.0.11 (11/11/2014) - Better explanation here - Fixed BIS UAV Module - Fixed BIS ULB Module - Fixed BIS UAV Training mission - Fixed BIS "MARTA" Module (Military Symbols) - Added: now with MARTA Module you can define a custom icon color for a group icon by setting the desired colour in the setGroupIconParams settings and then setting the MARTA_custom_color variable to true (group this setVariable ["MARTA_custom_color", true]) v1.0.0.10 (05/11/2014) - Better explanation here - Fixed some more challenges and meta-challenges on MP and SP Armory mission - Fixed OA Shooting Range training mission - Fixed the Advanced hints System - Fixed BIS_fn_halo - Fixed OA Armor Training mission - Improved OA Armor Training mission - Fixed and Improved SSM Module (Symple Support Module) - Fixed OA Attack Helicopter mission v1.0.0.9 (29/10/2014) - Better explanation here - Fixed some more errors of the SP Armory mission - Fixed some errors of the MP Armory mission (need more patching!) - Fixed BIS_OO_Debug_Debug error; - Fixed some errors on creating Dynamic Objects compositions: Cannot create non-ai vehicle WarfareBMGNest_PK_Ins and Cannot create non-ai vehicle WireFence. v1.0.0.8 (27/10/2014) - Better explanation here - Fixed many errors of the armory missions - Fixed RPT spam (many >> Addon XYZ (entry ABC) not found in the list of active addons) of armory mission v1.0.0.7 (24/10/2014) - Better explanation here - Fixed 3 errors of the fn_hints_functions_navigation.sqf (most of them visibile during the first training mission of OA) - Fixed 2 warning in the RPT about looped animation - Fixed many errors of the Garbage Collector Module (I've introduced the fixes that Wolffy.au and zGuba have made in their BIS Module Improvement Project relative to the Garbage Collector and I've fixed some more errors). - Improvements: now the Garbage Collector Module has all the improvements that Wolffy.au and zGuba have made in their BIS Module Improvement Project (see their site: https://dev.withsix.com/projects/mip). - Added: now the Garbage Collector Module start automatically collecting not alive units. It scan every 300 secs (default) for not alive units and delete them if the player and/or his units are over 500 meters (default) distant from the "dead" unit (this was introduced by Wolffy.au in his project). Now mission makers can modify the time for the scan by setting a global variable (BIS_GC setVariable ["waitTime", timeInSecs, true]). He can already set the distance from the player and his units at which the module can delete the not alive units (BIS_GC setVariable ["distanceObject", metersFromThePlayers, true]) and last, he can set if a unit doesn't have to be deleted by the Garbage Collector Module by putting this "this setVariable ["dontDelete", true, true]" inside the init box of the unit to not be deleted. v1.0.0.6 (23/10/2014) - Fixed 1 error on BIS SRRS Module (Surrendering Module) - Fixed "Cannot load sound 'ca\dubbing\global\radio\dan\damn.wss'" spam in RPT of the SRRS Module - Fixed 3 errors on BIS Functions Module relative at BIS_fnc_UnitPlay function v1.0.0.5 (22/10/2014) - Fixed the Fire-In-The-Sky bug (thanks to eggbeast that provided me the Dwarden's script fix!) - Fixed some errors in the Dwarden's script fix of the Fire-In-The-Sky bug v1.0.0.4 (21/10/2014) - Fixed 5 script errors on BIS First Aid and Battlefield Clearance modules v1.0.0.3 (18/10/2014) - Fixed 13 script errors on ARTY module. - Reorganized script files inside folders to reflect BIS original script folder format. v1.0.0.2 (16/10/2014) - Fixed three errors of the HC module. v1.0.0.1 (16/10/2014) - Fixed BIS_FXsand error of BIS Environment - Effects Module relative to an uninitialized _center variable causing to not spawn sand particle effects near the center object selected (default the player) v1.0 (15/10/2014) - Fixed BIS_fnc_init error of BIS Function Module - Fixed handleGear.sqf (line 521) error of Player Gear Menu
  2. So, the biggest problems now with ArmA2/OA are: Ambient Civilian Module Broken Fire-In-The-Sky Other? I was away from CorePatch project for some time but now I'm back (hopefully!). I need, please, if possible, a list of bugs and/or regressions of recently released CorePatch's versions. Thank you!! Goliath
  3. goliath86

    A2/A2:OA Patch 18.12.2015

    Those errors have been fixed time ago. Are you on beta branch of A2:OA AND EVEN A2?
  4. goliath86

    A2/A2:OA Patch 18.12.2015

    I've deleted the LOD n. 6.000 :ph34r:
  5. goliath86

    A2/A2:OA Patch 18.12.2015

    It is very strange cause I can't reproduce that issue. Try to change the CorePatch.pbo name (like CorePatch.pbo.bak) excluding the corepatch update and retry your tests.
  6. goliath86

    A2/A2:OA Patch 18.12.2015

    Hi dreadpirate! I've tested it and I can't reproduce the issue you encounter. I've used the latest version of JSRS (v1.5 final) and CBA (v1.0.1.196)
  7. goliath86

    A2/A2:OA Patch 18.12.2015

    We could fix it deleting the lod6 or creating a working texture for that lod (but I haven't experience on texturing!)
  8. goliath86

    A2/A2:OA Patch 18.12.2015

    Yeah, it is a problem regarding a blank texture regarding a Camo3 selection
  9. goliath86

    A2/A2:OA Patch 18.12.2015

    Thank you Opus for reporting! I've fixed it and now it works as intended! It was not only the problem you pointed out! Thank you again!
  10. goliath86

    A2/A2:OA Patch 18.12.2015

    Hi PiZZADOX! I'm already opening a GitHub version of corepatch as I'm writing ;)
  11. goliath86

    A2/A2:OA Patch 18.12.2015

    Hi Noma, can you provide some more arguments on what CorePatch broke of your addon? So we can may help you
  12. goliath86

    A2/A2:OA Patch 18.12.2015

    Thank you al for feedback guys! Even if we don't answer at everyone we are reding this thread very carefully and discussing the changes to be made for the next update! So, many of you agree on reverting the mini-gun's firing angles on the original one. We are investigating on the "No Owner" RPT spam and on the super-speed of the bycicle.
  13. goliath86

    A2/A2:OA Patch 18.12.2015

    Hi! Thank you for reporting scredox! We are aware of the AS50 TWS and all others TWS sniper rifles zeroing problems. We are trying to revert some changes. Thank you!! The M14 is a full-auto rifle IRL and the DMR can fire up to 800m IRL. BTW I will do som more research on them!
  14. goliath86

    A2/A2:OA Patch 18.12.2015

    Hi guys! I'm back on working on CorePatch after a short pause. We (the CorePatch team) are working on resolving all the regressions you have found on this latest update. Regarding the AS50 that sounds like the M107, it is related to CIT report #71270 Since we don't have a new sound to add to the AS50 rifle we added the same sound of the M107 as workaround. If any of you has a better sound sample feel free to inform me! If we revert back this change, the AS50 will sound the same as the L115A3.
  15. BETA PATCHES FOR A2/A2:OA PRE-FINAL PATCH LAST BETA PATCH RELEASED: 13/10/2015 On this thread I will post updated changelogs of current beta patches released for ArmA 2 and ArmA 2: Operation Arrowhead -- IMPORTANT -- From beta patch released on 15/05/2015, all the possessors of ArmA 2: Combined Operations (A2 and A2:OA together) MUST opt in beta branch even of ArmA 2 and not only of ArmA 2: Operation Arrowhead CHANGELOG 13/10/2015 (ArmA 2:OA and ArmA 2) in collaboration with Schatten and groove_c: - Fixed CIT bug Nr. 29472 - Added IR laser to M4A3_RCO_GL_EP1 - Added T90 gunner light - Added commander light to BMP2 - Added commander light to Tunguska - Made G36A, G36K and G36C single/full-auto weapon only 13/07/2015 (ArmA 2: OA): - Fixed CIT bug Nr. 2793 - Fixed CIT bug Nr. 12294 - CCP bug Nr. 67951 - Fixed CIT bug Nr. 70648 - Changed: RPK-74's 45 rounds magazines now occupy only one slot of gear inventory - M16A4_ACG and M16A4_ACG_GL ACOG optics can not be anymore used with NVG, like other OA weapons with optics - Fixed CIT bug Nr. 22551 04/07/2015 (ArmA 2 and ArmA 2: OA): - Implemented a possible fix for the A2 warfare mission JIP issue (thanks to OpusFmSPol) - Added two light cones to BMP3, T-72s, Mi-17s and BMP2s - Added 100m steps for zeroing on all vehicles modified by CorePatch 26/06/2015 (ArmA 2: OA): - Extended the fix for the CIT bug Nr. 27550 to all the static weapons 23/06/2015 (ArmA 2: OA): - Changed zeroing to 3000m to: M1A1, M1A2_TUSK_MG, M1A1_DES_US_EP1, M1A2_TUSK_MG_EP1, T72_TK_EP1, T90, T72_CDF, T72_RU, T72_INS, T72_GUE, T72_ACR - Solved .rpt spam of ArmA2OAServer.exe relative to AK_107_Kobra - Added zeroing to: BMP2s, LAV25, M1128_MGS_EP1 (stryker), BTR60_TK_EP1, BRDM2s - Changed zeroing to 2000m to: 2S6M_TUNGUSKA, Shilkas, M2A2_EP1, M2A3_EP1, M6_EP1 - Solved CIT bug Nr. 27550 15/06/2015 (ArmA 2: OA): - Fixed AH64_Sidewinders zeroing and turret rotation - Added rangefinder and zeroing to BMP3 - Fixed CCP bug Nr. 67739 - Fixed CCP bug Nr. 67705 - Added flashlight to: M4A1_HWS_GL, M4A1_HWS_GL_camo, M4A1_HWS_GL_SD_Camo - Toned down brightness of vehicles' lights (related to CCP feature Nr. 69249) - Gunner/Commander of: BTR90_HQ, BMP2_HQ_CDF, BMP2_HQ_INS, BMP2_HQ_TK_EP1 now can switch to driver position and give order to driver 05/06/2015 (ArmA 2 and ArmA 2: OA): - Re-added NVG optics mode to Javelin - Fixed CCP bug Nr. 68103 - Fixed CCP bug Nr. 70490 - Fixed CCP bug Nr. 70400 - Fixed CIT bug Nr. 7117 - Fixed: ascending selectable ROF order of Mi24_P - Fixed: added zeroing and rangefinder to BTR90 cannon - Fixed: added zeroing, rangefinder and zoom to gunner of GAZ_Vodnik_HMG - Added CCP feature Nr. 69249 01/06/2015 (ArmA 2): - Fixed A2's UAV Module searching for OA content - Fixed A2's campaign mission depending on ca_modules_e 27/05/2015 (ArmA 2 and ArmA 2: OA): - Fixed CCP bug Nr. 71143 - Fixed two regressions of previous version of CorePatch (Mi-24 pilot has lost the ability to fire 40 unguided missile and Mi-24 double ammo) - Thanks to Groove_C - Fixed CCP bug Nr. 67741 - Fixed CCP bug Nr. 67638 - Fixed CCP bug Nr. 67640 - Added zeroing and rangefinder function to: Mi24_D, Mi24_D_TK_EP1, Mi24_D_CZ_ACR, Mi24_V, Ka52, Ka52Black - Corrected practical range of M197 and M230 weapons of AH-1Z and AH-64D (AH64D, AH64D_EP1, BAF_Apache_AH1_D) to 1500m - Fixed CCP bug Nr. 70371 - Fixed CCP bug Nr. 27347 - Added middle (2000 rpm) rate of fire mode to Mi24_P GSh302K weapon - Fixed CCP bug Nr. 67715 - Fixed CIT bug Nr. 10675 - Fixed CIT bug Nr. 16375 - Fixed a typo error on Alice2 Module's script - Thanks to OpusFmSPol 21/05/2015 (ArmA 2): - Fixed a Warfare Module's bug (thanks to OpusFmSPol) - Fixed a Garbage Collector Module's bug (thanks to OpusFmSPol) 20/05/2015 (ArmA 2: OA): - Fixed CCP bug Nr. 71143 - Fixed CCP bug Nr. 67741 15/05/2015 (ArmA 2 and ArmA 2: OA): - All fixed script of CorePatch are now included on their original A2/OA .pbo file. CorePatch.pbo now include only config changes and few fixed scripts - Fixed some missions of original A2 campaign (First To Fight, Into the Storm, Harvest Red, Razor Two, Manhattan) and more coming soon! - Fixed CIT bug Nr. 14421 - Fixed CIT bug Nr. 14483 CHANGELOG OF PREVIOUS VERSION OF COREPATCH v1.0.0.24 (13/03/2015) - Better explanation here - Fixed few "Undefined variable.." remaining bugs - Fixed the Bitter Chill mission lag - Changed Garbage Collector Module behaviour: now it doesn't automatically collect not-alive objects when it starts, for default. If you want to activate the "auto-collect" feature you have to set the "auto" variable of the module itself (ex. BIS_GC setVariable ["auto", true, true]) v1.0.0.23 (24/02/2015) - Better explanation here - Added CCP feature Nr. 63107 (thanks to defunkt for permission to use his Anzins mod) - Fixed BIS_MENU_GroupCommunication error on MP environment (thanks to Dimon) - Fixed BIS Garbage Collector Module error introduced with CorePatch (thanks to OpsuFmSPol) - Fixed some errors of MP Framework initialization with CorePatch v1.0.0.22 (14/02/2015) - Better explanation here - Really fixed "Bitter Chill" campaign mission bug (http://forums.bistudio.com/showthread.php?170392-Bitter-Chill-Mystery&p=2870710&viewfull=1#post2870710) - Fixed two "Undefined variable.." errors on Shapur_BAF and Zargabad intro scenes - Added CCP feature Nr. 67747 - Fixed CCP bug Nr. 69133 even relative to CIT bug Nr. 24844 - Added CCP feature Nr. 67651 - Fixed CCP bug Nr. 69186 - Fixed CCP bug Nr. 68114 even relative to CIT bug Nr. 15626 - Fixed CCP bug Nr. 66695 v1.0.0.21 (09/02/2015) - Fixed CorePatch error on accessing campaigns v1.0.0.20 (07/02/2015) - Better explanation here - Fixed some more "Undefined Variable..." errors of BIS Warfare Module - Improved Javelin CLU optics with improvements from Anzins mod with permissions by Defunkt - Fixed CCP bug Nr. 71144 - Fixed BIS SP Mission "Bear Rising" - Fixed "Bitter Chill" campaign mission bug (http://forums.bistudio.com/showthread.php?170392-Bitter-Chill-Mystery&p=2870710&viewfull=1#post2870710) even relative to CIT bug Nr. 10160 - Fixed main menu slow loading (thanks OMAC!) - Fixed CCP bug Nr. 69143 - Improved A2 M249: now it can use the "200Rnd_556x45_L110A1" magazine from BAF v1.0.0.19 (20/01/2015) - Better explanation here - Fixed few bugs of BIS SP Mission "Eye For Eye" - Fixed: Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss' - Fixed: Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000) - Fixed: BIS SP Mission "Littlebird" - Fixed optics modes of "M4A1_HWS_GL" and "M4A1_HWS_GL_CAMO" v1.0.0.18 (07/01/2015) - Better explanation here - Fixed two regressions from v1.0.0.17 version of CorePatch (thanks to OpusFmSpol for feedbacks) - Fixed CCP bug Nr. 67317 (more planes and choppers with RWR system) v1.0.0.17 (19/12/2014) - Better explanation here - Fixed BIS SP Mission "Trial By Fire" - Fixed BIS SP Mission "Eye For Eye" - Fixed CCP bug Nr. 70342 - Fixed CCP bug Nr. 68220 v1.0.0.16 (12/12/2014) - Better explanation here - Fixed many errors of BIS Warfare Module (a very big thanks to OpusFmSPol that provided me a good list of module's errors!) - Fixed SP Mission "War Welcome" v1.0.0.15 (05/12/2014) - Better explanation here - Fixed many "Undefined variable.." of BIS SOM Module - Fixed dialog error of BIS SOM Module - Added correct dialogs for "Transport" and "Supply Drop" support mission of BIS SOM Module (dialogs were deactivated!) - Improved CAS support mission of SOM Module v1.0.0.14 (28/11/2014) - Better explanation here - Fixed manu "Undefined variable.." of ACM Module - Fixed many "Undefined variable.." and other errors of Gita Module (Town Generator) - Fixed ArmA 2 Bootcamp missions: Parachute Jump Training, Armor Training, Helicopter Training and FixedWing VTOL Training. v1.0.0.13 (23/11/2014) - Better explanation here - Merged BIS Silvie Module from BIS Module Improvements Projects by Wolffy.au and zGuba - Further improved BIS Silvie Module so no more heavy damaged vehicle are spawned - Fixed "Duplicate item .." RPT entry by first training mission of ArmA 2 v1.0.0.12 (15/11/2014) - Better explanation here - Merged BIS Ambient Animals Module from BIS Module Improvements Projects by Wolffy.au - Merged BIS Jukebox Module from BIS Module Improvements Projects by Wolffy.au - Merged BIS_fnc_locations fixes from BIS Module Improvements Projects by Wolffy.au - Fixed BIS Zora (Zone Restriction) Module (removed "Known Bugs" reported even on BI Wiki) - Merged BIS Ambient Civilian (Expansion) Module from BIS Module Improvements Projects by Wolffy.au v1.0.0.11 (11/11/2014) - Better explanation here - Fixed BIS UAV Module - Fixed BIS ULB Module - Fixed BIS UAV Training mission - Fixed BIS "MARTA" Module (Military Symbols) - Added: now with MARTA Module you can define a custom icon color for a group icon by setting the desired colour in the setGroupIconParams settings and then setting the MARTA_custom_color variable to true (group this setVariable ["MARTA_custom_color", true]) v1.0.0.10 (05/11/2014) - Better explanation here - Fixed some more challenges and meta-challenges on MP and SP Armory mission - Fixed OA Shooting Range training mission - Fixed the Advanced hints System - Fixed BIS_fn_halo - Fixed OA Armor Training mission - Improved OA Armor Training mission - Fixed and Improved SSM Module (Symple Support Module) - Fixed OA Attack Helicopter mission v1.0.0.9 (29/10/2014) - Better explanation here - Fixed some more errors of the SP Armory mission - Fixed some errors of the MP Armory mission (need more patching!) - Fixed BIS_OO_Debug_Debug error; - Fixed some errors on creating Dynamic Objects compositions: Cannot create non-ai vehicle WarfareBMGNest_PK_Ins and Cannot create non-ai vehicle WireFence. v1.0.0.8 (27/10/2014) - Better explanation here - Fixed many errors of the armory missions - Fixed RPT spam (many >> Addon XYZ (entry ABC) not found in the list of active addons) of armory mission v1.0.0.7 (24/10/2014) - Better explanation here - Fixed 3 errors of the fn_hints_functions_navigation.sqf (most of them visibile during the first training mission of OA) - Fixed 2 warning in the RPT about looped animation - Fixed many errors of the Garbage Collector Module (I've introduced the fixes that Wolffy.au and zGuba have made in their BIS Module Improvement Project relative to the Garbage Collector and I've fixed some more errors). - Improvements: now the Garbage Collector Module has all the improvements that Wolffy.au and zGuba have made in their BIS Module Improvement Project (see their site: https://dev.withsix.com/projects/mip). - Added: now the Garbage Collector Module start automatically collecting not alive units. It scan every 300 secs (default) for not alive units and delete them if the player and/or his units are over 500 meters (default) distant from the "dead" unit (this was introduced by Wolffy.au in his project). Now mission makers can modify the time for the scan by setting a global variable (BIS_GC setVariable ["waitTime", timeInSecs, true]). He can already set the distance from the player and his units at which the module can delete the not alive units (BIS_GC setVariable ["distanceObject", metersFromThePlayers, true]) and last, he can set if a unit doesn't have to be deleted by the Garbage Collector Module by putting this "this setVariable ["dontDelete", true, true]" inside the init box of the unit to not be deleted. v1.0.0.6 (23/10/2014) - Fixed 1 error on BIS SRRS Module (Surrendering Module) - Fixed "Cannot load sound 'ca\dubbing\global\radio\dan\damn.wss'" spam in RPT of the SRRS Module - Fixed 3 errors on BIS Functions Module relative at BIS_fnc_UnitPlay function v1.0.0.5 (22/10/2014) - Fixed the Fire-In-The-Sky bug (thanks to eggbeast that provided me the Dwarden's script fix!) - Fixed some errors in the Dwarden's script fix of the Fire-In-The-Sky bug v1.0.0.4 (21/10/2014) - Fixed 5 script errors on BIS First Aid and Battlefield Clearance modules v1.0.0.3 (18/10/2014) - Fixed 13 script errors on ARTY module. - Reorganized script files inside folders to reflect BIS original script folder format. v1.0.0.2 (16/10/2014) - Fixed three errors of the HC module. v1.0.0.1 (16/10/2014) - Fixed BIS_FXsand error of BIS Environment - Effects Module relative to an uninitialized _center variable causing to not spawn sand particle effects near the center object selected (default the player) v1.0 (15/10/2014) - Fixed BIS_fnc_init error of BIS Function Module - Fixed handleGear.sqf (line 521) error of Player Gear Menu Credits: - groove_c for his support and help on bug fixing - Schatten for his support and help on bug fixing - .Kju that provides me a (very!) long list of errors - Rob Graham (eggbeast) that provide me the Dwarden's script to fix the Fire-In-The-Sky bug - Dwarden for his Fire-In-The-Sky script bug fix and support - OpusFmSPol that provide me a very very long list of errors and their fixes of the warfare module - Wolffy.au and zGuba for their BIS Module Improvement Project (https://dev.withsix.com/projects/mip) that even inspired me - Defunkt for his Anzins mod included in CorePatch - OMAC for his support on bug fixing - Dimon for his support on bug fixing - Xeno426 (Xenomorph) for his suggestions, improvments and bug fixing in the CCP Project - All the contributors of the CCP Project - BI for making ArmA series
  16. Fixed! Thank you for reporting it! ;) Cheers, goliath86
  17. I've found the problem on planes and choppers falling like stones on dedi servers. It is a problem on a script of the Fire-In-The-Sky fix so this bug is present from the earlier versions of CorePatch. I don't know how it has been noticed only now. Now it's time to fix it! Thanks groove_c for the report! goliath86
  18. Hi groove! I'm working on fixing this annoying bug. I can reproduce it only on a dedi server but not on SP or self hosted multyplayer server. I've reverted back all the config changes made with the 24.08 corepatch's update but the problem still. So I assume that this problem has to do with something else and it seems script-related and not dependant on config changes. I will try to further investigate! ;)
  19. Thank you for your feedback groove! One thing: I can't reproduce the bug of the plane falling like a stone when destroyed. Have you a repro mission, please? I've tested so many times in the editor and I can't reproduce the problem Thank you again!!
  20. Hi groove! Thank you for your report! I'm fixing those bugs as I'm writing! Thank you!!
  21. Hi fingolfin! Fixed! ;) Thank you for your support! Cheers, Goliath
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