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Everything posted by gossamersolid
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I see mentionings of filtering actions from the action menu. Are we going to finally be seeing a script command to hide BIS actions such as heal and repair?- 1481 replies
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[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
Effective AI (for CTI scenarios) is both extremely time consuming and difficult to do. I made the decision early on to keep the focus on the players. -
[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
Nope, not being a dummy. The only AI in the game are the ones that defend zones (either your friendly AI or enemy AI) and the ones you and other players purchase for your squads. -
[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
Hey guys, one last update for those of you who actually still play. Changelog: http://gwar3.com/index.php?page=updates&id=35 Downloads: http://gwar3.com/index.php?page=downloads I've also made a final news post for anybody that's interested: http://gwar3.com/index.php?page=news&id=13 Might come back to this after Apex releases depending on if anybody is interested in playing. Thanks to everybody (especially the TGW and Gunny's communities) for partaking in countless testing sessions on saturdays and sundays. Couldn't have done it without you guys. -
Arma 3 Notepad++ Syntax Highlighting
gossamersolid replied to gossamersolid's topic in ARMA 3 - GENERAL
If anybody has an up to date version, just pm me the link and I'll update the first post and add you to the contributers list. Thanks. -
[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
Hey there, I recently migrated to a new server. Website needs a bit of rewriting to get the connection to the database working again. I think there's a bug since 1.56 in my code to get the attachments that fit on weapons as well, I'll need to revise that this weekend. I'll message you on steam when everything is back and online again. -
Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I remember hearing something about non thread blocking extension calls some time ago. Are those still planned or was that just a cruel joke. While we're on it, async loadFile would be nice too.- 1481 replies
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[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
Let me how it goes again, I enjoyed your prior feedback. -
[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
GWAR3 v0.09.01015 Released Changelog - http://gwar3.com/index.php?page=updates&id=34 News Post - http://gwar3.com/index.php?page=news&id=12 Downloads - http://gwar3.com/index.php?page=downloads Please provide feedback, bug reports and whatever else through the regular channels! Thanks -
[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
Small delay, logical issue with the "Classic" Zone Ownership view parameter. The zones are reporting that they are under attack after they've been captured. Shouldn't be a hard fix, just don't have the time to do it tonight. -
Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Anybody know if there's going to be a BIKI document on these two? Also as stated before, I do hope they're adding in a drawPolygon command to complement being able to check if a position is within one. We'd finally be able to draw sectors on maps that aren't rectangles or ellipses!- 1481 replies
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[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
I never got around to making one. Honestly, there's so much infrastructure changes I need to make in order to do it properly (better config structure and database seperation) that I never got around to doing it. -
[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
It's been a while since any updates. I'm aiming to have a new version out for the weekend. Here's what's currently done: - Disallow purchasing equipment when enemies are within 100m of the player's position - Optimizations: Deployment UI and Purchase Equipment UI update equipment pictures and tooltips much quicker - Disable player location record creation - Removed Telos from default Altis zone layout - Empty slots are filled with AI again (Problems with JIP) - Destruction victory now occurs when a team's MHQ is destroyed. Parameter can be set back to previous value if desired - Minimum time elapsed before ticket bleed set back to 0 minutes (immediate) - Ticket bleed calculation set to Classic by default - Increase supply and money income rates on all Altis layouts - Raised sudden death default timer to 3 hours - Sudden death off by default - Disable remote sensors (Experimenting - https://community.bistudio.com/wiki/disableRemoteSensors) Here's what I'm currently working on: - New parameter, Zone Visibility (Classic - As it was in Gossamer's Warfare for A2, Zones and camp ownership are only known after a zone has been scouted and Global - As it currently is in GWAR3) - Camps are now distinguished on the map with Letters for easier communication (A, B, C, etc) -
Could you take a look at these, spamming my RPT:
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm curious about inPolygon. Does this mean we'll be getting something along the lines of drawPolygon as well? It would be neat if we could draw sectors on maps without using elipses or rectangles.- 1481 replies
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Here's how I call it ingame _returnVal = "FSExt" callExtension "String to be passed to C#"; Here's what mine looks like, works perfectly with BE off (mine's a server-side extension so I don't need it whitelisted) using RGiesecke.DllExport; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace FSExt { public class DLLEntry { [DllExport("_RVExtension@12", CallingConvention = System.Runtime.InteropServices.CallingConvention.Winapi)] public static void RVExtension(StringBuilder output, int outputSize, [MarshalAs(UnmanagedType.LPStr)] string function) { //Logic in here } } }
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You can write C# Extensions for ArmA using a NuGet Package named "Unmanaged Exports". This is what I use and it works great. https://www.nuget.org/packages/UnmanagedExports
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More than 300 publicVariables and performance issues
gossamersolid replied to ruPal's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
PublicVariables only send when you tell them to send via the publicVariable command. I don't know whether or not the engine will check if there actual differences or not. As for worrying about JIP values for publicVariableClient, make use of onPlayerConnect on the server side to broadcast variables to the client on connect/reconnect. -
More than 300 publicVariables and performance issues
gossamersolid replied to ruPal's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What kind of hardware are you running that you have 150 players per server? I have never seen a situation where that will be playable. As for the publicVariables: - Does every client need to know all of the values? If not, make sure to send updates via publicVariableClient so you can target one specific machine. - How frequently are you sending updates for these variables? This will be one of your biggest factors affecting performance You can use tricks to try to trim down large arrays in your case. You said the datastrcture is this: ["backpackClass",[["classname1","classname2","classname2","classname2","classname3"]] You can trim to this (makes more sense with large arrays containing multiple of the same entry) ["backpackClass",[["classname1",1],["classname2",3],["classname3",1]]] -
Oh fuck off. You and everybody else knows that outright changing scripting commands OR classnames alike is a terrible idea. You can deprecate a command all you want, but it should still be available.
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Yes, this is what I'm talking about. I use local to define private variables: local _secondaryIndex = [((uiNamespace getVariable "InfantryEquip_PrimaryCat") lbText (lbCurSel (uiNamespace getVariable "InfantryEquip_PrimaryCat"))), 0, FS_DATA_EQUIPMENT_CATEGORIES] Call fnc_shr_getArrayIndex; I find it quite frustrating that BIS does stuff like this. Have they not learned before that you CANNOT change the name of scripting commands without leaving the previous one there for compatability?
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Tell me you didn't just rename a scripting command. Please tell me you simply made a second command called private which replicates the functionality of local. I don't want to have to rip through my code to do massive replaces of a scripting command reference.
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[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
Hmmm, can't say I've seen that one before. Make sure you check out the documentation related to the "Basic Setup" -> http://www.gwar3.com/#manual?id=4 -
[MP] GWAR3 (Gossamer's Warfare 3)
gossamersolid replied to gossamersolid's topic in ARMA 3 - USER MISSIONS
I can raise the default sudden death timer. Keep in mind GWAR3 is currently on "the backburner" for me as I've been working on other things and actually playing games for once (instead of just spending all my time developing). -
That sounds like a bug.