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Everything posted by gossamersolid
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If we're going to restrict code due to cheats, might as well disallow scripting in general. Not a good excuse.
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Wait what? When did setShotParent become a thing? Also why is it restricted in MP now. It seems like the very command a lot of people have asked for, for a very long time.
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RHS Escalation (AFRF and USAF)
gossamersolid replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not to mention that if you try to script the prevention of a vehicle from being "killed", then event handlers that deal with units dying will no longer work. This would cause a lot of extra work for mission makers.- 16525 replies
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smallarms NIArms Release Thread
gossamersolid replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah Canadian dollars, but Toadie is in australia right? Their currency is close to ours in the international market and actually, their minimum wage is higher than ours. Maybe he meant he could work on it full time within his free time? Maybe everything is super cheap in Australia (but I doubt it). Even a 1 bedroom apartment costs over $800/mo here and I'm not even in a major city. -
smallarms NIArms Release Thread
gossamersolid replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know anybody who could afford to work fulltime off of $800/month. That's less than 2 weeks of minimum wage, here. Just sayin... -
Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
That's why you write the code once into a function and then you have a 1 liner per vehicle as a scripting command would do. Sure it's not as efficient, but how frequently do you need to check these conditions? I'm still waiting on more drawing options for polygons. Why can we still not fill the polygon with a solid colour or have the various brushes from the other 2 shapes.- 1481 replies
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Does anybody know if it's possible to include custom fonts and use them in controls? I'd be awesome to use something like font awesome to do UI "images" which scale correctly rather than bitmaps. Also I'm going to keep bringing this up - We need commands to set fill colours and brushes for the new polygons we can draw. We finally got the ability to draw polygons and detect objects within the polygon, but we didn't get a full set of drawing abilities to match the other shapes we have...- 1481 replies
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Building extensions on mingw
gossamersolid replied to xbelanch's topic in ARMA 3 - DEVELOPMENT BRANCH
How about you run arma 3 without BE to prove that's not the cause. It has definitely blocked my client side dll before.- 21 replies
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Suggestion: Female character as the next DLC???
gossamersolid replied to rimap-p90's topic in ARMA 3 - GENERAL
This is never going to happen in arma 3. Let's look at the work that needs to be done: - new models - new animations - multiple new voice protocols for each existing language - reworking of animation system so that every uniform and vest and such doesn't need to be redone as a female variant. We can't even adjust our heights or weights in arma. Until that's permitted by the engine (to scale things properly), we're not going to see this. -
I can't tell if you guys are just incredibly bored with nothing else to do or if you're trying to be funny, but are you seriously complaining about idle animations?
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
The workaround I use is having a global boolean variable as the condition, then I update that condition's value elsewhere in a client side loop, say every 500ms. Takes away the performance issues of evaluating your conditions on each frame.- 1481 replies
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RHS Escalation (AFRF and USAF)
gossamersolid replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think he's saying they've used 50TB of bandwidth the past month. Meaning 50TB of data was transfered from their servers to the various people downloading it.- 16525 replies
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The CAR-95-1's UI picture is wrong, it has the CAR-95 GL UI picture.
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Been looking for a command like this to be implemented since the early ArmA 2 days. I'm hoping they can add it, doesn't seem like an overly complicated task.- 1481 replies
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VBS3 grabbed their DAYZ Chernarus. Then, how A3 could do that?
gossamersolid replied to monotone's topic in ARMA 3 - GENERAL
If that's the excuse they made, it's a terrible one. DayZ is owned by BIS and the map is just a modified version of what was in ArmA 2, why would there be legal reasons that would prevent it from going to ArmA 3. -
Arma 3 Warfare - Expressions of interest
gossamersolid replied to Radioman's topic in ARMA 3 - USER MISSIONS
Good to see people are still interested in developing warfare/cti modes for A3. If you want to use any of my code from GWAR3, feel free to do so. I just ask that credits are listed if that's the case :) -
Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I can see that stuff in the apex preview, this is why I figured the revive overhaul is in the apex preview branch and that the setUnconcious command should work correctly. I guess I'll wait for the next stable version.- 1481 replies
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Oh... It's weird because I can see the whole respawn options in the Attributes -> Multiplayer dialog in Eden, maybe that was already there before the respawn "overhaul".- 1481 replies
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
This command (https://community.bistudio.com/wiki/setUnconscious) was supposedly reworked recently with the whole respawn system reworking. I can't manage to get a player out of unconcious state using _objRef setUnconcious false. The player will still stay knocked out. Anybody else having this issue? I'm on the apex preview for reference.- 1481 replies
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Yeah, would be nice to be able to use polygons to define zones in gamemodes rather than getting stuck with rectangles or ellipses.- 1481 replies
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Scripting Discussion (dev branch)
gossamersolid replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
any possibility of getting some drawing commands or extra arguments to compliment drawPolygon in the areas of filling in the polygon with brushes and colours? It's amazing that we can now define custom shapes to be drawn, now we just need to finishing touches to bring it in line with the old marker shapes.- 1481 replies
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[IceBreakr/IBIS] Isla Abramia for A3
gossamersolid replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been modding arma since the arma 2 days. Maybe I'm not as active anymore, but I know downloading the dev branch ahead of stable release is usually a good way to prepare. -
[IceBreakr/IBIS] Isla Abramia for A3
gossamersolid replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Let's not get ahead of ourselves. The visual upgrade has been on the dev branch for quite a while. I know people love to whine immediately when something doesn't work, but put your dick back in your pants and keep calm. -
Arma 3 Notepad++ Syntax Highlighting
gossamersolid replied to gossamersolid's topic in ARMA 3 - GENERAL
Thanks Bakerman, added to first page. -
Arma 3 is way more popular, don't kid yourselves people. The reason that there's less addons out there is that it takes way more time to make a quality arma 3 asset compared to Arma 2 (and Ofp). People are forgetting how simple configs and models/textures used to be. It has nothing to do with the popularity of the game.