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general

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Everything posted by general

  1. general

    ArmA Progress Updates

    well the demo must be from the second E3 of 2005 (isn't there one in the spring/early summer and fall). that means that when the demo is almost 6 months. am I right? well... if so as some guy said: "I wouldn't be concired if it was 6 mounths ago" well it's sort of what is correct me if I'm wrong
  2. general

    ArmA Progress Updates

    almost hit the roof just to crash into the chair:( aprils joke... haha
  3. general

    Firelord

    I'm sitting here and wating for blair wich news campaign and I'm dying for it . but some1 told me someting about a mission caled firelord . and I wonder where I ca downlowd it.
  4. I'm making a mission where some mi26 (AI) (our weapons) will come in and use the crane to pick up some trucks. the problem is that I can't make them hover right above the trucks. and the script doesn't care about that. it just attaches the trucks to them choppers whereever they are. I think the problem is that choppers in ofp activates waypoints when they are about 100 meters from them. this makes it very hard to move them to an exact posision. is there any way to solve this? thanx in advance
  5. general

    how do you create video

    use fraps or any other game recorder, then use windows movie maker to compress them. and them google some tool to convert it to mpeg
  6. general

    Dynamic tracks

    yup, maya 7.0 the idea was sort of to capture the movement of the track as an animation.
  7. general

    Dynamic tracks

    this project comes to a sudden halt. If I wanna continue with it, I need at least twice the computer power I have now. dynamics at this scale usally aren't a problem, but when things are linked togeather as a chain the computer have to calculate the influence from one link (like weight, speed and so on) to the link next to it, and the next to that one and so on. and this takes more than 5 times as much computer power as normal dynamics. however... I've proven that it's possible... in a few years anyway... this is as far as I got... for the moment... here's the last clip Dynamic track ~2.48 mb it's just a bit slower than the one in the first post.
  8. general

    New campaign

    At last a compleate russian campaign I'm trired of USA allways being heroes, tired of US allways doing the right thing, US never interrogates civilians or killing them.
  9. general

    Operation Farmland Mod

    FINALLY the weapons are finished. here's the alpha verision. concider it a late x-mas present for information on how to use the knives and the shotguns: READ the readme the weapon pack
  10. general

    Trapped On Malden

    any1 of them
  11. general

    Operation Farmland Mod

    that is indead, as gYMO said, impossible. we got animation and confiq left and that takes time
  12. general

    Trapped On Malden

    when u install the game
  13. general

    Operation Farmland Mod

    that wouldn't be a problem I guess
  14. general

    Operation Farmland Mod

    well, we got the idea from the EllephantKiller an ellephant is dangerus and can run faster than a human. very deadly
  15. general

    Operation Farmland Mod

    here's one of our new creatures, which, like all the others, will be used in the campaign at some place based on przemyslaw kuca's ellephant model and textur. ribs and tusks made by me and textures edited by gYMO
  16. general

    Operation Farmland Mod

    yesh we need help. you're so low on people don't let the member page on our website fool you the number of people actully WORKING is 5. won't mention any names tought. we need a really good scripter and voise actors! there are so many different characters and it's a hell to find actors for them
  17. general

    Operation Farmland Mod

    hopefully we'll be able to release the weapons in 7 days. model and textures are ready, and so are the confiq. only final adjustments left
  18. general

    Operation Farmland Mod

    I'm happy to tell u all that our weapon pack is allmost finished and is due to be released.... very soon. as soon as we've finished configuring them. the only thing left is small changes in like dammage. The weapons are supposed to be tactical so the dammage values differ ALOT and might be highly unrealistic and are made exlusevly for the campaign.. but that won't prevent anyone ellse from using them in their missions. the shotguns willhave their own reload and a custom fire anim. hopefully we will realease a new anim replacement pack with the weapons. zombie1 has allso made some new zombies which uses the zombie animations. the OneHeadShot kills is is removed since it wasn't challenging enoght. they can now take around 4 m16 bullets in the head and alot more on the body. we might even. now some pics on the weaponpack Mauser C96 (red9) A WW2 weapon called Mauser C96 or Red9 as some people say glock glock sawed off shotgun sawed off shotgun Sawed Off Shotgun very powerfull weapon, however the bullets are spread of over a large area so full dammage is not guaranteed dagger a last defence weapon when u're out of ammo survival knife suvival knife .handconnon handcannon ElephantKiller152 most powerfull gun the pack, fires 152 caliber ammo. this is one hell of a gun. Custom built by FarmlandWeapons INC now some campaign status info. we've done 33% of it so far, still in need of voise actors. MANY voise actors. many of the cutscenes will contain custom animations to add some atmosphere. mary late crissmass
  19. general

    Operation Farmland Mod

    PRESS UPDATE Here at farmland Mod we are pleased to announce that we have nearly finished our weapons pack (it should be done by the end of this month, if not sooner). The pack will contain serveral weapons that have been designed for our campaign. It contains: Glock-17C Mauser C96 Sawn-off Mossberg M500 Berreta 471 Remington 870 Sten Gun survival knife dagger The pack may also include other weapons and a redone kozlice, but most importantly it contains new technoledgy! YES! NEW SCRIPTS... I MEAN TECHNOLEDGY! The new scripts... I mean technoledgy allows us to accuratly reproduce the effects of shotguns in OFP (none of this burst fire stuff (don't worry, we're ironing out the bugs)). Also in the works is a complete campaign, where you will play as Mike Mcgregor, a solder in the french foriegn legion who is returning home to the island of Escariz (more commonly known as Farmland) to attend his father's funeral. While he's there he notices strange happening. Also, at the same time, an American infantryman, John Bannon, has been called to the island by US forces under attack, is there more going on at farmland than it may appear at first glance? Made by aclaimed mission maker Zombie1 Stay tuned for more info mauser c96 (100 kb)
  20. general

    Operation Farmland Mod

    we need to recruit some people to the mod: we need 2 modelers and 2 texture artist and a sound guy would be quite good aswell. eny1 who is intrested in eny of these jobs can contact me via mail or MSN. lollo949@msn.com
  21. general

    Operation Farmland Mod

    I can help you with the voice acting, I've done voice training (can do different accents - am originally Australian) and am also in the middle of doing a voicepack mod + I have cooledit which is a great program for recording. Â PM me with what you need and I'll see what I can do. Â It definitely sounds interesting. Â u got a pm
  22. general

    Operation Farmland Mod

    we've started to work on the campaign again (yaaaaay). part 1 is already finished and we need alot of voise actors. common requirements beacuse that the atmosphere is very inportant in this campaign you just CAN'T sound like microsoft sam voise you gotta have a good mic and there aren't allowed to be eny background sound. and u gotta have a good recording program. there are meny of them free to download. roles to play: main characters: Mike  (the Main,Main character) Blake (can only tell u that he's playing quite a big role) John Bannon (an NBC soldier) side characters: american soldiers civils there are alot more but I don't know if I'm allowed to reveal LONG LIVE THE FARMLAND MOD
  23. general

    The Unholy Cult

    YAY
  24. general

    Operation Farmland Mod

    yay Mig... nice to have u back, u to grabbarz. BTV check your MSN mail mig
  25. general

    poll for the upcomming suprise

    Great textures makes the addon look better even if the model isn't extremely detailed. So go for the textures...
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