general
Member-
Content Count
517 -
Joined
-
Last visited
-
Medals
Everything posted by general
-
well I'll get a special cable that will move the sound from the TV right to the computer so I can record that. no qualety will dissaper like when you're using microphone. the sounds will be good
-
Questions on unified zombie mod
general replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
zombies are now just taking 3 shots. and it doesn't matter what difficlulti I have they only take 3 shots enyway. even the crawler and the headless do. I read thrue the readme but I couldn't find enything how to change the strange on a zombie -
there's a problem with the orginal civilian zombies. I mean if I wan't them to stand up again one times before they realy dies dies I'. using the code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not(canmove z1) and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">z1 setdammage 0 the zombie now don't have eny blod this's not happening with dr.tungue or zombie pilot. and maybe you could have a gamelogic, strong/weak zombies. strong zombies can take 15 bullets and week can only take 7. or you could have a code were you can type how strong the zombie shall be.
-
do always put downloadeble stuff in the addon folder or in the res\addon folder
-
jippiiiiii. more zombies
-
ok I wan't to unlock an apc with soldiers when it has reached a beach. when a grenade explodes on the apc the soldiers just jump out in the water. a locked vehicle should do it but then the soldiers can't get out on the beach. so what's the code fore locking/unlocking vehicles
-
ok then that was in the beta  then I can have a damn lot of zombies    max soldeirs on 1 side is 756. but can maybe have 200 or 300 zombies a the same time    Â
-
but then they won't move out either
-
 ur 1 lucky bastard, if i had those specs, i didnt need that friggin createunit/deletevehicle shit  doens't matter. if the leader of a zombie group get's killed the rest of them just stops where they are and are not moving enymore. so I can only have 1 zombie in 1 group=max zombies is 63   Â
-
nooooooooooo
-
I have 3ghz and 512 internmemory and 250 mb grapic card. I hope it's enougt
-
thanks it works
-
Vampires/Undead Pack Beta Release
general replied to General Barron's topic in ADDONS & MODS: COMPLETE
general barron you've got uptated hellhound possession. is there a picture on it? -
hmmm. will it be more monster? not only zombies and dogs. hmm I can bring more pictures of the musteted dog. or maybe a movie? edit* and ya this is the 500:th reply of this topic
-
I have 1 for you just wait a min edit* here it is zombie_mod don't tell me to find a real dead dog
-
yep and add some missing part of it. so you can maybe can see the ribs on the left side. and nearly no skin at all would be great.
-
Cinematic Mungari campaign has begun
general replied to BoweryBaker's topic in OFP : MISSION EDITING & SCRIPTING
hmm maybe I can be the cutcene guy but I'm in the 8:th year in the school so I won't have very much time at it -
Mossberg M590. it not using the burst multiplir for fast lead bullets. it works as in real life mossberg M590
-
and if it won't appear use the code "endmission"
-
and hey zombie mod. you still working at the zombies?
-
hey a little tip. if you shall use an addon use the Mossberg M590.. it's not fireing a fast burst like al the other shotguns. it's realy fireing a lot of small bullets at the same time search for m590 and you will find it
-
I'm working on 1. zombie mod
-
I would take away the respawn. or maybe there would be team respawn. otherwise it will ruin the map. just to un onto the enemy evrytime.
-
does eny1 know how to give the weapon a soldiers has to fire shells. I don't wan't the soldier to fire shells with whatever weapon he has. just the weapon he has fr the moment. like a kozlice I typed this in a triggers activasion field <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AllSoldier = [];{AllSoldier = AllSoldier + crew _x} foreach ThisList;{_x addeventhandler [{fired},{(Nearestobject [_this select 0,_this select 4]) exec {\lsc_m590\shotgun.sqs}}]} foreach AllSoldier;
-
wow very useful didn't know enything about that before reading