general
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Everything posted by general
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Questions on unified zombie mod
general replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
eny1 wanna see my latest anim, a zombie rising from the ground (and it goes really fast to) well here it is PS: only 2 hours of work so it doesn't look very good  rising zombie:P edit: sry for double posting edit2: and u need ofpanim for that anim -
Questions on unified zombie mod
general replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
I've made a running anim which I think is faster than the regular one. I not compleatly shure cuz when I'm trying to play it it goes back the the starting posision when it's finished enyway to fix this? -
Questions on unified zombie mod
general replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
problem with walking zombies are that the game will be very easy unless u wanna make it unrealistic and won't let'em die after a headshot. that's the problem with ofp: You got open areas and are free to run wherever you want to. if u could make a big mansion or a really tight town it would work with walking zombies -
Questions on unified zombie mod
general replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
well, couldn't u do some kind of script which is activated when something is at altitude 0? like u know an RPG soldier doesn't fire on a chopper in the air but as soon as the chopper touches the ground it the soldier targets the chopper -
I got some problem here. when I'm trying to patch the game from 1.85 to 1.96 it comes up with these errors I made the instalation in these steps but it isn't     it's still 1.85 and it now has a lot off errors!! buuuuhuuuuuuhuuuuhuhuhuhuuuu
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oh my god. awww shit. not good grabarz^^. no motivasion?...... hmmm have had a situation like this once. my homewrok, 7 pages was saved on a disc. And I lost it and had to type it all over again. start making them again and you will get the motivasion back. don't start with the models that you lost.try with something new. when u've got the motivasion back u can start with the lost models. it's like playing thrue half a game and then u're saving over the file by misstake. u don't wanna do it again. but then u play another game, and after that game u'll maybe start with the game with the lost data again.
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Questions on unified zombie mod
general replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
like reacting on target's new posision? should be 0 to 1 in that case -
hmmm now I know I can try to read the resident evil remake game disc on the computer and take the animations from there can I read a GC disc a the computer? (kidding enyway, the anims are shurly not rpd enyway) lol
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I can make an anim when a man flyes back and make him land on his back
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ok I've made a walking animation but when I'm trying to play it,it won't walk it's freezed the the first frame. I want it to walk! check this is the the config
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how do I put my custom animation into ofp? the names are bankwindow and bankwindow2
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ok I've made a walking animation but when I'm trying to play it,it won't walk it's freezed the the first frame. I want it to walk! this is the config.cpp a movie shows what goes wrong
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!!!!!!!!!!!!!!!!!!!!!!!!!
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can't some1 help me
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I got the "falling thrue window" animation almost done, just need to make the timing between the frames better. some1 want to take a look at it?
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the animation when he's trying to brake the window is ready
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don't say enything yet. I'm working on it and is almost done. the model is broking the window and falls thrue it when it's on the ground it will rise to it's feet. what do ya think? edit* emm it's my first animation ever
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can some1 help me with ofpanim somehow I can't install it it says: couldn't install, file blablabla wasn't found check
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nothing in games or videos scares me enymore but the missions were fun to make me scared something has to come like a supprice attack, like a zombies jumping out of the window which maybe is imposible in OFP. unless a very good animator makes something really good
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I want the leader to be moved to a gamelogic
general posted a topic in OFP : MISSION EDITING & SCRIPTING
I want the leader of the group to moved to a gamelogic, and I want the leader for the moment to be moved there. -
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_helo = _this select 0 _helo land "land" _helo globalchat "We're at the LZ, Hurry your asses or we're leaving you on this shit hole" ~30 _chopper globalchat "We're out of here, you guys will have to fend for yourselves" _helo domove [0,0,0] exit somehow it's not using the radio:(
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it is helo on both. forgot to change it when I posted in. both is not working
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when I'm pressing the link I'm coming to BI forum
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I want the leader to be moved to a gamelogic
general replied to general's topic in OFP : MISSION EDITING & SCRIPTING
I figured it out<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">leader grp1 getpos setpos g5 -
Questions on unified zombie mod
general replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
I don't understand and no zombies appers. I named a gamelogic SERVER and typed in a trigger [this] exec "spawn.sqs" this error appers '_dist = _this select 2|#|': Error Zero divisor