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general

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Everything posted by general

  1. general

    Unified zombie pack release imminent

    wow man you rock         right now we have 3 walking anims. 4 falling anims. 2 scarying anims (don't wanna tell what it is... yet). 2 dead anims. and there will be more
  2. general

    Unified zombie pack release imminent

    sounds great. do you have MSN or something?
  3. general

    Pistol Animation Replacement

    then it will be more like an execution anim
  4. general

    Unified zombie pack release imminent

    well I'm still active here and mig still is. I haven't heard enything from scott thoth. but he'll probably away working with something. our problem is right now that our mission makers doesn't seem to do the job. I'm working and mig is working and that is all we got now. and beleve me we wont get far with only that and since I only can animate mig is alone at scripting, modeling and mission making. if we are gonna stay alive we need a bigger team. we are not dead yet
  5. try to inport this model and see how meny leons u need to make desert island lag and I think u need to have a special reader which u only can get from nintendo
  6. general

    Rtm animation kit for maya

    got a lil problem. don't know where to put the rtmbin2. where is it supposed to be?
  7. general

    REsident evil characters.

    now the mask guys are the NBC. S.t.a.r.s are Special. Tactics And. Rescue. Squad Jill Valentine Chris Redfield Berry burton Albert Wesker but damnit I want Albert Wesker
  8. general

    New island Freya

    damn this rocks! ! it's even better than nogova great job!! I like the island area a lot were there are a lot of bridges
  9. general

    The Lost world Mod - jarrasic park

    well... that's me... I guess. already made the swallow anim. the human anim will be alot easier to do.
  10. general

    The Lost world Mod - jarrasic park

    we just find out a way we THINK can make the t-rex actully swallow a human/ animal. if that now makes eny1 happy
  11. general

    Xwing

    just tried the x-wing and it's damn good man. only 2 thing: the lasers has to go faster thrue the air. I tried to shot down an su25 and got bored cuz I wasn't able to hit it. also try to make the acceleration when u starts it a bit slower. eccept for that: great work man!
  12. general

    Xwing

    damn I wanna see and atat model. gonna make the inside of it? [ig]http://scifi3d.theforce.net/images/wip/1319_src_07_ATAT_jas_Interior_01.jpg[/img] >100kb
  13. general

    Operation Farmland Mod

    damn mr.bean u're giving out all the suprices and all the scery moment stuff Â
  14. how do I execute the different dammage scripts???
  15. I've made a script to make some AIs shot at an invisible target. the problem is that they're shoting right up in the air <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_e1=_this select 0 _e2=_this select 1 _e3=_this select 2 _e4=_this select 3 _e5=_this select 4 _e6=_this select 5 _e7=_this select 6 _e8=_this select 7 _e9=_this select 8 _e10=_this select 9 _count=2200 #fire _e1 fire ["PK","PK"] _e2 fire ["PK","PK"] _e3 fire ["PK","PK"] _e4 fire ["PK","PK"] _e5 fire ["PK","PK"] _e6 fire ["PK","PK"] _e7 fire ["PK","PK"] _e8 fire ["PK","PK"] _e9 fire ["PK","PK"] _e10 fire ["PK","PK"] ~0.1 _count=_count-1 ?_count==0: goto "end" goto "fire" #end is there a way to make'em shot forward and not up in the air?
  16. and how do I make an invissible target?
  17. easy way to make it. make a gamelogic at the tent name it gl1 make a trigger far awy fro the mission zone on the water name it trigger1 on condition u type <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not canmove officer then on activasion u type trigger1 setpos getpos gl1
  18. no that's not what I want. I don't want the unit to target something just fire forward. if I wanted the unit to fire at another unit I would have used that command. but it's not supposed to.
  19. general

    The Lost world Mod - jarrasic park

    well if thats the case then its also a theory that they were a hunting carnivore. and its quite easy for them to calculate the velocity of the creature, and the large leg muscles and bone size would be required to just move the huge body, at not a very fast rate. Also what use would a big mouth be? To bite dinosaurs? do they bite live ones differently than dead ones? Also they probably couldn't have attacked from a forest as they're too bulky to hide and stalk, and due to body mass have crap acceleration, they would also be breaking alot of undergrowth on their approach, warning their potential "prey". Thats not my theory, its a combined theory of many professional Paleontologists as the other theory as well. but enyway. u can't be shure of enything enyway since it's just bones and nothing else... what if it sounded like a cat . this is a stupid discusion enyway
  20. general

    The Lost world Mod - jarrasic park

    they can't now that? that's a theory not fact. there for example they had very very big leg muscles. and it would be wierd if they had them to run away from other dinosaurs. and if it ate dead dinosaurs their big mouth wouldn't have been needed. whats the point with a big body when u can't use it. I mean they could have attakced from a forest. then it's pretty easy to supprice and panic. well enyway it's just theory not fact. if u would prove that theory u would need DNA there is no DNA left.
  21. general

    Unified zombie pack release imminent

    I'm just an animator, and know very litte about scripting and programing. so no... I actully tough that it was mig's and zombie mod's job but i could open the data PBO and check how it works there
  22. general

    The Lost world Mod - jarrasic park

    hmm the Tyrannosarus running anim is to slow. othervise evrything looks great
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