gandalf the white
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Everything posted by gandalf the white
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Maybe you need WGL Everon for it?
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Tinoir, I have the option to pump everything up to 4096 X 4096 too, but Afaik there isn't a texture that big. Therefore it's a useless waste of power to turn everything up like that.
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I am left handed, but fire a gun as a right handed man would (never fired it though, just held one ). Imho it's natural... so not all left handed guys need a adapted rifle
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I think Boeing would coat the windows of military vehicles to be non-reflective, don't you agree?
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I think a good jump to "get over obstacles" would be one that makes you sprint (Ie no shooting) for three meters, then jump like they do in the olympics (but maybe on your side, in case you have a backpack) , and then roll over so you can fire again... ...being able to jump over those sandbag defences in cwc beats the alternative...
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my ofp: green: blue: effects: Both unedited (apart from cropping) , addons used were VME and Y2K3. Did that with DxDll, if you have questions about how to config your DxDll config in a simmilar way, feel free to drop me a pm.
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I suggest you implement DMA Animations, it's allot of work, but it will result in much more smooth clones. In the movies they move allot more like in DMA's animations.
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An effective way to limit your FPS is by downloading Y2K3, install DxDll, pump the terrain detail up to max, and put your viewdistance to 5000, in addition, you might want to leave some programs like Shareaza or Azereus running in the background, aswell as Adaware, and/or various anti-virus programs. If you do all that and you still get above 100 FPs, send me your computer and i'll see what I can do
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Dear ECP team, How about you think about adding "ultra AI" ? that would have thesame level of skill as VME's AI? It would not be standard, but it would be a new entry in the editor: Soldier (ultra) , officer (ultra) , but also groups (mech inf. squad (ultra) ) For those that never fought VME AI: They give covering fire, they shell positions you might be at (with tanks) , they clear houses, They roll from behind cover, they lean around corners, they are overall focussed more on surviving and helping each other (IE if one is wounded a soldier and medic run to him, soldier covers while the medic patches up)... A friend and me tried to kill twelve men that had to cover an open field, we were fortified, but I can tell you: it was impossible! I mean FFS! one of them even lobbed a nade trough a window of the house we were in! dont ask me how he did it! I dunno, words cannot describe how this AI works. Though very cpu intensive, but hey, seeying three squads of those uber AI's engage enemy positions (or you), while tanks and mortars fire shells over their heads is much more impressive then watching six squads of Bis AI run to their doom.
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Pappy, how about making another full installer?
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Turning OFP into your favourite game!
gandalf the white replied to gandalf the white's topic in ADDONS & MODS: DISCUSSION
things added: -OWP Patch generator -PBO Decryptor 1.5 -MakePBO -Texview -PaaTool -Texture path swap tool -Oxygen light -BRSSEB tutorials (installing and using Oxygen light) -Drop array generator (creating stuff with particles) -Pbox (view any model without unpboing) -CHOFPSE 3.1 (tool with lots of wizzards for mission makers) -OFP Mod selector (select and play) -OFP Anim 0.981 (make new animations) -WRPEdit 0.93 (island maker) -WrpEdit to Visitor (converter) -Visitor (island maker) -Visitor tutorial things to do: -check the credits -find page about buldozer If anybody has suggestions, I... "suggest" you bring them up now. -
Turning OFP into your favourite game!
gandalf the white replied to gandalf the white's topic in ADDONS & MODS: DISCUSSION
Things changed: added "unfinished mods" category, with contents! began on a "editor's corner" things to do: finish both of them, too damn tired now -
Seriously, what's this thing with people getting a plane and "explore the island" ? Just get yourself a jeep, or tank (if you want to demolish stuff enroute ) and get rolling... slower, but the experience is just sooo much cooler
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This is something many people have been waiting for... ...including me! downloading!
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OFP Mod Selector - Release
gandalf the white replied to Operator of dissidence's topic in ADDONS & MODS: COMPLETE
This is something many people have been waiting for... ...including me! downloading! -
Trigger off EOD´s single
gandalf the white replied to Balschoiw's topic in ARMA 2 & OA - SUGGESTIONS
group satchels perhaps? "put satchel (X left)" - Set satchel to 30 seconds - Group satchel to <existing frequency> - Group satchel to frequency <a/d> ? I still prefer my idea though, even though that clutters the map a bit -
Already read about this, sounds awesome! . However, will the keyboard's drivers contain the images for the keyboads? or will the future games hold the images?
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Trigger off EOD´s single
gandalf the white replied to Balschoiw's topic in ARMA 2 & OA - SUGGESTIONS
Maybe when you place satchels you would get "buttons" marked on a map? sounds like a plan! -
Looks awesome! Great work, though they all look alike
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Actually, they're Mapfact hangars EDIT: thanks for the comment(s) btw
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Flashpoint Photography 4 - No images over 100kb.
gandalf the white replied to Placebo's topic in GENERAL
larger let's say... ECP did the job -
new comparison my OFP (1.96) w/ Dxdll though / textures all up Armed Assault: Interesting... for me atleast
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first of: That looks awesome! Second: can anybody try to make thesame shot with UI disabled (DxDll) , and version 1.95?
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I believe FDF had some... 500 mb download though . well worth it!
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Where did the compatibility patches go?
gandalf the white replied to Scŕth-Siorrai's topic in TROUBLESHOOTING
What is this patch supposed to fix? Playing the campaign (cwc) with ECP 1.085 now... no serious issues found, exept for guba / angelina not spawning correctly... I can live with that