gunterlund
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Posts posted by gunterlund
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These files are dated 1/12/09. Is that correct?
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excellent job gnat. Only thing is if you get out of driver or gunner position you spawn on the deck and the ship moves without you. Other than that keep up the good wrk.
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Ill be very interested to see if OFP2 has a fully developed coding/scripting language like Arma/ofp. That is the heart of these products and without it you have .... BF2.
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For gaming this is one of the best purchases you will ever make. I find it indispensible for Black Shark and Arma. Brings the immersion factor way up.
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Quote[/b] ]PS. If Datakill agreed to add his RUS units/weapons/vehicles into ACE to beef up the OPFOR side, oh my... Datakill and his crew has made the best RUS units to date IMO.Studio Berkut (Datakill's mod): http://studioberkut.vox.com/
Best regards
Alex
Wow, had not even seen those before. Im 100% behind any attempt buff up the russian and resistance side in ACE.
This would be awesome. Come on Datakill go for it.
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Not sure if this is related to 1.15 but its the first time it has happened to me. Was in an MP game and when someone entered in (JIP) they ended up in my body and I could no longer maneuver myself. He took over. wierd
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@gunterlundcan you please provide some more info, eg. screenshots, map location. From a brief look i can not confirm this.
Updated the credits for 73 Easting
'Miles Teg' was the mod team leader of Lost Brothers Mod.
Calm Terror was the real map designers of 73 Eastings.
Am very sorry about this Â
In the next updated there will be these fixes so far:
- Fixed error about missing 'hanger.p3d' on the OFP World Island
- Height of the 'ace_domek_radnice.p3d'
- Mass of the forest trees will be increased - seems a bit to low right now.
go due east of Medina ridge you will find plenty. Coord 169093 with ACE addon. drive around there and youll find plenty.
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Great work here. Keep it coming.
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Check 73 Easting. All the plants and rocks are floating in the air.
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Very nice work Soul. Keep it up. It will look great when its completed.
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Body Dragging doesn't work in multiplayer. It only works with AI units not players.Actually it does work. However we saw some desync issues(not too bad though, once in a while) last night where guys were dragging nothing. Actually come to think of it, the respawn in the mission was so quick that a guy would get dragged and he respawns in the meantime, then the dragger is dragging nothing.
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beautiful stuff. What happened to Al Amiriya. Is that still coming out too?
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I highly suggest that anyone using ACE play with it with no other mods to see what it can do first. You may find it very good. If you need other mods add them later. Islands are ok.
Dont complain about ACE until you have tried it solo, then the team can work out the issues.
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Looka interesting. Does Spon's map actually work.
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These at two works of art. If only they were bigger. Keep up the good work.
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how to use AI for mortar team? very glad to see mortars in, but unsure as to how to use.The mortar is not in the system at this time. For future use.
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FER
Im glad to see that this is still supported. Its a great tool for mission makers and makes making missions quick and easy.
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After watching the trailer I must say I am excited about Arma II. If the base game looks and feels this good, I cant wait til our Mod community gets its hands on it.
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Trying to make a trigger that has seized by and the timeout settings. Followed the instructions in the biki and set it to seizedby blufor and detected by opfor. Set time to 5,7,6 minutes.
I have opfor troops starting in the trigger. When the blufor entered the trigger activated within 5 minutes even though the redfor were still there. Why is that.
Also I want the trigger to activate only when land units enter, not air units. I tried using iskindof in the condition but it didnt work. What is the best way to set the condition so it only activates when blufor land units enter it and still use the seizedby criteria.
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Because you want that chopper concentrated into the evac mission, and not enganging enemies here and there.About the ammo box, is this a BIS ammo box with content changed or just a different ammo box comming with some addon?
different ammo box from an addon. The addon is present as I have the same ammo box on the ground elsewhere. Im using
mando_airsupport_type_ambox = "ACE_WeaponBox"; in my init.sqf.
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No, there is nothing special about it, you just select support point and destination and the chopper is supposed to arrive, wait for you (it may wait for you even hovering quite low over water in case you eject from a plane over the sea), then wait few seconds more in case more units want to board it, and then proceed to the evac point. But meanwhile ArmA AI might pretty well make that pilot use weird paths to reach each waypoint.Ok also why use CARELESS instead of COMBAT
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ok great thanks for the update. Also Im using my own ammo box in the ammo drop. When the helo comes over it drops an empty parachute and the ammo crate automatically appears on the ground.
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great job on this package mando. We are having a blast with it on our server. Question about Evac
I flew and evac mission to get extracted from a hot zone. the Helo was very hesitant to land. When it did land it started back the the evac point then stopped before it got there and went back to the extraction point. Is there something special going on in the script. I noticed the pilot is set to CARELESS. Wont this cause him to be more careful about where he goes. thanks for any info about the flying pattern.
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It is fixed to 2, if you want only 1 then open mando_airsupportdlg.sqf, look for CALL_CAS_CA and few lines below you will find:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
      _planes = [];
      for [{_i = 0},{_i < 2},{_i=_i+1}] do
      {
Change the {_i < 2} by {_i < 1}
Mando you have done a terrific job with this. Now one last question and I hope it doesnt repeat a previous post.
If I a playing in mulitplayer and two players have the console and both call in reinforcements, will the group attach to the respective player? I hope that makes sense. Will they interfere with each other if they called it at the same time?
Pilfius + arma = <3
in ARMA - GENERAL
Posted
ok having a bit of trouble with this. I have pilfius loaded and it is listening. I have the Arma.lcl loaded and n Pilfius is recognizes the commands. when I load arma and try to execute commands nothing happens. what am I missing here. do I need to retrain Pilfius to recognize the arma command. Shouldnt I be able to bring up notepad and when I say Squad shouldnt it write `?