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firewill

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Posts posted by firewill


  1. 9 hours ago, patisthebest said:

    Have a very weird problem when trying to place down the firewill models in zeus and eden editor and it crashes the game instantly. I have tried working my way around this by de-activating every other mod except for the all the firewill mods and its required dependency and it still won't work. Is there something that I am doing wrong. I use Arma 3 on mac by the way and I don't know if that is the root cause of the problem but any help and guidance would be appreciated. 

    Unfortunately mac version is might be not work with my mods.


  2. On 1/26/2024 at 8:51 AM, PauloVictor said:

    Hello again... there are any plans to add photoshop skin templates for the other planes?

    sorry for my bad english...

    yes, but looks like someone already make others.

     

    On 1/27/2024 at 10:06 PM, Anthony Maughn said:

    i have a problem where f18 i from the game  is missing the canopy when aegis mod and fir weapon mod are loaded together

    any fix for this

    Unfortunately I don't play with that mod so don't expect make some fix soon.

     

    On 1/29/2024 at 2:27 AM, ShaKodemon said:

    in my case, the AGM-84 Slam-er H in the GPS mod flies more than 32 miles and hits the target (I haven’t tested it at a greater distance yet), but in the CG mod I was able to hit the target only at a distance of 20 miles (and at a greater distance the missile self-destructs, as I think, after a certain time, maybe 2 minutes) is it working correctly ?
    and why the AGM-84 TV head doesn't  have a zoom?

    GPS mode is moving by "script"(override, and never lose the speed during flight actually) and CG mode is moving by missile's thrust itself, just player control where to head. so both mode may different range.

    and why doesn't have a zoom? because "Didn't" made it in that time.


  3. 16 hours ago, elitehunter said:

    We did an OP with F-15E Strike Eagle & AWS where we encountered some problems. I'm wondering if we did something wrong or if these are actually bugs.

    1) Loading presets did not seem to show pylons in blue color implying the gunner tick option was not being loaded.

    2) When applying a loadout, if the same ammunition type already existed in the pylon, it didn't actually load the ammo. I had to select a different ammo and go back to what i want for it to apply.

    3) Applying a loadout with 1-2 differences did not refund some of the ammo in RCT pylons.

    4) Not sure when exactly but WSO saw red on UI for bombs and was not able to fire them after applying loadout. I believe they were outside the plane when rearm happened because otherwise they were not seeing the ammo at all.

    5) After switching all pylons to pilot, after 1 drop of GBU UI showed 6 GBUs left but it turned red making pilot unable to drop anymore.

    I'll take a look what is problem.


  4. Well some old unreleased video from April 2022.

    FIR AWS Operation Azure - Arcade Mission 01 playtest, pre-alpha ver.

     

    This video is some kind of proof of concept such as arcade mission from Ace combat 5. In that time(April 2022), I want to make some Ace combat, HAWX and Project Wingman style game mode so I made this.

    Due to busy with regular aircraft mods and real life, this work is still concept.

     

    and some shots in June 2022 for UI Work in progress.

     

    Subtitle/Portrait UI 

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

     

    Aircraft status UI work in progress

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

     

     

     

    • Like 2

  5. 12 hours ago, GamerOnkel said:

    Hello firewill, the c 130 has turned out very well. I found a small error: the HUT display cannot be folded up? And are there plans to add an air refueling trunk to it if you want? and further skins are planned such as German Luftwaffen skin or Austrian skin?

     

     

    - can't fold at this time.

    - refueling probe is will be added in the future

    - I'll make more skins in the future, but anyone can make skins anything want with texture templates If can't wait. 


  6. Need to add FIR_VhC_Variant in your texture class in TextureSources

    for example

    9 hours ago, PauloVictor said:

     

    
    class BRskins_C130M_Hercules_gordo: FIR_C130E_Base
    	{
    		author="BR - Skins";
    		scope=2;
    		scopeCurator=2;
    		scopeArsenal=2;
    		displayName="C-130M Hercules (1°/1°GT - Esquadrão Gordo)";
    		editorPreview="";
    		editorSubcategory="EdSubcat_Planes";
    		picture="\FIR_C130\pic\picture_c130j_ca.paa";
    		icon="\FIR_C130\pic\icon_c130j_ca.paa";
    		side=1;
    		faction="brskins_airforce";
    		forceInGarage=1;
    		crew="B_Helipilot_F";
    		hiddenSelectionsTextures[]=
    		{
    			"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_body_gordo_01.paa",
    			"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_body_gordo_02.paa",
    			"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_wings_gordo_01.paa",
    			"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_wings_gordo_02.paa",
    			"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_fueltanks_gordo_01.paa"
    		};
    		class TextureSources
    		{
    			class Brazilian_airforce_2
    			{
                	FIR_VhC_Variant = "C130E_90s";
    				displayName="Brasil | Força Aérea Brasileira | 1°/1°GT - Esquadrão Gordo";
    				author="BR - Skins";
    				textures[]=
    				{
    					"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_body_gordo_01.paa",
    					"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_body_gordo_02.paa",
    					"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_wings_gordo_01.paa",
    					"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_wings_gordo_02.paa",
    					"\BR_Skins_c130m_hercules\data\v_c130m_hercules\gordo\brskins_c130m_fueltanks_gordo_01.paa"
    				};
    				factions[]=
    				{
    					"brskins_airforce"
    				};
    			};
    		};
    		textureList[]=
    		{
    			"brskins_airforce",
    			1
    		};
    	};

     

     

    You can see FIR_VhC_Variant = "C130E_90s"; in the Brazilian_airforce_2 class. standard C-130E got "C130E_Early" and It makes hide MAWS on the front.

    • Thanks 1

  7. Merry Christmas, Everyone.

    today first version of Hercules Upgrade Project, or C-130 series has been released and also FIR AWS updated.

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

    Due to really busy in real life in this year, sadly many things didn't comes out but I did my best I can.

    for the detail information, please check first page or steam workshop.

     

    FIR AWS

    v3.599
    Air Weapon System
    - some scripts added for VhC feature

     

     

     

     

    • Like 4
    • Thanks 1

  8. 22 hours ago, Gamenator said:

    Hello would you mind if I make (through code) two F-35B planes (with your mod as dependency of course). One that would only have the inner pylons and be stealth (practically just remove the external pylons from selections) and one that has all the pylons visible from the get go that will be the non stealth. I will make it through code to animate the pylons that only show up when loaded normally. I want to do this because last time I used the F-35 it had the same radar visibility with or without the external pylons.

     

    Thanks in advance. 

    Gamenator 

    Well, you can make own custom config and mod, of course keep the dependencies.

     

    • Like 1

  9. 7 hours ago, omri2050 said:

    Another thing if I may..
    I have 4 GBU-54

    But when I designate targets, I can see only 2 bombs. Might be a bug or I missed something?

     

    1) I'll take a look. targeting point is already applied on HUD so probably just make some new one for HMD.

    2) That's normal, because can be selected pylon for targeting(because some limitation), not a bomb itself.

    • Like 1

  10. 4 hours ago, Gamenator said:

    Hello I saw something while putting down some F-15As. The have a bohemia logo with a red punch in it on the nose no matter which one I put down. It may be a bug I don't have any other mod loaded
    In the following image I put down the F-15A Eagle (FIR_F15A) and the F-15A Eagle (BT,Tiger Meet)  (FIR_F15A_BT_Tigermeet)
    Image:
    https://imgur.com/xy9u83Z
    https://imgur.com/a/aXKEc1D
    https://imgur.com/eYXWPS7

    It is a issue from forgot to add selection names in model.cfg and config.cpp from F-15 legacy eagle. will be fixed.


  11. C130_VhC.jpg

    now C-130 can use VhC(changing textures only) such as virtual garage and edit vehicle appearance in the Eden editor.

     

    also,  you can see each textures are relate with aircraft variants.

    If you select one of texture from old era like cold war or vietnam, C-130 will get 4 windows on the front. If select modern(or since 90s) thing, 2 windows and 2 MAWS sensors on the front.

    It was main reason of I didn't try VhC features before until now, but finally make it happen.

    • Like 5

  12. 7 hours ago, TheGunn3r said:

    Would anyone know why the I-TGT system isn't functioning as usual for me?

     

    Basically, i try to get the GPS coordinates for GPS guided munitions, and when I click to obtain said coordinates, it just says "COORDINATES: []"

     

    I've tried anything I can think of so some suggestions would be nice.

    GRID button is got some issue currently and doing some fix.


  13. On 7/16/2023 at 5:38 AM, john85oc said:

    Hey

    I got Report of my Clan that we not can make a Air to Air Refuel, with EG18, and F18.

    We used the KC-135 from the USAF mod. The Problem its the KC153 say Access denied coz the Probe not used, but we used it and requst then. I do myself with F16 a Refuel but thats now maybe a half year ago without Problems.

     

    The AV8B can but used the Wrong system its used the Boom not the other what should.

    Can u please check it and repair it?

     

    I'll check it, I guess some config variable missing.

    • Like 1

  14. 1 hour ago, Gamenator said:

    in the code tho it is camo6. So is it not defined in the model as a memory point?

    hiddenselections[]={"camo1","camo2","camo3","camo4","camo5","camo6"<insert the rest of the selections>

    hiddenselectionstextures[] = {"\FIR_F15EX\skin\standard\nose_co.paa","\FIR_F15EX\skin\Blank\body_co.paa","\FIR_F15EX\skin\Blank\fuse_co.paa","\FIR_F15EX\skin\standard\leftwing_co.paa","\FIR_F15EX\skin\standard\rightwing_co.paa","\FIR_F15EX\skin\Blank\tgtpod_co.paa","",""};

    I dunno why this happened, but camo6 isn't defined(I guess accidently removed during new name rank system updates) in sections array in model.cfg, that's why camo6 wasn't applied new texture. It will be updated soon. 

    • Like 1

  15. On 6/24/2023 at 12:15 AM, Gamenator said:

    Hello I tried repainting the F-15EX and for some reason the TGTPOD textures weren't applied. The code and textures are ok here's an image and my code

    
    hiddenSelectionsTextures[]=
    		{
    			
    			"\F15\data\nose_greene_co.paa",
    			"\F15\data\body_green_co.paa",
                "\F15\data\fuse_green_co.paa",
    			"\F15\data\wing_greenL_co.paa",
                "\F15\data\wing_greenR_co.paa",
    		     "\F15\data\tgtpod_green_co.paa",
    			 "","","","","","","","","",""
    			
    			
    		};

     


    https://imgur.com/gallery/kHTHJbO

    It should all be green except the little pod  that's hanging normally

    Sniper targeting pod is can't be retextured because not defined camo selection.

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