fabiantronc
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Everything posted by fabiantronc
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Damage textures not working
fabiantronc replied to [frl]myke's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I had a seemed issue the last week, but just I read the Gnat tutorial and now work fine. Just look if your CfgModels have the selection "zbytek", and make a name selection named "zbytek" with all the model selectionated. Greetings.... -
it will be realy cool if arma addons work in arma2
fabiantronc replied to colonel well's topic in ARMA 2 & OA - SUGGESTIONS
I agree with Pulverizer. I think ArmA 2 it's ArmA with new soldier's, new vehicles, new island and new weapons more detailed. -
I friend of mine made some things with Blender, and always him export their model to .obj and then import with O2 and saved on .p3d
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I have the same issue. I saved my images in .tga and then O2 convert it automaticly to .paa and some part looks like invisible. I think there is something with alpha channel or filter alpha.
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What mean <span style='color:red'>ET</span> That is the Spanish Chinook ?
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nice map But it's a little dangerous landing at the airport because the terrain it's doesn't very flat. If you look at a close view of the airport you will see what I'm talking about, but when you are more far it's look well. http://img135.imageshack.us/img135/2461/arma2008110423034862ex4.jpg http://img359.imageshack.us/img359/6839/arma2008110423035610bp1.jpg http://img520.imageshack.us/img520/1838/arma2008110423041446ap5.jpg Edit : Now the images are visible
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New units - Crash to desktop
fabiantronc replied to catito14's topic in ARMA : CONFIGS AND SCRIPTING (addons)
look at : C:\Documents and Settings\username\Local Settings\Application Data\ArmA the file it's called arma.rpt and usually it's hidden and the size it's about 2 MB. Ah you can open the .rpt with a text editor like Notepad. if you have the spanish version of Microsoft will be like this : C:\Documents and Settings\Administrador\Configuración local\Datos de programa\ArmA Suerte. -
See the BIS MLOD, specially the memory LOD and some lines of the config.cpp.
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the last weekend I played on 15th MEU server with my brother the mission Domination and there was many desync problem when people entering to server. for example. I was with my brother on a BMP-2, well, I was the driver and I saw correctly the BMP-2 driving for the way but my brother saw it turn around or moving to other position. That was weird and funny xD and yesterday I played on the C5 cerberus server but there wasn't desync problems, only a little laggy with many people with high pings.
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are you using your P:\ Drive ?
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ahh good point Like the Thai Armed Forces and the Morroccan Armed Forces.
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I think Royal Army Corps of Sahrani will be Cuerpo Real del Ejercito de Sahrani. Navy will be Armada o Marina. Air Force will be Fuerza Aerea, or Ejercito del Aire (Used on Spain and France). Police = Policia. Also, I think the people of South Sahrani speaks Spanish (mayority) and Portugese (monarchy). And in the North of Sahrani speak Spanish (mayority) and a little of Arabic, maybe the people of the north Sahrani speak like Andaluz (South of Spain) or like Boricuas (Central america).
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Try to change to .tga and see what happens.
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are you loading .paa images? or .tga? The lastest version of O2 doesn't load me .paa, just .tga and then the programs transform to .paa Bye.
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"Create your own billboard"
fabiantronc replied to [frl]myke's topic in ARMA - ADDONS & MODS: COMPLETE
Convert your .png to .tga and then open it with texView2 and save as .paa -
"Create your own billboard"
fabiantronc replied to [frl]myke's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks The commando setObjectTexture it's MP compatible -
very nice I will wait for it.
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Hi. I want know what measure system use ArmA. When I played with the European Version the velocity of helicopters and aircrafts are lower than American version. I meant the numbers, for example with the F-16 afterbuner script enable on European version I got 1300 and on the American version I got 1800. Also in two version the altitude use the same measure system? or every version use differents measure system? bye.
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thanks wld427. But I get this error when I tried to sent a message to terpentein. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> We could not find that member in our database, please check the spelling of the name
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If there any Bundeswehr Mod member alive...please contact with me. I need to contact with someone of that great mod. I PM some members of that mod but never reply my PM, also I can't post in their forum. Bye.
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what measure system use ArmA?
fabiantronc replied to fabiantronc's topic in ARMA : CONFIGS AND SCRIPTING (addons)
When I play with the European version I get 1300 of maximun speed with the F-16 and afterbuner on, and When I play with the American version I get 1800 of maximun speed and afterbuner on. So, both version use differents measure system. What measure system use every version ? I don't know exactly. -
no, Only appear English.
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Here are 2 videos with the Chilean Mod. http://vimeo.com/1793274 http://vimeo.com/1828674 The Leopard 2A4 will be not released for the International community because Bundeswehr Mod (BWM) and Norwegian Forces Team (NORFOR) never reply my message so I don't have permission for release that addon. I have permission of HD_Laeppli for use their Swiss weapons, but I only use with my team mates. News: - UH-60 FFAR and UH-60 MG will be replaced with UH-60 Transport and UH-60 Medevac. - Added a MK19 to a M113. - Animated doors for HMMWV. - I hope the next version will be include 2 new weapons made by Chilean Mod. HK33 and Famae SAF. Bye.
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Hello Community. I'm proud to present the Chilean modifcation of ArmA. At this moment we are just newbie editing ArmA and the majority of thing are just re-textured addons made by BIS or the community. Know's bugs: - The machinegun of the UH-60 MG doesn't work properly. - There it's a visual error with the shadow's of the Open (abierto) HMMWV. - Damage glass texture doesn't show on HMMWV. - Some soldiers doesn't have damage texture. Special thanks to: - Obmar and Bush War Mod. - Footmunch. - Clavicula_nox4817. - HD_Laeppli and Switzerland Mod. - Projects RACS. - More people include on the readme.txt Download here (Official Link disable by Bandwidth Limit Exceed) <span style='color:red'>Mirrors</span> Armaholic.com (thanks [MCF] Frantz) Armedassault.info (thanks ofpdeadeye) Armabase.de (thanks to miller04) Eprison.de (thanks to Stavanger) See you the next week guys...Now I will go to the country side and enjoy the national holy day. Hasta la vista baby......