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funkee

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Posts posted by funkee


  1. This is wierd, I play at 1200x960, normal to high settings, 100% fillrate, 2.5kmVD, and have beautiful visuals, and pretty smooth gameplay.

    hmm... could you put some screenshots? (with framerate of coz).

    btw. I've noticed alot of GeForce ppl having performance issues, so maybe there is a problem with nVidia stuff?


  2. Well, this actually makes me really hopeful. :D You'd think that it runs worse because theres are to many things, but no, its a bug! :D

    well, you think BI will/can fix that? they couldn't since ArmA1 and now they will, when game2 is already released? you are optimistic. ;)

    performance and mouse lag was 2 primary things I hoped to be changed from Armed Assault. if this not happened, I don't predict a bright future for Bohemia.


  3. mate i have the same problem and i know a few other who do as well. you can put everything on very high and it still looks like crap. my specs:

    8800gt 512mb

    e6750 duo @ 3.4Ghz

    hmm... :icon_rolleyes: as I read the forum and see all the complains and issues, I afraid that we again got a crap like ArmA1 was at it's first release, that BI will be patching for next 3 years, so finally (when nobody already remember what was ArmA2), we'll get one of 16 beta patches (so we can test it for another 3 years), that will devide rest of the community in half.

    I really loved trailers, screenshots and all that promotion stuff, but if real ArmA2 performance/quality is like ppl says, I'll never more buy BI product. :sulk:


  4. Because that was the last order you gave your AI before you switched to driver. Now when you switch back your chracter gives the previous order. Make sure you tell them to halt before switching to driver and this wont happen.
    nope. it happenes also if my last command was "halt". my character still says "fast!" while switching position. I tryed differenct cfg and profile, but I still experience the same problem...
    It is a gun with radar and a targeting computer that can calculate where to fire to hit its target... According to this it can engage air targets from 2 to 2.5 km.
    oops... thx for your info. now I'll keep away biggrin_o.gif.
    Use the gun sights.
    I'm not going to. this is useless in online playing. once again I ask to improve visibility in Ka-50.

    besides, thans for the replyes. now I can feel your support BI smile_o.gif.


  5. hmm, you suggest that Shilka uses it's radar to aim the targets? I don't think so. this is just a gun, not a homing missile. I think Shilka uses it's radar only to know, where the target is coming from, and cannot shoot BVR (beyond visual range). in ArmA, ZSU23 shoot far before you can even see it. but I may be wrong of course...


  6. alright, I gathered all my previous suggestions and added some new issues from 1.09 beta. this is rather a bug list, not wish list (except a few ones on the end), the more my post should be considered. I organized it in 3 parts: "The new issues" (that I've just found playing beta), "The old issues" (that I've found before and already posted), and "My wish list" (some new features that would make the game better).

    well, let's get started.

    The new issues:

    1. increase MG's recoil while shooting from prone (this is like shooting fish in a barrel now) and standing positions. from crouch is ok.

    2. rifles recoil and launchers firepower is now fine (flying blackhawk hit by RPG, loses control and tryes to land, or crashes - this is cool).

    3. increase FFAR and mini-guns firepower (destroy any ground target is now almost impossible, need 10 rockets to smash light armored vehicle like BMP, and half of ammo (about 2000 rounds! ) to destroy a chopper staying on the ground. this is horrible and AH-6 is useless now! it MUST be fixed in final 1.09.

    4. all choppers (except Ka-50) still doesn't atack it's targets. AH1-Z Cobra (in the Armory) doesn't even take off (keep staying and shooting targets from the ground).

    5. when driving vehicles with AI, and switching from driver to gunner position, my character says "fast" and AI starts move fast, even though I wanna hold.

    6. Shilka can shoot from too far, this is impossible to destroy it with FFAR.

    7. still something wrong happens with ArmA, after switch to Windows and back to the game (performance falls down).

    The old issues:

    8. in The Armory (but I noticed that it happens also in missions! ), suddenly I get a message: "Good birds don't fly away from this game, I have only myself to blame", and then mission ends: image. I do the mission objectives and don't go away nowhere, but it still displays. maybe I'm stupid and don't speak english, but I don't understand it and can't play because of it!

    9. god dammit trees and bushes still reduces framerate dramatically. while zooming the bush, my fps falls down from 70 to about 20, so this is hard to move my optics or aim fluently: before zooming: image, after zooming: image. it happens on high/very high shading details, so I think something is wrong with the graphics engine and it's using of pixel shader units.

    10. flight model still suck. while turning around the choppers, altlitude falls down too quickly. I think this one from Battlefield 2 (I mean Cobra), was far better and fun.

    11. since the first ArmA relase, something is wrong with the tank's engine sound, when switching from driver to the gunner position. if you switch too early (before tank completely stop), the engine works too fast (rps), and it's sound is too loud.

    12. AI still too accurate, especially gunners on UAZs with MGs on the move, and AI troops at high distances.

    13. SVD Dragunov fire rate like before (v1.08). this is semi-automatic weapon, and should be able to shoot faster.

    14. the sound volume fades while firing guns from AH-6. and this is too hard now to destroy a chopper with guns (you can easily shoot it down, but not destroy when it stay on the ground). this is probly because of ammo type change (AP to HE). the same for FFAR - this is too hard to destroy armored targets. it would be ok, if ammo quantity could be increased from 12 to 18 or 24.

    15. increase visibility in Kamov (sometimes it's hard to distinguish the sky of ground/water, and easily to lost orientation). this is impossible to find any small targets like troops etc.: image1. also remove the damn panel in Ka-50 (can't see nothing looking at flank! ): image2.

    16. sound is still broken (can't hear all the sounds), when hardware acceleration or EAX is enabled (my sound card is nVidia Sound Storm), and it's not fixed since version 1.0!

    17. javelin graphic bug (it happens after shot, when launcher is empty): image,

    and still can't hit the target at medium range.

    18. something's wrong while getting up, if I have binocular in hands. after get up, soldier put away binocular and take it on again, and again... so it takes so long: video. this is really annoying when sniping.

    19. fix poor looking mp5 sight (noone like it nor use it): image1, image2.

    My wish list:

    20. possibility to set mouse sensitivity separately for infantry and vehicles (while sensitivity for inf. is fine, for vehicles is too slow, and inversely).

    21. increase visibility in armored vehicles sight (there is too darkly, need higher brightness): image.

    22. add AK-47 from RH_AKS mod: image1, image2, link, or some new weapons.

    23. implement cool ricochet sound effect from FDF_Sounds mod v1.2 (not from the FDF 1.3! ): link, and maybe some other nice sounds from FDF v1.3?

    24. add SDP_vehicles mod as default. this is 4 barrel shooting effect for Shilka and twin miniguns effect for AH-6: link, movie.

    25. add unguided bombs (MK 82/84 for US aircrafts (A10, Harrier); FAB 250/500 for SLA aircrafts (Su34)), and CCIP bombing mode: image1, image2, image3, image4, to balance the new (1.09), stronger tanks. also add a smoke for armored vehicles, as a protection from unguided bombs.

    26. add miniguns for Mi17 with rockets (like in AH-6): Mi17 armament, and remove (or move) that crap: image. it cover the targets!

    27. add some simple RWS (Radar Warning System) and counter-measures (flares) for aircrafts/choppers; reduce range and probablity of hit for SAM's (Stinger/Strela), so they can hit aircraft only if it fly low, slow and in stright line.

    28. add infrared(FLIR)/thermal vision, for some armored vehicles (f.e. tanks), or maybe also for some choppers...

    I hope this is my last bug list for ArmA... icon_rolleyes.gif


  7. With FPS like that, why do you keep the settings so low? Because at those settings I wouldn't call them "cool graphics" whistle.gif

    because the framerate is the most important thing for me in online games. I don't know how can't you see a difference past 20 fps... (maybe it's time for new glasses? wink_o.gif ) I can see even between 50-60, but 35-40 fps is a threshold/border(?) for me between breaking and smooth game.

    by sayig "cool graphics", I meant my CoD4 on low details, compare to ArmA at ultra low. on similar settings CoD4 looks much better, on far better performance. I think I put enough screenshots to prove it?

    my system spec is: Athlon 3200+, mobo: Abit NF7-S, 1GB of 400MHz RAM and GF 7800GS with 256MB of DDR3.

    btw. sorry for my crappy english, it's just like my ArmA smile_o.gif.


  8. up to 100% increase in frame rate" hehe nice one rofl.gif. still 20 - 25 fps on my hardware (all set to ultra low), while in Call of Duty 4 (recently relased) I have 90 - 100 fps on cool graphics...
    That isn't right. I get about the same performance in COD4 and ArmA. So either you're talking crap or something is wrong on your side.

    well, who knows better how many FPS do I have in my games? me or you? if you don't believe, look at these screenshots: ArmA: image1, image2, image3; Call of Duty 4: image1, image2, image3, image4, image5, image6, image7; World in Conflict: image1.

    if you still think I'm wrong, you must be from BIS smile_o.gif.

    couldn't BI buy some other engine, instead of this crap?
    You have no idea tounge2.gif

    Do you even know what an "engine" is?

    I dont care. I just want my game smooth, but this is the worst graphic engine I've ever seen in FPP games. I don't say it cuz I like to complain, but because I want my ArmA better than currently is. I didn't pay for slideshow and flying motor bikes, but for a nice game.


  9. "...animations are some fundamental in every game and even more in Arma2, while Arma1 has a lack of those animations."

    I agree. ArmA1 disappoints just because of poor graphics engine and too slow aminations, while this is the most important thing in FPP games (weapon look, shoot effect and impact animation). I think the best animations ever has SWAT4 and Call of Duty 4, and I wish ArmA2 animations just a bit as good as in these games.


  10. Place FPS v1.08/FPS v1.09

    -----------------------------------------

    city: 27/23

    -----------------------------------------

    woods: 19/20

    -----------------------------------------

    wide area like desert: 46/42

    -----------------------------------------

    mountain: 36/33

    -----------------------------------------

    "up to 100% increase in frame rate" hehe nice one rofl.gif. still 20 - 25 fps on my hardware (all set to ultra low), while in Call of Duty 4 (recently relased) I have 90 - 100 fps on cool graphics... couldn't BI buy some other engine, instead of this crap? I hope in ArmA2 it will be improved...

    and this is my wish list for ArmA 1.09: link. enjoy wink_o.gif.


  11. 1. SVD Dragunov fire rate like before (v 1.08). this is semi-automatic weapon, and should be able to shoot faster.

    2. AI still too accurate, especially gunners on UAZs with MGs on the move, and AI troops at high distances.

    3. since the first ArmA relase, something is wrong with the tank's engine sound, when switching from driver to the gunner position. if you switch too early (before tank completely stop), the engine works too fast (rps), and it's sound is too loud.

    4. flight model sux during turn over the chopper (altlitude falls down too fast).

    5. increase game fluency (movement, weapons change, binocular, etc.) and remove game lag (sometimes on lag seems like chopper falls down, while it's still flying).

    6. increase visibility in choppers, especially Kamov (sometimes it's hard to distinguish the sky of ground/water, and easily to lost orientation). this is impossible to find any small targets like troops etc.: image1. also remove the damn panel in Ka-50 (can't see nothing looking at flank!): image2.

    7. sound is still broken (can't hear all the sounds), when hardware acceleration or EAX is enabled (my sound card is nVidia Sound Storm), and it's not fixed since version 1.0!

    8. while shooting from the corner of building, you hit that building, not the target you're aiming: video. it happens also while in prone position - if target is lower, bullets hits the ground not the target (especially frustrating when shooting AT launchers).

    9. something's wrong while getting up, if I have binocular in hands. after get up, soldier put away binocular and take it on again, and again... so it takes so long: video. this is really annoying when sniping.

    10. fix poor looking mp5 sight (noone like it nor use it): image1, image2.

    11. add RH_AKS mod (image1, image2), or some new weapons, and maybe FDF_Sounds v. 1.2 (not 1.3) as default sounds?

    12. go back to my bug list, and fix it all. good luck :P

    13. I really hope that all will be fixed in ArmA2, or we get another the most bugged game ever.


  12. Hi there. I played shortly, but it was enough to find some bugs in 1.09:

    1. javelin graphic bug (it happens after shot, when launcher is empty): image,

    and still can't hit at medium range.

    2. in Armory (but I noticed that it happens also in missions! ), suddenly I get a message: "Good birds don't fly away from this game, I have only myself to blame", and then mission ends: image.

    I do the mission objectives and don't go away nowhere, but it still displays. maybe im stupid and can't speak english, but I don't understand it and can't play cause of it!

    3. god dammit grass and bushes still reduces framerate dramatically. while zooming the bush, my fps falls down from 70 to about 20, so this is hard to move my optics or aim fluently:

    before zooming: image, after zooming: image.

    it happens especially on high/very high shading details, so I think something is wrong to the graphics engine and using of pixel shader units.

    4. the sound volume fades while firing guns from AH-6. and this is too hard now to destroy a chopper with guns (you can easily shoot it down, but not destroy when it stay on the ground). it probly cause of ammo type changes (AP to HE). the same to rockets - this is too hard to destroy armored targets. it would be ok, if ammo quantity could be increased from 12 to 18 or 24.

    5. flying model still sux. while turning around the chopper, altlitude falls down too fast.

    I think this one from Battlefield2 (I mean cobra), was far better and fun.

    6. I thought that FDF_Sounds mod (much better sounds imo), RH_AKS mod (image1, image2, image3, image4, image5), or some new weapons will be implement to the game... pity.

    7. I had also hoped some of bugs from my bug list will be fixed, but nothing (maybe except head bug and framerate) was. it was doubble hard for me to write it in english, but my post was ignored. instead of bug fixes, we got an unworking VoIP...

    I had just wasted my time, and now probly I'm wasting it too sad_o.gif.


  13. could someone answer? I wonder on it too. at the moment the game is unplayble due to lack of servers, players, and anti-cheat program (exept lag, smoothness, and other known bugs). and I'm afraid that BIS is not going to relase another patches, so we must pay for add-on to patch this crappy game sad_o.gif


  14. hello, I suggest you to reinstal your game or whole operating system. you may also try to check virtual memory or defragment your disc drive.

    and btw: the topic is "ArmA is just disappointing" not "Troubleshooting". I don't know why moderators allow this thread here. maybe they have enaugh complains about ArmA...? smile_o.gif

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