funkee
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Posts posted by funkee
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The what kind of courses now? I only see 5...no idea, maybe there is no more courses in AA3, but as I remember in AA2, to play some maps (f.e SF Sandstorm), you had to pass additional courses (in this case Special Forces training).
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New patch and... new issues. :(
The game now freezes while "LOADING TRAINING MISSION" or just after click "PLAY TRAINING" (Phase 1 - RED): link. Downloaded and patched via Steam (that AA3Deploy thing was a total failure).
I could get it to work only once (training mission) and what can I say is the sounds, weapons and animations are amazing. :ok:
I just tried it and explored a few of the levels. The graphics dont even come close to the first stalker but the frame rate is low and the game feels very jerky.Interesting. for me AA3 performance is excellent (got constant 60 fps with everything set to max). You probly confuzed America's Army with ArmA.
And 1 more thing - these stories of the AA Development Studio Closed is a total bullshit. They just expanded their studio and moved it to the other place: source. Besides they still work (on a next fixes), so dont spam the forum with dubious bullshit crap like this.
I get kicked from most servers, but other than that it works good.Make sure you've passed proper courses (some missions may need a Special Forces or Advanced Individual training). Also check your PunkBuster (pnkBstrA.exe and PnkBstrB.exe must be working and allowed for communication).
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I think the patch should come first. Much better to show a patched up demo IMHO.This guy is right. I hope A2 demo won't be as shity as A1 demo was. :icon_rolleyes:
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nvm Depleted.
so the job is already done, now I just wanna know if BI is interested to implement this in upcoming patches (I don't want it to be a mod but "vanilla" ArmA2).
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fail while downloading via AA3Deploy. 66% done and no progress. :banghead:
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Yeah it does, you just don't know how to use the bombs in BF2.of course it does (at least tryes to simulate CCIP)...
The F18, F16 and F35-B and the J10 have it......but there is no F16 in BF2 :)
CCIP can be done, it's just a matter of getting the arithmetic right.oh really? if so, could you plz do it? I'll love you for this
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:459: and how do you like it?
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Americas Army unlocks in like 10 hours or so. Gonna be awesome...And is it free to download? omg I can't wait
btw: could you plz put some links?
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true, but A10 and Su25 are not a jets and can carry unguided bombs as well
. besides, an Airfield map is big enough to find (you can use zoom) and take out enemy tanks. i'd love to do this playing mp berzerk :icon_rolleyes: -
seems cool but this is a TGT display on the aircraft MFD for laser guided bombs like GBU, but it doesn't match to unguided ones like Mk or FAB.
...if only we could combine DCS A10C when its released into ArmA 2.this would be fun :D
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exactly.I hope so. Jets are almost useless without CCIP (...) Its ridiculouse really, like having M16 rifles without sights on them. Somebody please fix this.There is no impact point on the HUD in arma 2 with mk unguided bombsif this is a truth I'm really disappointed. Hope somebody can implement it in the future.
The target rectangle will change like with any guided missiles and you may release the bomb. 100% hit. :D Same applies to the russian FAB bombs.well, this is a greater news :) but still not exactly what i expected :(
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is not exactly, but CCIP-like. would be quite enough for ArmAII.
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check multiplayer gameplay of coz :D
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...the only way to deploy is by manual release. There is no CCIP afaik at present...but CCIP releasing is manual as well :) Is there an impact point on the HUD?
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http://forums.bistudio.com/showthread.php?t=71514&highlight=CCIP
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=80;t=75555;
CCIP (Constantly Computed Impact Point) is one of the bombing modes where pilot doesn't need to lock on target (clip1
. It may be used with unguided bombs like Mk82/84 (USA) or FAB-250/500 (Russia). It was a cool feature in Falcon4, LockOn (clip), or even Battlefield 2, and I wonder if this is implemented also in ArmAII? :386: -
maybe, but smoothness and lack of mouse lag are not "artificial gimmicks". well, we'll see after 19th.
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confirm. the sound of bullets flying near your head is amazing and may cause a heart atack. additionaly, your accuracy decreases, so you can't hit anything while under fire. this makes suppresing fire very useful, so the game is much more cooperative than arma.
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http://www.youtube.com/watch?v=SUlEm6z_XiI&NR=1
I do love the graphics, weapon sounds and animations. Been playing America's Army for years, but now (v3.0) it looks like completely new game. May be a serious rival for ArmA2 with it's 2 major advantages over the BI product: is free and smooth (read it "playble"). Sry for my english. :D
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Sorry Mr Fenix you obviously accidenly posted this in this thread. No problem :)I lol'd here too. :D maybe he was just dozy... ;) nevermind. well argh9R, I understand you fine. there is a huge mouse lag in ArmA1, that sometimes (especially with the AI presence) makes the game almost unplayble, even if you have 100+ fps. it makes movement and aiming very hard and nasty. I dont know this is poor AI algorithms or lack of internet optimisation, but definitely something is wrong with ArmA engine. I haven't played ArmA2 (not released yet in my country), but I really hope the problem was resolved. if not, there is only 1 way... OFP2DR :) (sorry Maruk, live is brutal ;))
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lol... I suggest to try english as I do and wait for original game :)
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your welcome :P
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If you are running ANY cpu be it dual or quad core,the game (...) is limited by the cpu speed, if like me you are running multicores @ 3.8 ghz per core, in reality the game (as it sees it) is using a single 3.8 ghz cpu.This is not true. There is a significant difference between 1, 2 and 4 cores. Look at this thread (http://forums.bistudio.com/showthread.php?t=73663&highlight=multicore):
Ok, here is my next batch of results. This time the CPU is running at the intended 3.4GHz. I did only test at 2 and 4 cores, as those are the most common configurations anyway. As usual my test are run twice to avoid HDD loading lag. The result you see is the second run.Specs:
CPU - Intel Core2Quad Q6600 @ 3.4GHz
RAM - 4GB DDR2
GPU - NVIDIA GeForce GTX 260 (896MB VRAM)
OS - Windows 7 x64 RC
Resolution - 1680x1050
Results:
2 Cores - 2537
4 Cores - 4342
This time I also made CPU utilization graphs. On 2 cores we get almost 50% usage (50% line marked in red):
With 4 active cores the performance improves a lot. But as you see on the "CPU - Total" chart, the CPU utilization is not going much higher than 50% (marked again in red):
As you can see, there is about 100% increase from 2 to 4 cores.
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...I mean my bad PC makes it ugly, but mouse lag is what makes it unplayable.so nothing has changed at this point?
Americas Army 3
in OFFTOPIC - Games & Gaming
Posted
buy game, zGuba ;)