floosy
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Everything posted by floosy
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some new pics, island coming soon Picture 1 Picture 2 Picture 3 Picture 4
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Hi all, i don't understand how the "grass config" work in arma. Could someone explain me that? this is the sara config part. I used it for my island but want to change some elements. -first i change "grass_general.p3d" in "grass_desert.p3d" but i always have the "grass_long.p3d" on my map - second i change "grass_long" in "grass_desert" but on my map not have anything.... so i think i don't understand how it works. thanks for help
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With my sand texture all clusters are there but not with my grass texture
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doesn't work searching with new tests....
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Q you don't define the clutter models (p3d)?
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sorry done.
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Thanks all: my config.cpp
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??
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Hi all, in my log after using binpbo i ve got this for many p3d: config class missing Do you know if it s important and how to erase this error?
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good job my friend, your models looks very real.
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You were rigth but nothing changed after modification. For the sounds, there is sound changes only with roads.
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OK i include all in the cpp. But only one clutter appear.... this is parts of my config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class clutter { class Grassdesert : DefaultClutter { model = "ca\plants\clutter_trava_dlouha.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.0; }; class GrassLong : Grassdesert { model = "ca\plants\clutter_white_flower.p3d"; affectedByWind = 0.6; scaleMin = 0.6; scaleMax = 1.1; }; class Grassdlouha : Grassdesert { model = "ca\plants\clutter_grass_desert.p3d"; affectedByWind = 0.1; scaleMin = 0.9; scaleMax = 1.1; }; class flowers : Grassdesert { model = "ca\plants\clutter_grass_flowers.p3d"; affectedByWind = 0; scaleMin = 0.9; scaleMax = 1.1; }; class SmallRocks : Grassdesert { model = "ca\rocks\clutter_stone_small.p3d"; affectedByWind = 0; scaleMin = 0.9; scaleMax = 1.1; }; }; i n game always only the "grasslong" appear
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Ok Opteryx gave me a model from porto. I used my .hpp to modify it and this is the result: Link Do you think is ok?
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Hi all, i'm working on the tatawinv1.2: -working on the ai deplacements problem. -working on some bugs of buildings position. If you have some information. telle me.
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I'm not a cameraman   but ive done a little video. Let's see: Isla del jonas video
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in I specifing 3 models of objects, but in game i ve got only grasslong... that's my problem
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Must i have a clutterdefault in the CFGworlds.hpp? I made this: and: and but in the "floo_grass" zone i only have the "grasslong"elements... but i ve got 3 elements in my config.
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Yes Q i think you re rigth but i don't have any knowledge in config, only what i know is transforming some others lol
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4weeks of work on this one, the result: the grass don't appear on the map, arma shut down. I use the sarve config or other but still bug.
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ok, but i'm not good in config so , where could i find a good config exemple to take it and make mine this this example?
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My config folder thanks
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Look at this Â
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someone have an answer?
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What do you think about this: http://nsm01.casimages.com/img....mg]
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Ok now i ve got this error: In game ArmA closing after fiew minutes, and in the log of binpbo ive got only this error....