Jump to content

floosy

Member
  • Content Count

    203
  • Joined

  • Last visited

  • Medals

Everything posted by floosy

  1. floosy

    Isla Del Jonas - WIP

    some new pics, island coming soon Picture 1 Picture 2 Picture 3 Picture 4
  2. Hi all, i don't understand how the "grass config" work in arma. Could someone explain me that? this is the sara config part. I used it for my island but want to change some elements. -first i change "grass_general.p3d" in "grass_desert.p3d" but i always have the "grass_long.p3d" on my map - second i change "grass_long" in "grass_desert" but on my map not have anything.... so i think i don't understand how it works. thanks for help
  3. floosy

    island config

    With my sand texture all clusters are there but not with my grass texture
  4. floosy

    island config

    doesn't work searching with new tests....
  5. floosy

    island config

    Q you don't define the clutter models (p3d)?
  6. floosy

    island config

    Thanks all: my config.cpp
  7. Hi all, in my log after using binpbo i ve got this for many p3d: config class missing Do you know if it s important and how to erase this error?
  8. floosy

    Safwan

    good job my friend, your models looks very real.
  9. floosy

    island config

    You were rigth but nothing changed after modification. For the sounds, there is sound changes only with roads.
  10. floosy

    island config

    OK i include all in the cpp. But only one clutter appear.... this is parts of my config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class clutter { class Grassdesert : DefaultClutter { model = "ca\plants\clutter_trava_dlouha.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.0; }; class GrassLong : Grassdesert { model = "ca\plants\clutter_white_flower.p3d"; affectedByWind = 0.6; scaleMin = 0.6; scaleMax = 1.1; }; class Grassdlouha : Grassdesert { model = "ca\plants\clutter_grass_desert.p3d"; affectedByWind = 0.1; scaleMin = 0.9; scaleMax = 1.1; }; class flowers : Grassdesert { model = "ca\plants\clutter_grass_flowers.p3d"; affectedByWind = 0; scaleMin = 0.9; scaleMax = 1.1; }; class SmallRocks : Grassdesert { model = "ca\rocks\clutter_stone_small.p3d"; affectedByWind = 0; scaleMin = 0.9; scaleMax = 1.1; }; }; i n game always only the "grasslong" appear
  11. Ok Opteryx gave me a model from porto. I used my .hpp to modify it and this is the result: Link Do you think is ok?
  12. floosy

    [SAAF] Project

    Hi all, i'm working on the tatawinv1.2: -working on the ai deplacements problem. -working on some bugs of buildings position. If you have some information. telle me.
  13. floosy

    Isla Del Jonas - WIP

    I'm not a cameraman   but ive done a little video. Let's see: Isla del jonas video
  14. floosy

    island config

    in I specifing 3 models of objects, but in game i ve got only grasslong... that's my problem
  15. floosy

    island config

    Must i have a clutterdefault in the CFGworlds.hpp? I made this: and: and but in the "floo_grass" zone i only have the "grasslong"elements... but i ve got 3 elements in my config.
  16. Yes Q i think you re rigth but i don't have any knowledge in config, only what i know is transforming some others lol
  17. 4weeks of work on this one, the result: the grass don't appear on the map, arma shut down. I use the sarve config or other but still bug.
  18. ok, but i'm not good in config so , where could i find a good config exemple to take it and make mine this this example?
  19. My config folder thanks
  20. someone have an answer?
  21. What do you think about this: http://nsm01.casimages.com/img....mg]
  22. Ok now i ve got this error: In game ArmA closing after fiew minutes, and in the log of binpbo ive got only this error....
×