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froggyluv

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Everything posted by froggyluv

  1. What is IMS -the Melee mod? This place barely has a pulse -you're much better off asking specifically at the mods discord or Steam site
  2. You do realize the age of this thread...no?
  3. Holy smokes theres still people here...this is like coming to an old plane crash landing and seeing movement among the debris. What happened to this forum - its literally spam bombed everytime I take a peek
  4. Rolling around the far North perimeter and constantly 'just dying' seemingly from a mine but I suspect this is one of those 'control the player' gimmicks. This happened in the first mission of the second chapter, go a direction other than the one prescribed and blam, a mine is attached to you. Maybe Im wrong and there are real mines I need to look out for but it doesn't appear that way....if so major overeaching dungeon master move.
  5. Havent typed a piece of code in years now but you'd need to determine the Condition that stops the the AI and use something like switchMove "" or something of the type
  6. froggyluv

    SOG AI

    Congrats and thanks for keeping the SP cause alive
  7. froggyluv

    SOG AI

    Much like the BI Devs -they under-value the original SinglePlayer fanbase
  8. froggyluv

    SOG AI

    Cool videos but I especially like the setup of that last one -AI burning out your squaddies..must explode them !!
  9. On latest Dev been getting this CTD upon trying to launch with seemingly too many mods -is there a weight limit to hefty mods that can be loaded? If I add a new one and erase an old equally large one it seems ok but if not....ctd
  10. So I have some problems with Mount & Blade Bannerlord as far as the shallow husk of anything resembling strategy (Kingdom) but i gotta give them props -their AI is extremely responsive. Last night i had a 1000 AI battle play out - this new modern AI system has the AI general call out different strategies for the troops like they'll spilt their Cavalry in half and send them to hide in flanking positions and then advance Infantry and Archers in different ways depending on terrain. They'll even tactically retreat to meet up with reinforcements etc. Now to have 1000 AI have the ability to literally adjust to every swing, approaching horsemen, need to switch to different weapon - its impressive to say the least that these AI never really mess up. I'm talking if horde against horde and you attack from the rear some will turn and use the exact block they need to as you approach, and then turn around and commence their fighting. I was looking out for AI on AI collision and it just doesn't happen. Now you might see like an arm of a unit kinda ghost thru another AI if they run into each other going different directions, but any more than that and you can clearly see them bump. The robust physics with some really outstanding animations including transitional are to be admired
  11. I see theres one SP scenario -is it a fully fleshed out for a good SP experience? Also do the Co-op missions give you the option to start with AI?
  12. froggyluv

    Crossplay might kill Arma

    Thats a leap of faith and a dangerous gamble. The modders are a huge asset of the success and long term playability of the game but all of the best ones were raised on PC coding. If the game is simplified to get more sales and a larger audience, it doesn't guarantee the modders will want to stick around if certain aspects of the game are "dumbified" or left abandoned in that process.
  13. froggyluv

    No Save Game in Prairie Fire Campaign

    Pretty crazy that he went and spite googled me to find a comment I made back in 2016. Honestly Harzach I'd thought higher of you
  14. froggyluv

    No Save Game in Prairie Fire Campaign

    Quite the contrary. That was a mod I made for free to reintroduce a feature that had been taken out of the series that benefitted the single player - that being a chase cam of the AI that killed you. Coming in to a modders thread and just bluntly complaining “ it sucks” is a far cry from taking your case to a retail game that had diminished certain aspects of the ofp - series and verbalizing your complaint in a legible and comprehensive way. mods do not equal retail as it is a profit less hobby. And for the record I’ve commended positive aspects of prairie fire on other occasions
  15. froggyluv

    No Save Game in Prairie Fire Campaign

    Why yes it is - I’ve since shunned that poster in the old school Amish sense. Sadly the world today needs more shunning..
  16. froggyluv

    No Save Game in Prairie Fire Campaign

    Harvest Red in Arma 2 was also based around 1 team -but they incorporated AI. Such was always the norm up until more recently -in which they've slowly taken away from the SinglePlayer -expecting us to be complacent with "creating our own missions or mod in our own AI". Thats not the same level of quality as missions designed to be able to play either fully with AI or as a coop. And it has nothing to do with "find some friends" -your talking to the original fanbase of 2001 OFP demo -singleplayer was foremost important. Persoanlly I dont enjoy Arma with other people, it just doesn't suit my gameplay. i like to tactically plan like the old Ghost Recon or original Rainbow 6. Ive had too many Arma Mp experiences with either guys who way too tryhard to talk Military jargon or the opposite where you get some "JokerA$$Face" - as the pilot of your helo -yeah that breaks immersion for alot of us. So really, its you guys who should be supplying things like SOG AI incorporated into your DLC - stop putting it on us to have to find a way to implement what was once a standard benchmark of OFP gaming.
  17. Your in the wrong section -this section is for Completed mods. You want the Addon Request thread here:
  18. froggyluv

    Bohemia?! What's taking so long..

    I run into these statements everywhere -Reddit/Steam etc... MP players tend to think playing with "Bots" is stupid or boring and that developing AI further or even asking BI to provide a SP Mission/Campaign is a waste of time.
  19. froggyluv

    Game Engine

    Im curious -can you give an example of this?
  20. froggyluv

    SOG AI

    You know ive always wanted to get into that Antistasi mission as it seems like one of the better sandbox full Island type build missions -now with 89% more JohnnyBoy AI - ive got the perfect excuse to give it a go
  21. Thats why the AI team need to work closely with the model (buildings/landscape) designers - AI no mater how well coded need to work within the framework of the models and vice versa. Thats why when they outsourced the development of Tanoa -I could tell they had virtually no coordination with any understanding of AI. Hence those stilted hut buildings etc in which AI's s feet would be between the floor and the earth below and there are literally areas of some large towns that the AI simply cant traverse much like Sahrani in Arma 1. Hopefully theyve bettered the coordination between teams for reforger
  22. froggyluv

    Impact

    Oh wow so those 3 actually play nice together? I was wondering how Impact might work with the WB's new hit animations and now you're saying even Fall works alongside these?
  23. However you decide to create the voices either manual or Elevenlabs or whatever -you can easily run the voices thru audio programs with Pass filters etc to give it a walkie talkie static kinda sound. Although i believe if you go the ElevenLabs studio way -you just give a demo sound of any person or sound file you want and it will do the rest
  24. froggyluv

    AI-support for Arma3 in 2023

    Well i can tell you its definitely NOT their #1 priority but it does have some promising aspects emerging. At least in theory and reforger changelogs -but unfortunately its very hard to gauge and test as there still is no Player group AI.
  25. Funny - unless something changed within last few years thats the exact reason I left and/or modded for myself AI skill settings -that being that the game did not favor Spec ops/special forces at all. You needed either an AI Skill mod like ASR or create your own (like I did) to pickup special classes of units and give them a skill advantage. Funny enough the original OFP did a good job of creating proper unit disparity and Spetz Natz with their red Berets were definitely more lethal. I did alot of testing with early Arma 3 and that was never the case so I made my own scripts.
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