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fideco

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Posts posted by fideco


  1. Hi sickboy

    first of all many thanks for your outstanding effort.

    It is not easy to set up a mission: i think a better and extended help is required...

    It is difficult for me to use advanced option for AI (UPS and GL2).

    Why do not you make a demo mission using single groups and the advanced AI?

    A question.

    I have tried your 6th-AIM v0.1beta2 and i am not able to force enemy to patrol their area (they hold position and do not move..)

    Is there a way to force them patrolling?

    Cheers


  2. Why not?

    1)It is a general issue, not only mine...

    2) I am, we are customers...(i am VBS1 Registered User, too).

    Do you really think they have no time to making an official statement about this matter, maybe with reference to next patch or next incoming version?

    Cheers


  3. In this post i have read really constructive observations in order to improve the AI in the game.

    What really hurts me is that no Bis programmer takes part in the discussion.

    Their lack is criticabile:they would have to pay more attention to the comunity and share opinions.

    But this skill is rare and it seems not to belong to the mission of this software house.

    I hope to be wrong....

    A good example of positive behaviour is every day given by Sport Interactive programmers (www.sigames.com) in their forums and as you know FM series has become the best management football simulation around (with a beautifoul AI)..

    I hope BIS say something about this post.

    Cheers


  4. Hi Kronzky,

    i'm an Italian gamer and i would like to thank you for your oustanding work. Now i'm using only your AI model in my custom missions and the fun is always great!

    A new dimension has been added to Arma and i have really appreciated your easy way to tweak AI behaviour, not too much invasive, (i hate a heavy script driven AI).

    Please reconsider the intention to leave the forum and please keep up the good work.

    If not, i hope you will share your efforts somewhere.

    Cheers

    Giorgio


  5. Maybe i am wrong, but i think it is a possible bug...

    I don't see any difference between

    two Units in front of me with different settings in their init field like these:

    1) unitname setskill ["SpotDistance",0.1]

    2) unitname setskill ["SpotDistance", 1]

    Their reaction seem to be exactly the same

    Moreover it is really annoyning to be spotted by AI Units in the deep of the night as by day

    Cheers


  6. Hi all

    in config.ccp there is a section related to AISkill:

    aimingAccuracy[] = {0, 0, 1, 1};

    aimingShake[] = {0, 0, 1, 1};

    aimingSpeed[] = {0, 0.5, 1, 1};

    endurance[] = {0, 0, 1, 1};

    spotDistance[] = {0, 0.2, 1, 0.4};

    spotTime[] = {0, 0, 1, 0.7};

    courage[] = {0, 0, 1, 1};

    reloadSpeed[] = {0, 0, 1, 1};

    commanding[] = {0, 0, 1, 1};

    general[] = {0, 0, 1, 1};

    I would like to lower "spotdistance" value for opfor Forces, but in array there are four items (0,0.2,1,0.4)

    Does anybody know the meaning of each item?

    Cheers

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