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fideco

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Everything posted by fideco

  1. Sorry SNKMAN, Then how may i use the "Marker Debug" feature to check if a enemy group has a map marker? Simply using the map? YES, solved... Thanks for your patience. Now all is working fine. Cheers
  2. So is this correct ? // GL4 Enemy A.I. Map Marker: // ============================================================== // Choose if the "Map Marker" debug should be used. // Note: This debug creates a map marker for each enemy A.I. group. // True / False, default is True GL4_Global set [62, TRUE];
  3. If you like to make enemy A.I. more defensive then you should take care about the general behaviours and combat modes of the "UserConfig\GL4\GL4_Global.sqf". The behaviour and combat mode setting can change a lot about how enemy A.I. react in combat. Combat and Combat Mode: ( GL4_Global.sqf ) ____________________________________ Hi SNKMAN, your tip is applied only to Enemy A.I. Reinforcement Behaviour or also to the main starting Enemygroup? Thanks Cheers
  4. fideco

    Zeus AI Combat Skills

    Which files have i to edit to modify "Spotdistance" and "Sensitivity" values, according to your tips? Thanks Cheers
  5. Thanks SNKMAN great tip! Cheers
  6. First of all thanks for the excellent work. I have tried 1.1.87 version. Maybe I'm wrong, but i think enemy A..I has now an attitude too much offensive, not realistic. I try to explain better with an example. I put two groups facing off one to other at a distance of 600 meters (enemy default group, while my group was composed of three members) After a few shots of me, A.I. split itself into several smaller groups and began to advance from several directions moving quickly and running towards me without caution. In the previous version only a few of them went off the group, while the majority had a much more cautious behaviour and moved slowly. By the way, with troopmon utility I noticed that almost all enemy team had the "attack" command while in the previuos version was "move". The enemy team was easily killed.... During the mission everything I did was to lie near a bush and shoot.. Before (previous version) the battle could last for a few minutes. Now, it's all over after 60 or 70 seconds I repeat, maybe i'm doing something wrong and more tests are needed. IMHO the previous version was more challenging.. Keep up the good work! Cheers p.s. I did not touch anything in user config
  7. Object drawing distance tweaks released Make structures and units drawing way further and get them seamless flow into view. Read more. Links to page listed not seem to work... May anyone point me to other download links? Thanks
  8. fideco

    1.03 Performance

    Same performance 1.02 Old problems with ATI card remain AI improvement:hard to say.. Very disappointed Cheers
  9. fideco

    Clunky Controls?? Try using VAC

    alpha-kilo, actionman,sunray,killerwatt and everebody interested take a look here... http://forums.bistudio.com/showthread.php?t=76746 Post n.7 There's a link to a VAC Arma profile that works very well with Arma 2 too. It needs only some minor tweak I started from there to build mine. Cheers
  10. fideco

    Clunky Controls?? Try using VAC

    I'm using VAC too. Very easy to use The best immersive accessory for Arma Cheers
  11. I have tried Razani (Thanks Horror1) It's really wonderful:the best addon Afghanistan related. It's esay to install (you must have some Arma 1 addons) and is bugs free. Give it a try. Cheers
  12. Meanwhile you can easy use some nice addons (afghan_village and avgani, if i remember well). The links and instructions to use them are posted in the forum. They are working fine. Cheers
  13. fideco

    ATI Catalyst 9.7 is here

    New drivers with Xp: no significative improvement. Cheers
  14. Thank you so much for this addon Maybe you can help I'm getting this error: Cannot load texture ........................drevoletar_detail.paa Cheers
  15. fideco

    AT soldiers seem bugged, any tips?

    Fintroll you are right I am experiencing this bug too. They never used their missiles in my missions. It seems only "specialist" are firing against enemy armor Cheers
  16. Maybe i have been misinterpreted. English is not my native langauage.. I have not given any technical evaluation to the mod I consider it simply a bit out of context (imho...) I am always happy when people show their creativity. Cheers
  17. No offense. Completely useless for me. Does it work with logitech g25? If not.... Cheers
  18. I'm very satisfied fixing it at 32 in config file,without fps loss. Cheers
  19. Interesting post. I'm using Kronzky's UPS and i suffer a reduced performance too, even with small scenarios (very strange with a XP9650 quadcore @3.8). Probably only the author can solve this issue. Anyway thanks for your tip! I will give it a try with a feedback. Cheers
  20. fideco

    Chemical Warfare

    What??? Horrible!!! disgusting!!! Shame You! where's your honor??
  21. I have 3 OS on my pc. Vista 32 Windows 7 XP Sp3 All tested: Arma runs better on XP without doubt. Vista 32 the worst Cheers
  22. fideco

    ARMA 2 Micro AI Thread

    Perhaps the question has already been posted. If so sorry. Does AI groups share information about enemies among themselves? Cheers
  23. fideco

    Video Memory Setting

    Damn... I'm reading the manual No word on this issue Why Bis? Cheers
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