fideco
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Everything posted by fideco
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@fideco: SLX is compatible to nearly all other mods. If you load the patrol script AFTER SLX (...@SLX;@patrolscrtipt;...) then you could be sure, if there is an interference, the patrol scripts are used. But I could not obviate any negative issues. Thanks for your attention, but UPSMON Patrol Script (http://forums.bistudio.com/showthread.php?t=91696)it is not a Pbo and you have to put it directly in mission folder:it's not an addon like SLX.
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I have a mission based on awesome UPSMON patrol script (defensive phase) and use the SLX mod too. I wonder if these scripts cross themselves with negative issues. No one else has tried?
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New mission, what to do? YOU SUGGEST!!!
fideco replied to shammy2010's topic in ARMA 2 & OA - USER MISSIONS
A small Special Forces Group attack a village occupied by enemies. Too much simple? Maybe not There are many possibilities (seize the village, rescue an hostage etc..) But the essential is: 1) Give enemies awesome Monsada Mod 2) Give Special Forces SLX Ai brain Player must be able to choose side at the beginning of the mission without being a leader. AI must do all the trick... That's all Cheers -
How do you enable debug tool in this mod?
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A question. How do you activate Group Link 3 feature? Is it possible to configure it?
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Great mod, but the fps drop is huge...
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ArmA 2 Awarness Script
fideco replied to afp's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
afp may you upload demo mission somewhere -
A small mod, a great gain Thanks!
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UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here you will find the answers: Wiki:http://dev-heaven.net/projects/upsmon/wiki -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The script is working fine on OA too. I made a mistake merging a mission from Utes to Zagrabad. Starting from scratch always is working well and debug messages are as supposed to be.. Sorry.. -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have done various checks. Definitely, i'm pretty sure that the script does not work well on new OA Islands missions (combined arms): after a few minutes debug messages no longer are shown and new instructions to the AI are not given anymore. Monsada, may you fix these issues? Please keep up your fine work (if possible). Cheers -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm using it with Combined Arms (i do not know if there is any difference with OA standalone). Maybe i'm wrong but if i compare two missions on Takistan rather than Utes, the flow of information given by debug messages is really different. On Takistan mission, after some minutes of action there is no info by debug and the script seems not to be fully working... I must do another check, because this mod is really amazing Anyway thanks for your response -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Monsada, is your awesome mod fully compatible with OA or Combimed Arms? Cheers -
Great mod. But the hit on fps when smoke grenades are fired is really too high on my pc (Intel quadcore X9650 @3.8 Ati HD 4870 x 2) Any tip to tweak this issue? Thanks
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UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Monsada, Sorry for delay but i was away in the weekend. Seems to me that last version is definitely better. Now the AI is tactically more cautious and is engaging at a greater distance. No more crawls near the team player... I have also seen a very appropriate pathfinding (stop and go) to approach the objective. So I think there is still room for improvement, but much reduced. You raised the bar even further:) Cheers -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Monsada, Thanks again for your work:) I did several tests. I'm noticing some differences between the current version and older about AI behaviour. Imho, AI is now more aggressive (less conservative) but maybe not in an appropriate and realistic way. Some of the enemies (not all) often try to get too close to the player (stealth mode?) without using weapons. Sometimes i see an enemy that crawls on the ground very close to me: it as a clear vision of the battlefield and threat but does not use weapons.... I think they should stop before at some distance and start shooting instead What do you think? Cheers -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry.... But I was referring to any new features that the author would like to introduce in the future -
I have a 4870 x 2 too. I'm using ATI Tray Tools (get rid of Ati CCC), without any graphical issues. Arma is running very smoothly Here is my config settings: language="English"; adapter=-1; 3D_Performance=-4194304; Resolution_Bpp=32; Resolution_W=1680; Resolution_H=1050; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1680; Render_H=1050; FSAA=0; postFX=0; GPU_MaxFramesAhead="80"; GPU_DetectedFramesAhead="4"; HDRPrecision=32; lastDeviceId=""; localVRAM=1052573568; nonlocalVRAM=156631040; Windowed=0; Cheers
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UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any news about incoming releases? -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok Thanks! Cheers -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Monsada sorry for my English, but it's not my native language.. I have some doubts about awesome characteristic " KRON_UPS_sharedist". I make this question because during a mission (using the utility "knowsabout_debug.sqf"), I get a hint saying the first enemy leader that has spotted me "knowsabout me (player) > 1", while the second group leader (called as reinforcement from the first and not far from him) "knowsabout" me (player) 0" (none). So it seems that between the two enemy leaders there has been no exchange of information... How is this gap possible? The second leader should have the same information passed from the first, because they are close to each other.. Or am i forgetting something about this issue? Cheers p.s. I'm using default settings. -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, for your quick response and for your great effort too... Keep up the good work!! Cheers -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Changing these values, are we getting a better AI?? //Time that lider wait until doing another movement, this time reduced dinamically under fire, and on new targets //Tiempo que tarda en calcular un nuevo movimiento (en combate), no le des poco tiempo o no hará más que moverse KRON_UPS_react = 60; -------------------------->30 //Min time to wait for doing another reaction KRON_UPS_minreact = 30;--------------------------------->15 -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it a good idea to reduce AI calculations by 50% to improve leader decisons? (30 instead of 60) -
SNKMAN, you are always very helpful:) Thanks!