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fideco

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Everything posted by fideco

  1. fideco

    SLX Mod WIP

    @fideco: SLX is compatible to nearly all other mods. If you load the patrol script AFTER SLX (...@SLX;@patrolscrtipt;...) then you could be sure, if there is an interference, the patrol scripts are used. But I could not obviate any negative issues. Thanks for your attention, but UPSMON Patrol Script (http://forums.bistudio.com/showthread.php?t=91696)it is not a Pbo and you have to put it directly in mission folder:it's not an addon like SLX.
  2. fideco

    SLX Mod WIP

    I have a mission based on awesome UPSMON patrol script (defensive phase) and use the SLX mod too. I wonder if these scripts cross themselves with negative issues. No one else has tried?
  3. A small Special Forces Group attack a village occupied by enemies. Too much simple? Maybe not There are many possibilities (seize the village, rescue an hostage etc..) But the essential is: 1) Give enemies awesome Monsada Mod 2) Give Special Forces SLX Ai brain Player must be able to choose side at the beginning of the mission without being a leader. AI must do all the trick... That's all Cheers
  4. fideco

    SLX Mod WIP

    How do you enable debug tool in this mod?
  5. fideco

    SLX Mod WIP

    A question. How do you activate Group Link 3 feature? Is it possible to configure it?
  6. fideco

    SLX Mod WIP

    Great mod, but the fps drop is huge...
  7. afp may you upload demo mission somewhere
  8. fideco

    AT GUI Pack

    A small mod, a great gain Thanks!
  9. Here you will find the answers: Wiki:http://dev-heaven.net/projects/upsmon/wiki
  10. The script is working fine on OA too. I made a mistake merging a mission from Utes to Zagrabad. Starting from scratch always is working well and debug messages are as supposed to be.. Sorry..
  11. I have done various checks. Definitely, i'm pretty sure that the script does not work well on new OA Islands missions (combined arms): after a few minutes debug messages no longer are shown and new instructions to the AI are not given anymore. Monsada, may you fix these issues? Please keep up your fine work (if possible). Cheers
  12. I'm using it with Combined Arms (i do not know if there is any difference with OA standalone). Maybe i'm wrong but if i compare two missions on Takistan rather than Utes, the flow of information given by debug messages is really different. On Takistan mission, after some minutes of action there is no info by debug and the script seems not to be fully working... I must do another check, because this mod is really amazing Anyway thanks for your response
  13. Hi Monsada, is your awesome mod fully compatible with OA or Combimed Arms? Cheers
  14. fideco

    WarFX Particles

    Great mod. But the hit on fps when smoke grenades are fired is really too high on my pc (Intel quadcore X9650 @3.8 Ati HD 4870 x 2) Any tip to tweak this issue? Thanks
  15. Hi Monsada, Sorry for delay but i was away in the weekend. Seems to me that last version is definitely better. Now the AI is tactically more cautious and is engaging at a greater distance. No more crawls near the team player... I have also seen a very appropriate pathfinding (stop and go) to approach the objective. So I think there is still room for improvement, but much reduced. You raised the bar even further:) Cheers
  16. Hi Monsada, Thanks again for your work:) I did several tests. I'm noticing some differences between the current version and older about AI behaviour. Imho, AI is now more aggressive (less conservative) but maybe not in an appropriate and realistic way. Some of the enemies (not all) often try to get too close to the player (stealth mode?) without using weapons. Sometimes i see an enemy that crawls on the ground very close to me: it as a clear vision of the battlefield and threat but does not use weapons.... I think they should stop before at some distance and start shooting instead What do you think? Cheers
  17. Sorry.... But I was referring to any new features that the author would like to introduce in the future
  18. fideco

    ATI 4870 help

    I have a 4870 x 2 too. I'm using ATI Tray Tools (get rid of Ati CCC), without any graphical issues. Arma is running very smoothly Here is my config settings: language="English"; adapter=-1; 3D_Performance=-4194304; Resolution_Bpp=32; Resolution_W=1680; Resolution_H=1050; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1680; Render_H=1050; FSAA=0; postFX=0; GPU_MaxFramesAhead="80"; GPU_DetectedFramesAhead="4"; HDRPrecision=32; lastDeviceId=""; localVRAM=1052573568; nonlocalVRAM=156631040; Windowed=0; Cheers
  19. Any news about incoming releases?
  20. Hi Monsada sorry for my English, but it's not my native language.. I have some doubts about awesome characteristic " KRON_UPS_sharedist". I make this question because during a mission (using the utility "knowsabout_debug.sqf"), I get a hint saying the first enemy leader that has spotted me "knowsabout me (player) > 1", while the second group leader (called as reinforcement from the first and not far from him) "knowsabout" me (player) 0" (none). So it seems that between the two enemy leaders there has been no exchange of information... How is this gap possible? The second leader should have the same information passed from the first, because they are close to each other.. Or am i forgetting something about this issue? Cheers p.s. I'm using default settings.
  21. Thanks, for your quick response and for your great effort too... Keep up the good work!! Cheers
  22. Changing these values, are we getting a better AI?? //Time that lider wait until doing another movement, this time reduced dinamically under fire, and on new targets //Tiempo que tarda en calcular un nuevo movimiento (en combate), no le des poco tiempo o no hará más que moverse KRON_UPS_react = 60; -------------------------->30 //Min time to wait for doing another reaction KRON_UPS_minreact = 30;--------------------------------->15
  23. Is it a good idea to reduce AI calculations by 50% to improve leader decisons? (30 instead of 60)
  24. fideco

    Zeus AI Combat Skills

    SNKMAN, you are always very helpful:) Thanks!
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