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frankie2spankie

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Posts posted by frankie2spankie


  1. Physics need improvement , yes

    But not only for the vehicles , for the unit itself too

    How many time when playing OFP i had the impression of "driving" my soldier and not "being" it

    The physics for the OFP soldier are nearly similar to Wargasm soldier (it was worse in Wargasm, but if you know this game, you will understand)

    Please, improve the immersive factor by improving player physics and smoothness

    NO!! Dont do that, thats one of the things i love about ofp, i hate the way you "glide" over the surface in other games. In ofp it feels like a real person you are controlling.

    I agree, DO NOT CHANGE PLAYER MOVEMENT!

    Ben

    Is it a joke ? i cant believe people like actual player movement system , it is not smooth and intuitive.

    Just walk forward, then press left or right strafe key and you will have the impression your unit is a tank , never like a real person

    The game atmosphere and the multiple situations you encounter actually give OFP a lot of immersive factor, but not the player control.

    If the player controls was smooth and naturals , the immersive factor will be increased exponentially .

    Actually guyz, i just changed my PC to a 2.3Ghz or summot like that with loads of RAM etc and the player movement is incredibly quicker and smoother. However, it makes the game to easy as you make unrealistic reaction times.

    The old, sluggish way was much better. The strafing is fine too!!!!! sure you cant hit naf all when you strafe and run but hey! wink_o.gif


  2. Yeah chopper drills are a big pain in the ass.

    They take too long on the approach and then hover around (making them a big target for RPG guys). They should be straight down and then off.

    Another thing...Pilots with M4s?rock.gif? shouldnt they have Beretta's or summot?

    Back to parachutes:

    you should be able to get caught up in trees or at least have a more realistic landing (maybe a thud with a groan, rather than a yippee "my parachute has vaporised") Parachutes should be regarded as vehicles and once they hit the ground they could stay there unless you click 'collect parachute' or summot. This way if you see loads of parachutes on the floor you'll realise that the enemy have just dropped a stick of men in the area! tounge_o.gif


  3. Ok, OFP is by far the best war sim ever! Completely kills crap such as Delta Force etc.

    However, these are some things that I think may need to be developed in OFP2.

    - firstly, I'd like to see the ability to roll when your in prone. Afterall its standard military practice to weave, drop and roll when you come under fire.

    - secondly, this sounds pretty lame but I'd like to see a bit of wildlife lol. A couple of sheep perhaps in a field or some birds or summot just do make stuff a little bit more real

    - thirdly, I think the ability to shoot out of the back of a 5t truck would be great! especially if your having to evac out of somewhere. (shooting out of the side of a Black Hawk or Huey would be cool to)

    - also I would like to see some divers and maybe some time delayed grenades.

    - Better blood and injury animations. In other words you shoot someone in the knee and they limp behind a wall or summot

    - Id like the ability to land on an aircraft carrier or LST or summot when i'm in a heli.

    - Finally id really like to see some propper mortars, (not the ones of the end of the rifle). Id like to see some propper artillery and propper mines (rather than having to script an explosion if a unit walks in a certain area)

    Just a few suggestions  rock.gif

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