frankie2spankie
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Posts posted by frankie2spankie
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Can i just add somethin in regards to the yellow waypoint boxes...
these boxes can appear in the Editor, all you have to do is play a Single Mission First and then open the editor.
For example if you load "Steal the Car" mission and then abort n go into editor, then all of the unit tags and waypoints should appear.

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no he isnt called unit, he is called "bartender", but ive been tryin out the commands with a Res Hunter.
Yes the weapon is loaded.
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nope just tried that. The guy just stand there like a melon
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Nope that doesnt seem to work either.
This is very frustrating not being able to do something so insignificant!
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nah i tried both of those, they didnt work
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ok, ive tried many ways to make a unit fire the kozlice.
i tried
unit fire ["kozlice","kozliceball"] - but it didnt work.
Has anyone got any idea how you get a unit to fire this weapon?
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ok guys
basically wot ive done is ive created a trigger which checks to see if a LAW soldier is dead.
If he is, i want the group leader to tell a unit to take the LAW from him.
What is the command to take a weapon?
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Ok, this is what i need
I want a condition which checks to see if a unit has fired a flare within a given area.
Tried a couple of things, such as got ammo...but the trigger is activated if the unit drops the flare.
Help purlease
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Ok, this is what i need
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Ok,
what i want is a condition which runs when "player1" runs out of mines. I tried the following condition but it did not work properly.
player1 ammo "mine" == 0
please can some1 help?
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cheerz, that worked! thanx!
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hi guyz, im just finishin part 1 of my mission pack and ive got a syntax in my description file. The purpose of it is to enable myself and my squad to have a number of weapons available to them. I also got a changing name syntax on there. Can some1 tell me what is wrong with this syntax. The name changes but the weapons do not appear in the gear.
respawn="group";
onLoadMission=War engulfed Everon
class CfgIdentities
{
class player1
{
name = "Ferdinand Blake";
face = "Face34";
glasses="sunglasses";
speaker = "Adam";
pitch = 1.10;
}
class Weapons
{
class AK47{count = 1};
class PK{count = 1};
class FAL{count = 1};
class HKG3{count = 1};
class M21{count = 1};
class Glock{count = 1};
};
class Magazines
{
class AK47{count = 10};
class PK{count = 10};
class FALmag{count = 10};
class GlockMag{count = 10};
class Pipebomb{count = 10};
class HandGrenade{count = 10};
};
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Ok guyz, im really disappointed wit myself
how do i create a condition for a trigger which is only activated when all units in a specific group are dead.

its somethin like squad1 (not alive_x) isnt it???
plz reply asap
cheerz
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i thought of 2?
man, i was just being sarcastic!
but actually yes it mite work lol...wow im a genius!

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Blimey!
Dont forget the constant threat of a nuclear bomb ticking away and your daughter being on the run from an angry mad man...yes thats right and only Keither Sutherland can save the day!!!
Hehe...its good though
Thats one thing that always baffles me
i can never think of a great scenario -
Ok, you know the little box in the bottom right of the screen which makes you swing your rifle on your back or get in a vehicle....?
well... how do you add stuff to this? I know its possible just dont know how its done
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Does anyone know how you get the smaller dialogue writing which is seen in Resistance???
Oh yeah and how do you do a line drop with the normal dialogue writing - its ./ or summot isnt it?
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yea, also...I need Victor Troska's face too.

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OFP aint a spy game though really is it?
I understand what you're all saying. An element of stealth etc are really good but Bond isnt really realistic is it?
Maybe advanced Black-Op missions.
I think the idea of stealing clothes and sneaking around like your Sam Fisher is great but lets be realistic? do you really want this in a WAR SIM?
??Ofcoursenot, the ability to carry and drop bodies is a good idea which has been suggested but whatever happened to the satisfaction of shootin someone in the head?
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trains?
???Hmmm interesting, nonetheless if anyone has played DF2 then they will realise the potential for trains.
Trains would be good to blow up! but thats about it. Going to the lunch carriage and smoking a pipe is a bit lame considering the context of OFP
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arent we missing the whole concept of OFP being an infantry based simulation. What's with all the Navy stuff?
?? Quite Frankly, the only navy concept we need is maybe artillery fire or cruise missiles. Vietnam took place in the jungle not the sea, right?
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I agree. I think most grunts wouldnt just sink to the bottom of the ocean.
Maybe the terrain in OFP2 will have more rivers too

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yeah, but theres only usually 8 - 12 men in a section. However I agree that it would be ace to be a platoon leader and have about 30 men at your disposal.
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i knew i forgot summot!
BETTER FORMATIONS: For example in OFP1 you had your officer at the front of a column or line etc. What a load of rubbish! You should have the formations like this:
Scout (Soldier with M16 and Binocs etc)
M60 gunner
Officer
Soldier (or maybe the introduction of a radio operator)
Medic
Rifleman
Rifleman
M60 gunner
Oh yea Radio's to. I know some sections have inbuilt fibre-opticy radio specialy stuff, but whatever happened to radio men?
???In Vietnam I think the introduction of a radio operator would be brilliant
Desperately Need Help!
in OFP : MISSION EDITING & SCRIPTING
Posted
Hi everyone
Ive beent trying to use a number of addons that I have previously used before, but for some reason when I try and Preview the mission an error message comes up saying "No entry 'modelspecial' does anyone know why this is happening?
The addons are all extremely popular ones like UKF and BAS stuff etc.
Would appreciate any help given