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frankie2spankie

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Posts posted by frankie2spankie


  1. Hi everyone

    Ive beent trying to use a number of addons that I have previously used before, but for some reason when I try and Preview the mission an error message comes up saying "No entry 'modelspecial' does anyone know why this is happening?

    The addons are all extremely popular ones like UKF and BAS stuff etc.

    Would appreciate any help given


  2. Can i just add somethin in regards to the yellow waypoint boxes...

    these boxes can appear in the Editor, all you have to do is play a Single Mission First and then open the editor.

    For example if you load "Steal the Car" mission and then abort n go into editor, then all of the unit tags and waypoints should appear.

    smile_o.gif


  3. hi guyz, im just finishin part 1 of my mission pack and ive got a syntax in my description file. The purpose of it is to enable myself and my squad to have a number of weapons available to them. I also got a changing name syntax on there. Can some1 tell me what is wrong with this syntax. The name changes but the weapons do not appear in the gear.

    respawn="group";

    onLoadMission=War engulfed Everon

    class CfgIdentities

    {

    class player1

    {

    name = "Ferdinand Blake";

    face = "Face34";

    glasses="sunglasses";

    speaker = "Adam";

    pitch = 1.10;

    }

    class Weapons

    {

    class AK47{count = 1};

    class PK{count = 1};

    class FAL{count = 1};

    class HKG3{count = 1};

    class M21{count = 1};

    class Glock{count = 1};

    };

    class Magazines

    {

    class AK47{count = 10};

    class PK{count = 10};

    class FALmag{count = 10};

    class GlockMag{count = 10};

    class Pipebomb{count = 10};

    class HandGrenade{count = 10};

    };


  4. OFP aint a spy game though really is it?

    I understand what you're all saying. An element of stealth etc are really good but Bond isnt really realistic is it?

    Maybe advanced Black-Op missions.

    I think the idea of stealing clothes and sneaking around like your Sam Fisher is great but lets be realistic? do you really want this in a WAR SIM?rock.gif??

    Ofcoursenot, the ability to carry and drop bodies is a good idea which has been suggested but whatever happened to the satisfaction of shootin someone in the head?rock.gif???


  5. trains?rock.gif???

    Hmmm interesting, nonetheless if anyone has played DF2 then they will realise the potential for trains.

    Trains would be good to blow up! but thats about it. Going to the lunch carriage and smoking a pipe is a bit lame considering the context of OFP


  6. arent we missing the whole concept of OFP being an infantry based simulation. What's with all the Navy stuff?rock.gif??

    Quite Frankly, the only navy concept we need is maybe artillery fire or cruise missiles. Vietnam took place in the jungle not the sea, right?


  7. i knew i forgot summot!

    BETTER FORMATIONS: For example in OFP1 you had your officer at the front of a column or line etc. What a load of rubbish! You should have the formations like this:

    Scout (Soldier with M16 and Binocs etc)

    M60 gunner

    Officer

    Soldier (or maybe the introduction of a radio operator)

    Medic

    Rifleman

    Rifleman

    M60 gunner

    Oh yea Radio's to. I know some sections have inbuilt fibre-opticy radio specialy stuff, but whatever happened to radio men?rock.gif???

    In Vietnam I think the introduction of a radio operator would be brilliant

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