feersum.endjinn
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Posts posted by feersum.endjinn
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16x PCIe has more bandwidth than DDR-400 (4GB/s vs 3,2GBs), in practice 8x is just fine since you can't transfer data that fast from system memory anyway...
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Are you sure VoIP is enabled on server (admins can disable it)?
That said, there is some weirdness with VoIP, on this one server the admin insists that VoIP is enabled and I can hear other people use it and I can get it to work with my onboard Realtek ALC850 chip but not with my Creative X-Fi.
It's maybe something ArmA-specific as I can record with Windows' own Sound Recorder just fine and I even tested it with OpenAL 1.1 SDK capture sample application which works as expected as well.
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It is just the same island as normal Sahrani, just north part is cut off (and half of the big city in the middle).
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If you can find solution that works in multiplayer as well as in single player, we'll talk. Until that, don't get your hopes up.
I think we had like 80% ready model for old OFP, but it was lost or something... and it looked bit retarded ingame as well.
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Personally, I'm happy they've "announced" import/export script for 3ds max... (is that a plugin for max, or is it an import/export for the 3ds format tho?)It is pretty trivial to write one in MaxScript with BinStream, I've done MLOD importer (only vertex/face data though) in pure MaxScript, exporter would be even easier.
Unfortunately I've just lost the script during these last few years.
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Sounds more like driver trouble.
Nvidia drivers had issues when you couldn't have Direct3D application running at same time as watching video with hardware acceleration on. It always went away after shutting down whatever game you were running.
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And also there's a big shortage of qualified pilots for NH-90. I bet the Mi-8s will still fly around for at least few years .Not as big as shortage of flight capable NH-90s
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People other than me have tested it, written long bug report and how to reproduce the bug every time (JIP seems to be the key) and BIS is aware of it. Just hoping for it getting fixed soon...
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It is somehow related to JIP, and there's no fix that I know of. It's not sound/EAX/Hardware acceleration related bug because when it happens, you don't see muzzle flashes or anything else from weapon either.
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Since people just love to link their MSFS videos here... Is this what you consider pinnacle of flight model simulation?
I could understand posting videos from X-Plane or such but MSFS isn't really that good source for comparison because sometimes its flight model breaks down horribly.
http://junk.kegetys.net/Super_Learjet.avi
http://junk.kegetys.net/MSFS-physics.avi
Videos courtesy of Kegetys.
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I made short video how helicopter behaves after just reconfiguring controls. Now when you bank helicopter on hover, it will not turn but instead will move sideways as it should. Turning helicopter at hover requires now explicitly using rudder control.
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I guess there's always room for improvement but since focus of OFP/ArmA has always been more on infantry combat, I'd say flight model is pretty good after you redefine control mappings so that rudder and bank are not connected.Could you please explain how to do this, shorlty? Didn't find a documentation for that by now.
Here you go:
http://img138.imagevenue.com/img.php....4lo.jpg
edit: That is for flying with mouse btw. But same idea applies to joystick, just clear "Links" and "Rechts"...
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So guys would you say that you are 100% happy with the current way of flying ? Would you not want a more controllable way of lying helo's?I guess there's always room for improvement but since focus of OFP/ArmA has always been more on infantry combat, I'd say flight model is pretty good after you redefine control mappings so that rudder and bank are not connected.
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Editor names are nothing but global variables that hold object reference. Putting unit named "duuude" in editor and "duuude = "SoldierWB" createVehicle getPos player" result in same thing from scripting point of view.
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what do u mean when you say "tuuba"?also, what tools are you using?
This is tuuba. It doesn't matter what the prefix is, just something that isn't used by ArmA and is unique amongst all addons.
As for tools, I use my own ArmaUnbin and ArmaUnPBO (link on my sig) to extract original config and Kegetys' cpbo to pack it again.
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With 1.02 it still doesn't display properly on player screen but logos work fine in vehicles and errors about missing texture on joining server are gone. I've only tested .paa texture yet though.
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Finnish Rapid Deployment Forces soldier and BMP-2 from Armored Brigade take part in joint exercise in a forested area. Soldier is equipped with new M05 camouflage suit, M05 ballistic vest and M05 equipment vest and is carrying modernized version of Russian-manufactured PK machine gun.
Stay tuned for more news when modding tools are released, same FDF time, same FDF channel.
Discuss.
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I think it's about missing addon (G85_EditorAddon most likely).
I got this error often when I was doing some addon testing work and messed up cfgPatches so that game thought there were some addons required that never existed in first place...
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But sometimes I feel the effect too strong. For example, when a chopper is obstructed by small house, the sound is as much muffled as by hills or valleys. Sound waves don't go straight ahead like light.It works that way on trees as well, it's great effect but sometimes it's bit funny that lone tree in middle of desert muffles sound when helicopter flies past it
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It seems to depend a bit on targets armor value, I found AI just loves to shoot at AH/MH-6 but it more reluctant to target better armored helos.
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It's as if the effects are not great first of all, but it's also too loud just for footsteps and not loud enough for gun fire.From videos of real life gun fire, there seems to be huge echo/reverb, but EAX with ArmA doesn't come anywhere near that sound. Now THAT would be immersive.
I think there's some echo "baked" into sound samples themselves but not much. But if there's EAX echo, I agree on point that it should be a lot louder in guns.
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repost since other thread got locked:
Since ArmA supports some of new fancier features of OpenAL like lowpass occlusion filters, why isn't reverb used?
As it is, ArmA gun sounds sound bit "dry", and it would add to immersion a lot especially if it would be location dependent like having more reverb in cities and forests and less in desert.
Or if there is supposed to be EAX reverb effects, they aren't working or very noticeable either on my motherboard integrated Realtek or Creative X-Fi.
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Since ArmA supports some of new fancier features of OpenAL like lowpass occlusion filters, why isn't reverb used?
As it is, ArmA gun sounds sound bit "dry", and it would add to immersion a lot especially if it would be location dependent like having more reverb in cities and forests and less in desert.
Or if there is supposed to be EAX reverb effects, they aren't working or very noticeable either on my motherboard integrated Realtek or Creative X-Fi.
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The Iraq thread 4
in OFFTOPIC
Posted
BBC World is saying he's dead. Good riddance.