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frisk

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About frisk

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  1. Arma reminds me allot of bf2 dont know if they used the bf2 engine or not but that seems to be the case i played it today movement is a bit like in BF2 if you turn left for example then your view is turned first and your body reacts like a split second later i played ofp and ofp resistance from the day it was out and i was waiting for 5 years now for the sequal i can't say the game isn't good because i enjoyed playing it but for me it doesn't have what OFP and RES had and those 2 versions are over 4 years old can imagine you can make a much better game with new technics when i finnaly got the game i was extreeemly happy and eager to start playing but now i'm a bit disapointed
  2. frisk

    using object proxies

    could it then be possable to transport for instance a jeep inside a cargo plane?
  3. frisk

    Need Help Plz

    tnx for you help. well i have allmost sort it out i have the uncrypted missions for the campain now if i called an target E "T1" and make a trigger with condition not alive T1 i can do lots of thing with it but the problem is i can't script that good to make it work like this i want to make a firing range with a cople of houses where randomly targets shifts in front of windows of differend houses, and making a (shifting) sound when the player shoots the targets he gains points for them after he's done his score is printed on screen i need this in one of my missions
  4. in the first mission of the West campaign there is a target range where you have to shoot a cople of targets is there any way to register which targets you shot I need this badly
  5. you have to put a trigger on the map and in that trigger you can select who's triggering thr trigger there's also the option to choose radio (alpha,beta,ect) commands when you play the map press after eachother 0 0 1 to execute the Radio Alpha 0 0 1 Radio Alpha 0 0 2 Radio beta
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