eenter
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Posts posted by eenter
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so much drama
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One big thing for me were the gunners in Chinook controlling the mounted machine guns with their minds again...
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Death animations and explosion impacts. It adds soo much to the content of the game.what can i say...
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There's even more hype and no content from bioware and bethesda. especially the latter.
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Looks too earth like.
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So they released the patch with one mirror only? facepalm
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#8 Planescape: Torment
Role Playing Game
yes
#7 Fallout
Role Playing Game
yes
#6 The Elder Scrolls IV: Oblivion
Role Playing Game
WAT
also fallout 3 better than deus ex? ahaha console gamers without any idea what rpg is
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It's cheating, but if it's enabled in the server i use it.
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BIS and their publishers should think about in-game ads though so they could get some extra revenue its been done in many games, extra money for BIS hard work!
How about you stop with your "suggestions"...
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There is at least one more massive update coming very soon which brings not only more interesting improvements but also new playable content.That sounds interesting :raisebrow:
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Please use motion capture for the animations. The human movements are still too gay especially that WIDE striding running animation with head absolutely still and level... that's too fake.You should make sure you know what you're talking about before writing it.
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1500+ players in the evenings, 2 islands
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Nah, doesn't make any difference. I'm using BinPBO so i guess im binarizing my island pbo.
log after binpbo: http://pastebin.com/f7a3465d6
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Greatest map on Arma2 hands down. I dunno why so many people play chernarus.Because it runs better.
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What is the status of the grasslayer, anyways? Has BIS commented on it? Are there mods implementing it?It's in the beta patch for a long time.
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I've been able to snap some things, like runways, but most of the time it doesn't work.
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So i guess something is bugged cause everything else works perfect on the island? :(
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Can someone confirm a huge fps drop in the environment around the city called: KAMYSHOVO in the south-east?Yes...
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Well i place them within the Natural Objects folder and then put them on the map... When they are close enough to each other they appear on the Map like on your second picture.Hope this helps...
I think mine are close enough, but still they don't form a forest on the map :(
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Okay, maybe you misunderstood me. The forests in my map appear as made from single trees on ingame map, not like green blobs in any other map. So i read that this is how it works:
Done automatically:a) as long as you place objects with Named_Properties 'tree'
b) have enough vegetation next to each other
Configuration in config:
minTreesInForestSquare = 5;minRocksInRockSquare = 4;
If forests work like this then i need to name all my trees?
This is how it is now: http://i37.tinypic.com/2i0vey0.png
and how it should be like: http://i36.tinypic.com/2621mix.png
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I'm new to map making and didn't know you need to name your trees to make them appear as forests in game map. Is there any way to name groups of already placed trees? Seems like you can only name objects one by one.
Also the random object placer script doesn't copy over names from selected trees, so the only way to make forests is to copy/paste named trees?
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Any way to name groups of already placed trees? A script maybe? Or do i have to replace all of them with named ones :o
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* Import in visitor and i use the atributes map as a background and template to place stuff.
* Repeat the above process to match the objects and features placed and designed in visitor. For example, add mud attributes and textures where crop fields are build.
Can you explain more how to use that atribute map as a background or template?
Call of Duty 8...Yay
in OFFTOPIC - Games & Gaming
Posted
Idiots buy them, so they make them.