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exigent

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Everything posted by exigent

  1. exigent

    ECP 1.085 Released!

    I replaced LSR's m16 and m4 sounds with the Dynamic Range sounds. I replaced LSR's wss. sound files with these Dynamic Range wss. sound files: M16single.wss M16reload.wss M16burst.wss m4single.wss m4reload.wss But the problem is that when i fire LSR's m16's and m4's in the game, they don't sound like the BIS m16's and m4's (with the dynamic range sound pack on). It has some kinda weird noise, can you please help me?
  2. exigent

    New replacement XMS and XM-177E2

    lol, i'm just kidding aronud . Good job on these .
  3. exigent

    ECP 1.085 Released!

    I just un-pboed the pbo. I need a WSS File. How can i obtain this from Dynamic Range? ***EDIT*** Ok i think i got it. I un-pboed the Dynamic Range Pbo file. But i don't know what to replace, in the folder there are 2 m60 files: m60maingun.wss m60mgun.wss Which one do i replace for the shooting? ***EDIT 2*** Lol figured it out.
  4. exigent

    ECP 1.085 Released!

    Hey can you please tell me the sound file for the M60? I would like to replace this sound with the M60E3 from LSR's weapons pack. I don't know how they look or where to get them from, so this would be very helpful.
  5. exigent

    New replacement XMS and XM-177E2

    o i see. Thanks for the info. Would be cool if this author of this addon would make a long barrel, with maybe a M203 lol.
  6. exigent

    New replacement XMS and XM-177E2

    The short-barrel looks amazing, but how can i get the long barrel one like in the second screenshot (with the pilot holding it), thanks in advance.
  7. exigent

    Perfect Convoy and more...

    Same thing? The humvee's drive right up to the enemy?
  8. exigent

    Perfect Convoy and more...

    nope it still isn't, here it is: {if (!(_x == gunner humvee1) && !(_x == gunner humvee2)) then {unassignvehicle _x}} foreach units red exit 1. humvee1/humvee2 = name of the first hummer (it is a empty hummer and i put troops in it by using the "movein..." commands). 2. red = name of my group, i put this in the inti. line of my team leader: red = groupthis Those are the only thing i changed in the script. Also it says it can't find the script when i actually go to the waypoint. I have two waypoints for only the 2 hummers, a carless one then a move waypoint right beside it. After it says script cannot be found, i press enter. Than no one even gets out of the vehicle, they just stay in that spot, good thing is the hummer doesn't move, the gunner keeps shooting. When i use a different waypoint like "Guard", it works fine but the 2 hummers still go up to the enemy. Questions: 1. The team leader says engage at will, is there a way of preventing him from saying this? P.S. - If it makes a difference, the first hummers driver is the team leader. 2. Soldiers from both groups walk right up to the enemy, how can i also prevent this? If you want i can upload my missions folder (18kb) and send it to you through a P.M.?
  9. exigent

    Perfect Convoy and more...

    I just downloaded a script and opened it up in  notepad, deleting everything, put your script and renamed it . This program is confusing lol, what do i do with it?
  10. exigent

    Perfect Convoy and more...

    It keeps saying: Script arrival.sqs not found I have the file in my missions folder name arrival.sqs as a SQS file.
  11. exigent

    Perfect Convoy and more...

    1. Where it says "YourGroupNameHere", what do i put there? How do i figure out my groups name? 2. Do i put [] exec "arrival.sqs" in the in Activiation line or in the Scripted line?
  12. exigent

    Perfect Convoy and more...

    1. That script, do i change the "gunner" name to my gunners name in the editor? 2. Do i change "hummername1" and "hummername2" to the names of the hummers in my editor? 3. Do i put anything in the []? 4. Right now the file i have is a txt. file, how can i change it to a sqs file? 5. Yes i am sure they're all in the same group. Thank you for your help so much!!! It's amazing how you created a script, is there a place where i can learn this kinda stuff?
  13. exigent

    Texture problems?

    It worked, thanks a lot!
  14. I get a lot of lag on my pc. So i decided to decrease my settings in my OFP preferences significantly. Now i don't get any lag. Here they are: - Performance Total memory: 128 mb Texture heap: 8mb File heap: 8mb Geometry performance: 500 - Effects Object Shadows - No Vehicle Shadows - Yes Expolsions, Smoke - Yes Max. light - 6 Addtional lights - Expolsions (yes), Missiles (yes), Static (yes) - Textures Cockpits - 256 x 256 Objects - 128 x 128 Landscape - 64 x 64 Special Effects - 64 x 64 Auto drop-down - 4x - Details Max. objects- 105 Objects LOD - 1.000 Shadows LOD - 1.000 Everything is fine, the soldiers looks great (HYK, LSR Seals, Deltas etc.), but whenever i use the BAS BH's or Pavehawks, the textures are messed up? They are ugly and messey. So... 1. What do i need to change in my settings to fix this problem?
  15. exigent

    ECP 1.085 Released!

    Hey i thought the recoil was gonna be changed? M249's, M16's, they are all dead on with no recoil at all. Also the battles haven't changed, the time seems to be the same, i mean after maybe 2 or 3 minutes, it's done. Or are we gonna have to wait for EECP? I don't know if it has already been answered, but sorry there is 30 pages and i'm in a hurry lol .
  16. exigent

    Perfect Convoy and more...

    I did what you said (but not the unassiagn thing in the waypoint), good thing is they all get out expect for the gunner. But the bad thing is that the driver stays to and they go right up to the enemy? I was thinking maybe have a script in the waypoint for everyone to get out then have one for the gunner to stay in, instead of having a million "unassaign"? But how do i do this? This way the driver won't drive to the enemy, but instead fire. Also eventhough the waypoint is set to careless, the first hummer with the 50.cal fires when they approach the village, weird but good cause they actually go the waypoint .
  17. exigent

    Perfect Convoy and more...

    Lol what? That script stuff is so confusing . I'm only good at copying and pasting stuff in the inti. like lol. 1. How about i put something in the inti. line in the waypoint that tells everyone to get out expect for the gunners? 2. One of the hummers goes right up to the enemy then gets blown up by an RPG! I'm getting so mad!!!! How can i prevent this? So far i have the convoy moving, but the mission is for the convoy to hold a town against enemy forces. But before they get there they start enganging? They disembark because they are getting engaged. 3. I want them to move to the town and then start engaging. How can i do this?
  18. exigent

    Perfect Convoy and more...

    Aright sweet thanks a lot for the help. I set the waypoints to SAFE and Column. I the driver in the first hummer as the a Captain. So now finally i got my convoy to move! But more problems lol: 1. The first hummer doesn't go all the way to the objective, it stops back i think like 150 meters and tells everyone to disembark, the second on actually goes where it is supposed to go and same with the truck. How do i get the 1st humvee to move where is supposed to move (this is the one with the leader)? 2. The leader tells everyone to disembark, how do i have the 2 gunners not disembark but keep firing? Currently i have a "Getout" waypoint. 3. When the enemy is attacking us, all the U.S. guys run to the enemy and attack, i want them to stay at the objective and, spread out and engage, not run to them and engage. How can i do this?
  19. exigent

    Tears of the sun seals

    Aright thanks for the info.
  20. exigent

    Tears of the sun seals

    Hey there SJB, be again, lol i have several questions: 1. Hey the new Navy Seals you're are working on, will they be something like your V.10? Or will they be something totally new? 2. It says on your site they are 90% complete, does this mean they can be ready for beta testing almost? Â 3. Will they come in desert camo? 4. Also how long do you think it will take for the beta testing? 5. If everything goes fine and only minor bugs, do you think we can expect the weapons in a weeks tops? 6. Are the sounds of the weapons from your pervious pack with the SEALs the same or different? I'm just curious, i don't wanna rush ya or anything.
  21. exigent

    International Special Forces

    Wow that explains a lot FerretFangs, thanks for the background info.
  22. exigent

    International Special Forces

    So they operate allegialy? Do they get recruited from like SEALs or live a secert life? Is there a site where i can get more background info from?
  23. I have a mission, where a group of 12 SEALs are searching a town and are about to get ambushed from a hill. Well i want one of my seals memebers to already placed and ready stachel charges. Basically: 1. How can i have stachel charges already placed on the hill and ready for detenation, so that one of seal team members (which will be me) will have a detinator ready to set of the charges once they see the enemy? 2. Is there an addon i can download that has a bigger expolsion than the stachel charges? Not like a nuke or anything, but very powerful C4? Now so far i used thiis trigger: Boom="HEAT105" camcreate [getpos mine1 select 0, getpos mine1 select 1] But the expolsion was to small, it would only take out maybe 2 people, wouldn't even disable a 5t truck. So i tryed this: Boom="PipeBomb" camcreate [getpos mine1 select 0, getpos mine1 select 1] But then it wouldn't expolde, i wan't to know how i can add a detenator for that charge on one of my seals or a different way?
  24. exigent

    Help with stachel charges

    Sweet, thanks a lot!
  25. exigent

    International Special Forces

    What do Blackops do in real life? Are they fictonal or real? Are they like SEALs or Delta's? lol sorry im just curious.
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