exigent
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Everything posted by exigent
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I see, thanks SJB. Also, the LSR SEALs have two machine gunners that are silencers, what are some good replacement weapons? Or should i just add SJB's MG's on them? Also if they are a SD unit, and they have a non SD weapon, do they switch to there handgun if it is a SD? I think i saw those kinds of M16's in Iraq on the news (the M16A4's), are those currently being used in Iraq and Afghanstan?
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Got ya, thanks. Hey SJB, is there any MG that has a silencer? If not can someone recommend a good replacement for it from SJB's pack?
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Also whats the difference between the M16A2 and the M16A4?
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Hey SJB do you think you'll be able to release today? Lol sorry but i couldn't stop myself from asking lol .
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I did try em when they first came out i think, they were sweet, recoil was nice. It was hard to shoot the enemy but i liked it because it made the battles longer .
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Ever since i installed these islands (amazing islands btw), i've been getting an error message saying: no entry config.cpp/cfgweapons/m16grenadelanucher or something like that, anyone know why? The Grenadier in the game still works fine .
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I hope you don't forget to upload your pbo files for the weapons today as well . Lol no i'm kidding... i wish i wasn't.
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thats a film though  not everything u see is real Lol i know, but it looked cool .
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Lol i saw a 50.cal silenced in the movie SWAT, when it shoots down the heli lol . Thank you so much Jackal! Amazing!
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Hey Jackal is it possible for you to list the class names and ammo types for your weapons? I just wanted to edit the SF addons i have with them earlier so i can get it over with .
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My msn is designer_bhd@hotmail.com, just let me know what you can come on?
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Dam nice WP! Makes me think about getting back into designing lol . Couple of questions if you don't mind: 1. Will these have special features/scripts (lower googles, helmet off etc.), if so can you name some? 2. Will they come in other colours like Desert or Woodland? If not, it would be a great feature. Good job on the work and keep it up. Can't wait for the release .
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Lol im guessing you can't help me on this one . Thanks anyone .
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Sorry but i don't know if it was me, i didn't want to have LSR's sounds on the BIS weapons, i wanted to have DR's sounds on LSR's weapons. Sorry for any confusion .
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But that do i do with that? Where do i put it? Also where is that from?
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I'm also sorry, i don't get what you're trying to say lol . Here is what i did: ...@ECP\Addons\DynamicRange.pbo <----- I opened this file by using the unpbo tool DynamicRange\Weapons.... <------ I got the M4 and M16 sound files from here in wss. format. In that folder i took out the following files: M16single.wss M16reload.wss M16burst.wss m4single.wss m4reload.wss From there i replace the LSR wss. sound files with these. I was hoping that the sounds would be those of the BIS M16 and XMS (with the DR plugin on). But instead i got sounds nothing close to it. This is exactly what i did with replacing LSR's M60E3 with the DR M60 sound and it worked great. Questions: 1. What is Sound_dr.h and where can i find it? 2. I don't get what you're trying to say? Also what is vanilla format? Obviously your your much more advanced in this subject. I don't understand what your trying to say lol.
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Anyone? I'm still stuck on this problem .
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1. Good to hear! 2. Lol i thought it would be like 200 mb 3. No problem
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Sorry i said it wrong, i meant they had NO recoil, i should've said "the accuracy was dead on".
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Ah that sucks, thanks for the info. Also i have several question, i don't know if they have already been answered. 1. Will the weapons have realistic recoil, one thing i noticed on LSR's weapons was that they were dead on (even with MG's)? 2. How big will this pack be? 3. If it's not to much trouble, only if you have time and aren't busy, and if it won't slow you down, can we have only a couple of more screenshots? And if you can, maybe in game (ofp or VBS1)? Thanks in advance .
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Hey where can i find your orginal topic at the vbs fourms? I couldn't find it under News or General Discussion?
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VME AI? Where can i download it from? Sound sweet . ***EDIT*** nvm got it
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Does this mean there is still alittle bit of hope of it being released this weekend?
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I remeber seeing a script about "perfect convoys", i always see it in missions. A convoy is perfectly in a row and is following the roads path, so: 1. How do i have all the vehicles in a group line up perfectly and drive on the roads path? Also i am making a mission, and i have a 2 hummers. One of the hummers is empty with only a gunner and a driver (it is in the front), then i have one thats full with cargo, gunner and driver (it's in the back). The one that is full has the leader inside. I have a move waypoint, but the hummer in front without the leader inside always makes a u-turn and then follows, so: 1. How do i have the two hummers moving perfectly and following the road but with the leader behind in the 2nd hummer? I want the 1st hummer for security because it is gonna explode and i don't want the leader to die. Thank you in advance. ***EDIT*** - I just discovered another problem: The 2 hummers are from Empty>CBT Cars, and i have a Soldiers from the HYK destery infantry 03 as drivers and gunners for the two hummers. I am an AT4 soldier in the cargo for the second hummer, and the leader tells em to move they don't move?! Same with the other unit behind me in a 5T truck? Any help?
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Sweet, will do. Thanks so much for all the help .