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electroNIX

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About electroNIX

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  1. electroNIX

    A-6 series of 2/4 man aircraft

    HI! sorry for ending up writing about b52s and other peoples scripts in your thread dragofire.. If you still need help i am glad to help as much as i can... i am very apt at photoshop but i never did airplane texturing but would like to learn more by helping you out!
  2. electroNIX

    A-6 series of 2/4 man aircraft

    Hi!.. well it doesnt really belongs here, but... I just added the B52 beta1 to be used by the script and it works fine! Remember the script spawns the bombs where the plane is it doesnt drop the actual payload, but i dont mind... To find that script look at ofpec.com there it is... should be with multiplayer scripts and also with 10 most wanted... One thing with the b52 though, it wont drop bombs over 1000 height, i hear the plane but the bombs never "arrive"... and the real B52 carries about 51 MK82/83? not 100 like in the beta1 B52 (according to this military page) But i am not able to get the Intruder into carpetbombing, still! If I change the dropratio to 10sec it works fine but the point is missed... i would like to have them in a close row... but after a couple dropped(spawned ) bombs the plane crashes with one or more of them... As I wrote If I use 5 MK84 Â there is no problem! :/ PS: http://www.ofpec.com/editors/resource_view.php?id=455
  3. electroNIX

    A-6 series of 2/4 man aircraft

    Hi! Very nice work!! Perfect for those NAM Missions... A couple of problems, though... I use the SP/MP Suppoert Pack from snypr to have CloseAirSupport and Helo Extraction with the SEB_NamPack (very nice to see the medivac coming in, especially when your are wounded or a pack of hueys or cobras... but before i write too much... ) I changed the SupportPack Airstrike Script so I have now the Intruder AttackBomber delivering for me those nice MK81 or 82s... BUT THE PROBLEM is... the plane explodes in-air when dropping those bombs... i already changed the support-pack-script so it drops the bombs with more time inbetween, i also tried to make the timeframe smaller... nothing works... it always explodes at the first bomb it drops, but it doesnt seems to collide with the bombs, because all bombs to be delivered do explode on target... This problem does not occur with the F4 which is originally inside the script of the sebnam pack2 ... It would be soooo nice to have the trusty intruder by my side when i go back to the jungle... EDIT: I fiddled some more and it seems the problem is in the support script as it spawns the bombs where the plane is... so with 3 MK84s i dont have this collison problem... but it would be nice to have those 30 MK31s for a nice bombcarpet
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